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Wrecks


Aki

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Posted in here rather than with bugtracker because I did not have time yet to test it correctly.

 

It might be just my feeling but Wrecks use way more system resources than asteroids. For instance few sectors running with 1000+ asteroids aren't eating the same amount of memory/cpu as 1000+ wrecks in one sector. Might it be due to fact that wrecks are more physically active? I will run some test when I will have some spare time to check it.

 

tl;dr

 

Problem is that server starts using insanely huge amounts of CPU when there is just one sector with 1000+ wrecks in it.

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