Jump to content

Momentum calculation wrong


Surrogard

Recommended Posts

Hi,

 

I don't know if this is a bug or by design. To me the momentum calculation seems to be off.

How to reproduce:

- Accelerate in one direction

- stop forward thrust

- turn around

- accelerate in new direction (pointing where you just came from)

What happens:

  You do a little "jerk" to one side (depending the exact direction you are facing) and suddenly are at the same speed as before (turning around) just facing the new direction. This works in every direction, but turning around a full 180° makes the behavior clear.

What should happen:

  You should slow to a near stop and then accelerate from there.

 

Right now this behavior feels like cheating because you can make maneuvers (strafe runs on enemies) much faster than it should be possible and last second course corrections that'd break any inertial dampening systems for the passengers ;)

I do have to admit it saved me a few times already :D

Link to comment
Share on other sites

It's not a brick! It's a "Moving with the times" Borg Cube!

Hihi

It actually is meant as a Borg Cube, and I'm planning on putting the "decoration" on it via either custom textures (see suggestions thread) or by hand with little "tubes" and "blobs".

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...