Aki Posted May 30, 2016 Share Posted May 30, 2016 Posted in here rather than with bugtracker because I did not have time yet to test it correctly. It might be just my feeling but Wrecks use way more system resources than asteroids. For instance few sectors running with 1000+ asteroids aren't eating the same amount of memory/cpu as 1000+ wrecks in one sector. Might it be due to fact that wrecks are more physically active? I will run some test when I will have some spare time to check it. tl;dr Problem is that server starts using insanely huge amounts of CPU when there is just one sector with 1000+ wrecks in it. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 31, 2016 Boxelware Team Share Posted May 31, 2016 Is that only on the server or on the client, too? Press F3 to see where the performance is going on the client. Link to comment Share on other sites More sharing options...
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