Thermodynamics: most functional parts produce heat, the biggest sources being warp drives, engines, weapons, shield generators, etc. too much heat in one area, and your ship will start taking damage. When placing any piece, something similar to the hangar bay clearance and the thruster ports appears on every side and the length of these areas scale with part volume, with a hard minimum length of 3 voxels. These fields allow a component to dissipate heat if a side is fully exposed, additional exposure increases the dissipation rate accordingly. Heat dissipation scales with surface area. Heat will attempt to reach equilibrium across the craft, and will constantly dissipate into space through all exposed surfaces.
Plasma applies a large amount of heat to anything it hits.
Thermal vent: dissipates heat at twice the normal rate, but consumes extra energy to do so and is very fragile. will not be protected by energy shields.
Heat sink: draws in heat, and has a higher thermal damage threshold, but cannot be protected by energy shields and will vent its heat back into the craft if destroyed. Heat will leak back out if it's buried in the hull.
Suggestion
Alpha393
Thermodynamics: most functional parts produce heat, the biggest sources being warp drives, engines, weapons, shield generators, etc. too much heat in one area, and your ship will start taking damage. When placing any piece, something similar to the hangar bay clearance and the thruster ports appears on every side and the length of these areas scale with part volume, with a hard minimum length of 3 voxels. These fields allow a component to dissipate heat if a side is fully exposed, additional exposure increases the dissipation rate accordingly. Heat dissipation scales with surface area. Heat will attempt to reach equilibrium across the craft, and will constantly dissipate into space through all exposed surfaces.
Plasma applies a large amount of heat to anything it hits.
Thermal vent: dissipates heat at twice the normal rate, but consumes extra energy to do so and is very fragile. will not be protected by energy shields.
Heat sink: draws in heat, and has a higher thermal damage threshold, but cannot be protected by energy shields and will vent its heat back into the craft if destroyed. Heat will leak back out if it's buried in the hull.
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