Devious Posted March 27, 2017 Share Posted March 27, 2017 Thanks to the recent patch most of our issues have been fixed concerning the game mechanics, one point that doesn't seem to be helped yet is the issue where players are stuck on the loading screen. A common factor with this issue seems to be that there is something big going on in that specific sector, being either a faction battle or a lot of pirate/Xsotan spawns. This seems to apply mostly to players with a poor to decent connection, but my suspicion is that it has got to do something with the net-code since it also happens rarely to players with a superb connection. The logs report nothing useful besides the error that the UDP process failed, in which it is reverted to TCP. I've been seeing this since the start of steam authentication, while all the ports seem to be correctly configured. It might have something to do with that as well, but I wouldn't have a clue how I would need to fix that. I hope that if there are others with the same issue they will share their findings, so that if this indeed is an issue not on our side Koonschi will have enough information to do something about it. Thanks for reading! Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 I'm "stuck" on loading as well now, but I'm pretty sure I know why it takes forever. My inventory is enormous at the moment, since I've just left things running, and my defenders/salvagers keep picking up stupid amounts of loot. I know that all my interactions with my inventory are incredibly slow now (I actually notice lag when the game picks something up, and it takes over 2 seconds to sell an item) I will clean out my inventory and see if that actually helps. If it does, that will at least add one more reason for the long loading times to our list. Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 Some stack traces from the last half hour of "Loading.." 0, GDI32.dll!D3DKMTEscape+0xa 1, nvoglv64.DLL!DrvPresentBuffers+0x182da 2, nvoglv64.DLL!DrvPresentBuffers+0x1836c 3, nvoglv64.DLL!DrvPresentBuffers+0x1c933 4, nvoglv64.DLL!DrvPresentBuffers+0x1154fb 5, nvoglv64.DLL!DrvPresentBuffers+0x115342 6, nvoglv64.DLL!DrvPresentBuffers+0x115287 7, nvoglv64.DLL!DrvPresentBuffers+0x9b42 8, nvoglv64.DLL!DllMain+0x7058 9, nvoglv64.DLL!DllMain+0x71bb 10, nvoglv64.DLL!DllMain+0x6fa4 11, nvoglv64.DLL!DllMain+0x6a86 12, nvoglv64.DLL!DrvSwapLayerBuffers+0x22a 13, OPENGL32.dll!wglSwapBuffers+0x14e 14, gameoverlayrenderer64.dll!OverlayHookD3D3+0x1d587 15, GDI32.dll!SwapBuffers+0x43 16, Avorion.exe+0x5738e2 17, Avorion.exe+0x8f54 18, Avorion.exe+0x9720 19, Avorion.exe+0x340e 20, Avorion.exe!Mix_SetPanning+0x44dcc9 21, Avorion.exe+0x13f8 22, Avorion.exe+0x14eb 23, kernel32.dll!BaseThreadInitThunk+0xd 24, ntdll.dll!RtlUserThreadStart+0x21 0, Avorion.exe!Mix_SetPanning+0x298701 1, Avorion.exe+0x5582ea 2, Avorion.exe+0x565576 3, Avorion.exe+0x565c1f 4, Avorion.exe+0x566c00 5, Avorion.exe+0x567bfb 6, Avorion.exe+0x567f89 7, Avorion.exe+0x49762 8, Avorion.exe+0xa617c 9, Avorion.exe+0x9d8f9 10, Avorion.exe+0x94e5 11, Avorion.exe+0x9720 12, Avorion.exe+0x340e 13, Avorion.exe!Mix_SetPanning+0x44dcc9 14, Avorion.exe+0x13f8 15, Avorion.exe+0x14eb 16, kernel32.dll!BaseThreadInitThunk+0xd 17, ntdll.dll!RtlUserThreadStart+0x21 These 2 are the ones pretty much constantly showing up, with the occasional occurance of this one thrown in: 0, ntdll.dll!RtlAnsiStringToUnicodeString+0x130 1, msvcrt.dll!free+0x1c 2, Avorion.exe!Mix_SetPanning+0x33138b 3, Avorion.exe+0x8884e 4, Avorion.exe+0x8894d 5, Avorion.exe+0x4994f 6, Avorion.exe+0xa617c 7, Avorion.exe+0x9d8f9 8, Avorion.exe+0x94e5 9, Avorion.exe+0x9720 10, Avorion.exe+0x340e 11, Avorion.exe!Mix_SetPanning+0x44dcc9 12, Avorion.exe+0x13f8 13, Avorion.exe+0x14eb 14, kernel32.dll!BaseThreadInitThunk+0xd 15, ntdll.dll!RtlUserThreadStart+0x21 Going to kill the process now and try again. One of the critical threads that's using up cycles: 0, ntdll.dll!ZwWaitForSingleObject+0xa 1, KERNELBASE.dll!WaitForSingleObjectEx+0x9c 2, Avorion.exe!SDL_LogCritical+0x5077b 3, Avorion.exe!SDL_LogCritical+0x54075 4, Avorion.exe!SDL_LogCritical+0x31207 5, Avorion.exe!SDL_LogCritical+0x5088a 6, kernel32.dll!BaseThreadInitThunk+0xd 7, ntdll.dll!RtlUserThreadStart+0x21 Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 Adding to that, I'm logging on in an almost empty sector, with only one aluminium mine, and no enemies (unless they spawned in the meantime). The client log shows events happening around me, but my actual game window never shows any game, just Loading.... 2017-03-28 16-34-12| Client started: "G:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-03-28 16-34-12| Enabled Traces: 2017-03-28 16-34-12| Client Beta 0.11 r7851, running on Windows 7. 2017-03-28 16-34-12| CPU: GenuineIntel 8 Cores 2017-03-28 16-34-12| Init Steamworks...Installed Steam exception handler 2017-03-28 16-34-12| Init Steamworks... ok 2017-03-28 16-34-12| Init Steamworks ok 2017-03-28 16-34-12| Init SDL2... ok 2017-03-28 16-34-12| Getting display mode... ok 2017-03-28 16-34-12| Current display mode: 2560 x 1440 2017-03-28 16-34-12| Creating settings... loading... setting language... ok 2017-03-28 16-34-12| Creating client window...Creating normal window 2017-03-28 16-34-12| Detected 2 displays 2017-03-28 16-34-12| Display 0: x: 0, y: 0, w: 2560, h: 1440 2017-03-28 16-34-12| Display 1: x: 2560, y: 360, w: 1920, h: 1080 2017-03-28 16-34-12| Using display 0 2017-03-28 16-34-12| Creating window, x: 0, y: 0, w: 1768, h: 992... ok 2017-03-28 16-34-12| GetDrawableSize: 1768 992 2017-03-28 16-34-12| GetWindowSize: 1768 992 2017-03-28 16-34-12| Creating GL context... ok 2017-03-28 16-34-12| Setting window mode Windowed... ok 2017-03-28 16-34-12| Creating client window ok 2017-03-28 16-34-12| Init rendering... starting rendering... initialize...OpenGL Context Information: 2017-03-28 16-34-12| Version: 4.5 2017-03-28 16-34-12| VersionString: 4.5.0 NVIDIA 378.92 2017-03-28 16-34-12| Vendor: NVIDIA Corporation 2017-03-28 16-34-12| Renderer: GeForce GTX 1070/PCIe/SSE2 2017-03-28 16-34-12| GLSL Version: 4.50 NVIDIA 2017-03-28 16-34-12| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 2017-03-28 16-34-12| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 2017-03-28 16-34-12| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768 2017-03-28 16-34-12| GL_MAX_ELEMENTS_INDICES: 1048576 2017-03-28 16-34-12| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-03-28 16-34-12| GL_MAX_RENDERBUFFER_SIZE: 32768 2017-03-28 16-34-12| GL_MAX_TEXTURE_SIZE: 32768 2017-03-28 16-34-12| GL_MAX_VERTEX_ATTRIBS: 16 2017-03-28 16-34-12| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-03-28 16-34-12| Init GLEW... ok 2017-03-28 16-34-12| Init Debug Message Callback... ok 2017-03-28 16-34-12| Set VSync... ok 2017-03-28 16-34-12| Secure BackBuffer... ok 2017-03-28 16-34-12| Init Canvas...Create canvas of size 3536 x 1984... ok 2017-03-28 16-34-12| Init Canvas ok 2017-03-28 16-34-12| Init Refraction Texture... ok 2017-03-28 16-34-12| Init Post Processing... ok 2017-03-28 16-34-12| Init Debug Renderers... ok 2017-03-28 16-34-12| DepthTexturesSupported: yes 2017-03-28 16-34-12| IntVertexAttributesSupported: yes 2017-03-28 16-34-12| DeferredSupported: yes 2017-03-28 16-34-12| LowSpecGPUDetected: no 2017-03-28 16-34-12| Rendering initialized 2017-03-28 16-34-12| Init rendering ok 2017-03-28 16-34-12| Check problematic drivers... ok 2017-03-28 16-34-12| Init shader level... ok 2017-03-28 16-34-12| Init loading screen... ok 2017-03-28 16-34-12| Draw first loading screen... draw... ok 2017-03-28 16-34-12| Init SFX... ok 2017-03-28 16-34-12| Init Input... ok 2017-03-28 16-34-12| Init GameInput... ok 2017-03-28 16-34-12| Init Main Menu... ok 2017-03-28 16-34-13| Init Music... ok 2017-03-28 16-34-13| Apply loaded settings... ok 2017-03-28 16-34-13| Adjust settings to GPU... ok 2017-03-28 16-34-13| Client initialized 2017-03-28 16-34-13| Received stats and achievements from Steam 2017-03-28 16-34-13| STAT_PIRATES_DESTROYED: 58i 2017-03-28 16-34-13| STAT_XSOTAN_DESTROYED: 41i 2017-03-28 16-34-13| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-03-28 16-34-13| STAT_SHIPS_DESTROYED: 1i 2017-03-28 16-34-13| STAT_STATIONS_DESTROYED: 0i 2017-03-28 16-34-13| STAT_RESOURCES_MINED: 2815473i 2017-03-28 16-34-13| STAT_GOODS_TRADED: 23844i 2017-03-28 16-34-13| STAT_GOODS_SOLD: 8795i 2017-03-28 16-34-13| STAT_GOODS_BOUGHT: 15049i 2017-03-28 16-34-13| STAT_GATES_USED: 2i 2017-03-28 16-34-13| STAT_WORMHOLES_USED: 6i 2017-03-28 16-34-13| STAT_JUMPS_USED: 219i 2017-03-28 16-34-13| STAT_SECTORS_DISCOVERED: 83i 2017-03-28 16-34-13| STAT_SECTORS_TRAVELED: 3122.76f 2017-03-28 16-34-13| STAT_METERS_FLOWN: 11129369i 2017-03-28 16-34-26| Client UDP: Error receiving from 0.0.0.0, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-03-28 16-34-29| UDP closed 2017-03-28 16-34-29| Client UDP: Connection closed 2017-03-28 16-34-36| Connecting to 192.168.0.101:27000, query port: 27003 2017-03-28 16-34-37| Waiting for Online polling threads 2017-03-28 16-34-37| Online polling threads finished 2017-03-28 16-34-37| Waiting for LAN polling threads 2017-03-28 16-34-37| LAN polling threads finished 2017-03-28 16-34-37| remote address: ip, init: steam 2017-03-28 16-34-37| Connecting to server at 192.168.0.101:27000 2017-03-28 16-34-37| Client UDP: Error receiving from 0.0.0.0, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-03-28 16-34-37| Initiating connection with server ID 90107769141667844 2017-03-28 16-34-41| Authentication successful! 2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\SSF Salvager I.zip": <unspecified file>(1): expected < 2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\SSF Stormtrooper I.zip": <unspecified file>(1): expected < 2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\Sheep Ranch I.zip": <unspecified file>(1): expected < 2017-03-28 16-34-45| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\Xanion Trinium Ball Template.zip": <unspecified file>(1): expected < 2017-03-28 16-42-32| <Unkown> Can anybody hear us? We have been ambushed by pirates! Our position is (44:107) Help! 2017-03-28 16-42-32| <> You have received a distress signal by an unknown source. 2017-03-28 16-59-47| (And the last log entries don't exist since that's when I killed it) Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 Lots of testing on my side, and I can pretty much confirm that I was unable to load into the game at all with 4300 unique items in my inventory. I ran this script from the console when I was trying to log in: ----- Which removes everything blue and below from your inventory, after which I could log in without issues again. I'm player index 1 on my server (kind of logical...) but that needs to be replaced with whatever number the player is that gets stuck. I've also made a modification to shop.lua and included a "Sell All" button, which will sell all the items on your current page. Because clicking 'sell' 4000 times really isn't much of an option.... Can we check this for people? Also can we poke Koonschi to check on what happens on login with huge inventories. Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 That also deleted all my factories :D I need to finetune this somewhat. Time for a restore! Link to comment Share on other sites More sharing options...
Devious Posted March 28, 2017 Author Share Posted March 28, 2017 Uhoh :P I also read in the patchnotes that Koonschi might have a fix for this in the latest patch, are you using that? Link to comment Share on other sites More sharing options...
Splutty Posted March 29, 2017 Share Posted March 29, 2017 I'm running the vanilla branch, not beta, since I have a bunch of other people on my server as well. Link to comment Share on other sites More sharing options...
Devious Posted March 29, 2017 Author Share Posted March 29, 2017 Is the latest one on the beta branch? Thought it was on the main branch too, my bad. So far we haven't had someone stuck on loading but I only updated the server yesterday so we'll see how that goes from now. Link to comment Share on other sites More sharing options...
Splutty Posted March 29, 2017 Share Posted March 29, 2017 Is the latest one on the beta branch? Thought it was on the main branch too, my bad. So far we haven't had someone stuck on loading but I only updated the server yesterday so we'll see how that goes from now. If you mean whether the latest patch solved my issue? No it didn't. Only thing that did was cutting inventory down from 4300 unique items to much less than that. ;D Link to comment Share on other sites More sharing options...
Warrax Posted March 30, 2017 Share Posted March 30, 2017 Yes, i am also experiencing long delays for screen loading. It happens in each instance, even in Creative. It does eventually load, and then runs fine. The time for loading varies, between 20 seconds to 120 seconds. The issue started with recent update - sorry i did not post technical details Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now