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CageHunter

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Everything posted by CageHunter

  1. For me as a developer it would be awesome to have a platform independent API to build applications against. Of course it would be nice to run lua scripts via such an interface. But i'm talking about checking health and status of the server and doing administrative stuff. In my opinion a highly moddable game like avorion would benefit of such a feature although its priority in implementation would of course be quite low.
  2. I also think it's a nice idea, though i wouldn't agree with the details. It would add a further level of complexity in ship design which i'm no friend of. The game will become even more awesome if you enable everyone to become a ship builder. I fear such a feature would have the opposite effect.
  3. The easiest comparison for Docker would be that it acts somehow as kind of virtual machine. The differences are, that you don't simulate a whole system, but just a part of the existing system. That makes it also much more performant than a VM. Instead of installing the application and its requirements on the server itself, it's all installed in the docker container. So you create a docker container for an application like avorion server and run it on any system docker supports (with some restrictions). So an application can be defined / configured once and is then portable.
  4. Awesome idea! I thought about this step myself. I like the "don't mess the host" effect.
  5. I disagree with the idea of adding independent targeting to all turrets. In real milititary weaponry there are also weapon systems that can fire indepently but there are as well those ones that need a central to fire. Both need personnel to be operated. (i.e. artillery) Applied on the game's turret scheme there are some turrets that can fire indepently because they have the required electronics onboard and those ones Who don't. I believe this versatility makes the game more challenging. If you want to have auto fire turrets only then go out and find them!
  6. Good to read that. To be more clear : By "marking matching sectors somehow" i only mean those ones the player already revealed. My proposal is Not about marking everything on the whole map. It's just about removing the need of hovering all sectors that i visited to find the needed component factories. I just propose to reduce the work that a Player needs to do himself.
  7. Ok, thank you! Then i'll look for another low power solution on x86 / x64 basis.
  8. It would be great to have a search function on the map. You can search for specific things like fractions, stations, asteroidfields, resources and any other thing one discovered. The results should be highlighted somehow.
  9. It would be great to be able to create quests from configuring a weapon in a weapon factory. You would configure the amounts of components to use, set the total amount of weapons you want to produce and then click on the new "track components" button. The button creates a "quest" which counts all components needed vs. the ones already collected. It also marks the factory on the map and every known sector where missing components can be found. What do you think? I believe producing weapons is currently impossible without writing down the mats and coordinates yourself. It would be awesome to have the game support you.
  10. Thank you for the answer! :) Ok, i've already read there are Galaxies around with sizes of 15 GB and more, but this shouldn't be an issue with the eSata port. What about 4 cores each 1 GHz and the 4 GB RAM? Is this enough even with more generated sectors? Anyone with experience in hosting on a mini pc? Are devs in this forum so it is possible to ask for a build for ARM?
  11. Hi! i plan to run a small server at home and was wondering if anyone has experience with setting one up with a mini pc like raspberry or - as i'm thinking about - a CuBox-i Pro 4x4 (https://www.solid-run.com/freescale-imx6-family/cubox-i/cubox-i-specifications/). The intention is to have a low power consuming 24/7 solution. This mini pc has the following hardware on board : - ARM Cortex A9 with 4 Cores @ 1 GHz - 4 GB RAM Would that be enough for say 5 players? Is ARM architecture supported? Can you give me some advice? Is there a better solution? Thanks a lot!
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