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Finding Space to Manage 0.11 Update Thrusters


Warrax

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Ah ... the 0.11 Thrusters ... at first, I was a little frustrated - Now, I love them.

 

One way I managed the new thrusters was to rethink some of my ship designs - and not just a "replacement policy".  With this early attempt, I had awesome (unrefined) results.  By that I mean, I am still learning, so in the coming days, I will be hitting my (personal choice) optimums.

I hope you find the same ... :)

 

 

Ok ... so in this example, I have pics from my current game ship, Audax.  Prior to the update, I think its Braking Thrust was 70 or so.  With ONE single piece placement optimization, I shot up to 120 for Braking Thrust.  How did i do it?

 

Here's my example:

 

Ok, the armour slab in question was 6 x 2 x 48.  It's the angled bit shown in red. 

Prior to this little experiment, it was solid armour.

 

lPbTnuK.jpg

 

6oohCjq.jpg

 

I deleted the entire armour slab (mirrored piece as well) - and replaced it with these sections - two types of angled armour, and 4 open spaces for whatever I wanted underneath !!.  Each void space (for new use) was the same dimensions - 1.5 x 0.5 x 12 - and there are four (4) void spaces that are created.

 

So, to retain the angled armour that i wanted, i replaced it with these bits ...

In blue, are these ...

tvQzeIl.jpg

 

And in the red, are these ...

U5v2IHu.jpg

 

What I am not showing is the void space underneath, but I am sure you will see.

Looks just like it did before the change ...

Enjoy ...

55LtBRK.jpg

 

 

 

 

Audax's cousin-ships are posted here ...

http://www.avorion.net/forum/index.php/topic,2539.msg16294.html#msg16294

I will continue posting ships as I adjust for the new (and wonderful) update !!

 

One thing to add is the overall technique ...

Basically - you take any slab of armour you want to convert ... say ... 5 x 4 x 27.

    - Step 1 - divide ALL dimensions by 4

          In this example the result would be 1.25 x 1 x 6.75

    - For each step, you are ALWAYS using the same dimensions while replacing

    - Step 2 place your first NEW block - a huge pain in the butt when starting

    - Step 3 (critical) make sure your first block is perfectly placed.  This first block can be templated for everything that follows

    - Step 4 Place the rest of your New Blocks

    - Step 5 Place all of your Boxy Corner Armour

    - Step 6 Place all of your Corner (triangled) Armour

    - Step 7 Check yer work - Yay, Done!!

 

 

Cheers  ;)

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