Larger size than a turret, say 1*1*3 for a "small" launcher.
Fires a large missile that can be intercepted. Basically they fire a fighter that crashes into enemy ships and explodes.
Long cycle time between shots, easily 10 seconds for the shortest reloading launchers, torpedoes are big and all.
Drains a lot of energy to reload, as a balancing feature.
While Torpedos are guided, they can't exactly turn very well and are not exactly the fastest thing out there, and as such they can be dodged if you have a decently agile ship.
What i'd imagine their stat block to be:
Damage - Obvious.
Burst Size - Number of torpedoes that it'd fire, with a 0.1 second delay between each launch, recharge starts after last one is fired.
Range - Torpedoes would have a lifetime, and this would be an approximation of their range based on that.
Recharge Time - How long it takes to reload the launcher.
Recharge Cost - The energy/second cost while the launcher is reloading.
Speed - Top speed of the torpedo.
Acceleration - Acceleration of the Torpedo.
Maneuverability - How fast the torpedo can turn.
Health - Health of the torpedo.
Burst fire torpedoes would do less damage per shot, and have less health, comparing an equivalent 4 shot to a 1 shot:
Both have the same total damage.
The 4 shot has slightly higher overall health for its shots, but as the health is split 4 ways, as such it's a lot easier to take one or two out and cut down some of the damage, but harder to take them all out and prevent all the damage.
And to make things more interesting, rather than there just being *normal* torpedoes, i'd imagine there being two distinct types instead.
Thermal Torpedoes: Have a very high damage multiplier to hull, but low base damage.
Ion Torpedoes: Have a very high damage multiplier to shields, but low base damage.
This would make torpedoes an interesting weapon to use. As if you just packed on Thermal Torps, then you'd have a lot of trouble taking down shields, and the opposite for Ion Torps. As such this would encourage players having a mix of weapons on their ship, eg: Ion Torps to take down shields, And then Bolters to finish of their hull.
Suggestion
Amazigh
Had an idea for a new weapon type, Torpedoes.
What i'd imagine their stat block to be:
Burst fire torpedoes would do less damage per shot, and have less health, comparing an equivalent 4 shot to a 1 shot:
Both have the same total damage.
The 4 shot has slightly higher overall health for its shots, but as the health is split 4 ways, as such it's a lot easier to take one or two out and cut down some of the damage, but harder to take them all out and prevent all the damage.
And to make things more interesting, rather than there just being *normal* torpedoes, i'd imagine there being two distinct types instead.
This would make torpedoes an interesting weapon to use. As if you just packed on Thermal Torps, then you'd have a lot of trouble taking down shields, and the opposite for Ion Torps. As such this would encourage players having a mix of weapons on their ship, eg: Ion Torps to take down shields, And then Bolters to finish of their hull.
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