I don't see any reason that Independent Targeting should be such a rare property on weapons in addition to being penalized by costing damage. Why the heck do we even hire gunners if we are still required to still fire our weapons manually?
All weapons should be able to fire manually with no gunners, and all weapons that have gunners assigned to them should be able to set independent targeting active, with no penalty to damage. Given that the the independent targeting will be hitting multiple targets at once, rather than massing its firepower on a single target, fights will tend take longer in general and your ship will be taking proportionally more damage over the course of the battle, which should be enough of a tradeoff for the flexibility of being able to target things outside of your forward cone.
In addition to making things like mining and salvaging unnecessarily tedious and taxing to the hand and wrist, the rarity and penalties associated with independent targeting weaponry is a severe restriction on ship design; it highly incentivizes placing all your weapons at the front of your ship since most of the weapons will only fire when you tell them to and thus will only fire where you're looking.
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Sable Phoenix
I don't see any reason that Independent Targeting should be such a rare property on weapons in addition to being penalized by costing damage. Why the heck do we even hire gunners if we are still required to still fire our weapons manually?
All weapons should be able to fire manually with no gunners, and all weapons that have gunners assigned to them should be able to set independent targeting active, with no penalty to damage. Given that the the independent targeting will be hitting multiple targets at once, rather than massing its firepower on a single target, fights will tend take longer in general and your ship will be taking proportionally more damage over the course of the battle, which should be enough of a tradeoff for the flexibility of being able to target things outside of your forward cone.
In addition to making things like mining and salvaging unnecessarily tedious and taxing to the hand and wrist, the rarity and penalties associated with independent targeting weaponry is a severe restriction on ship design; it highly incentivizes placing all your weapons at the front of your ship since most of the weapons will only fire when you tell them to and thus will only fire where you're looking.
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