Sether0 Posted April 4, 2017 Share Posted April 4, 2017 The mod is adding 1 extra system module: Universal System Install: Drop the content of the .zip file into ...steamapps\common\Avorion It will overwrite the upgradegenerator.lua file (\data\scripts\lib folder) and add universalsystem.lua (\data\scripts\systems folder). Uninstall: Restore the upgradegenerator.lua from the backup and delete universalsystem.lua mod_universalsystem_1.0.zip Link to comment Share on other sites More sharing options...
Gaalidas Posted April 5, 2017 Share Posted April 5, 2017 So... basically the ultimate OP module. Funky. Link to comment Share on other sites More sharing options...
SinBad Posted April 5, 2017 Share Posted April 5, 2017 why build a ship? just slip this in your back pocket, take a deep breath and hop out an airlock. ;) Link to comment Share on other sites More sharing options...
setozashk Posted April 6, 2017 Share Posted April 6, 2017 this is a cool mod appart from the velocity and acceleration is there one that has all the same appart from thoes two? Link to comment Share on other sites More sharing options...
Sether0 Posted April 7, 2017 Author Share Posted April 7, 2017 this is a cool mod appart from the velocity and acceleration is there one that has all the same appart from thoes two? To remove Velocity and Acceleration, you can edit universalsystem.lua by deleting the following lines of code: local vfactor = 10 -- base value, in percent local afactor = 10 -- base value, in percent addBaseMultiplier(StatsBonuses.Velocity, vfactor) addBaseMultiplier(StatsBonuses.Acceleration, afactor) if vfactor ~= 0 then table.insert(texts, {ltext = "Velocity"%_t, rtext = string.format("%+i%%", vfactor * 100), icon = "data/textures/icons/lucifer-cannon.png"}) end if afactor ~= 0 then table.insert(texts, {ltext = "Acceleration"%_t, rtext = string.format("%+i%%", afactor * 100), icon = "data/textures/icons/blaster.png"}) end Link to comment Share on other sites More sharing options...
setozashk Posted April 7, 2017 Share Posted April 7, 2017 i have no clue how to do lua or what program to use i tryed notpad and wordpad and IE and tryed loking for those lines with my own eyes and with ctrl f Link to comment Share on other sites More sharing options...
setozashk Posted April 7, 2017 Share Posted April 7, 2017 i tryed doing it but it just broke the script may have deleted or not deleted the right space or somthing Link to comment Share on other sites More sharing options...
Sether0 Posted April 7, 2017 Author Share Posted April 7, 2017 i have no clue how to do lua or what program to use i tryed notpad and wordpad and IE and tryed loking for those lines with my own eyes and with ctrl f Use text editor Notepad++ https://notepad-plus-plus.org/repository/7.x/7.3.3/npp.7.3.3.bin.zip Link to comment Share on other sites More sharing options...
Xanthic Posted April 12, 2017 Share Posted April 12, 2017 Is there any way to reliably obtain this module? Likewise is there a way to prevent the obtaining of this module? It'd be nice for the admins on my server, not so nice to have players abusing it. lol Link to comment Share on other sites More sharing options...
Sether0 Posted April 12, 2017 Author Share Posted April 12, 2017 Is there any way to reliably obtain this module? Likewise is there a way to prevent the obtaining of this module? It'd be nice for the admins on my server, not so nice to have players abusing it. lol At this point, you can get items manually through the developer panel. It is activated by the command: /run Entity():addScript("lib/entitydbg.lua") Access to the panel is displayed in the upper-right corner of the screen (~dev). I do not know how to prohibit players from getting the system. Link to comment Share on other sites More sharing options...
aurion Posted June 3, 2017 Share Posted June 3, 2017 Hi, or thou boost to acceleration and velocity is nice but i find my self crashing in to the things almost always i pres W + Space xD, yea sure its easy just set this parameters off but i do enjoy that speed, so my question is: is it possible to add boost also to brake thrust, yaw, pitch and roll? or its nearly impossible bcs there is no original module system for these parameters? Link to comment Share on other sites More sharing options...
Sether0 Posted June 3, 2017 Author Share Posted June 3, 2017 Hi, or thou boost to acceleration and velocity is nice but i find my self crashing in to the things almost always i pres W + Space xD, yea sure its easy just set this parameters off but i do enjoy that speed, so my question is: is it possible to add boost also to brake thrust, yaw, pitch and roll? or its nearly impossible bcs there is no original module system for these parameters? Now it is not possible to regulate braking with the help of modules. As an option, you can increase the number of inertial dampers when building a ship. Link to comment Share on other sites More sharing options...
aurion Posted June 3, 2017 Share Posted June 3, 2017 Hi, or thou boost to acceleration and velocity is nice but i find my self crashing in to the things almost always i pres W + Space xD, yea sure its easy just set this parameters off but i do enjoy that speed, so my question is: is it possible to add boost also to brake thrust, yaw, pitch and roll? or its nearly impossible bcs there is no original module system for these parameters? Now it is not possible to regulate braking with the help of modules. As an option, you can increase the number of inertial dampers when building a ship. Yea, i thought so. Well nevermind. Even so i like this mode. Link to comment Share on other sites More sharing options...
BloodyMikey Posted July 4, 2017 Share Posted July 4, 2017 Is there any way to reliably obtain this module? Likewise is there a way to prevent the obtaining of this module? It'd be nice for the admins on my server, not so nice to have players abusing it. lol At this point, you can get items manually through the developer panel. It is activated by the command: /run Entity():addScript("lib/entitydbg.lua") Access to the panel is displayed in the upper-right corner of the screen (~dev). I do not know how to prohibit players from getting the system. Exactly how do i get it thrue dev console? Link to comment Share on other sites More sharing options...
Sether0 Posted July 4, 2017 Author Share Posted July 4, 2017 Is there any way to reliably obtain this module? Likewise is there a way to prevent the obtaining of this module? It'd be nice for the admins on my server, not so nice to have players abusing it. lol At this point, you can get items manually through the developer panel. It is activated by the command: /run Entity():addScript("lib/entitydbg.lua") Access to the panel is displayed in the upper-right corner of the screen (~dev). I do not know how to prohibit players from getting the system. Exactly how do i get it thrue dev console? Link to comment Share on other sites More sharing options...
Mattoropael Posted July 5, 2017 Share Posted July 5, 2017 Is there any way to reliably obtain this module? Likewise is there a way to prevent the obtaining of this module? It'd be nice for the admins on my server, not so nice to have players abusing it. lol Got a little workaround here: Only use the modified upgradegenerator.lua briefly, when only the admins are around to obtain it with the dev commands, then revert to the normal upgradegenerator.lua, but keeping universalsystem.lua around. This will keep any Universal System modules you have already created, but making it unobtainable through normal means. Probably won't stop it from dropping when your ship is destroyed but frankly, something is wrong with you if you somehow get killed while having this installed... Link to comment Share on other sites More sharing options...
BloodyMikey Posted July 8, 2017 Share Posted July 8, 2017 Hi i have a problem The mod is working and it is dropping from kills and but the problem is there is no tooltip at all Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 8, 2017 Share Posted July 8, 2017 This looks to me like you are playing >0.12 beta? Maybe this mod is only compatible with 0.11.x, and needs to be adjusted for 0.12.x. Link to comment Share on other sites More sharing options...
Sether0 Posted July 9, 2017 Author Share Posted July 9, 2017 Mod is planned to be updated when version 0.12 becomes stable. Link to comment Share on other sites More sharing options...
Feather Posted July 9, 2017 Share Posted July 9, 2017 Goog thing! Could there is an option so it doesn't drop from kills nor sell at vendor? I plan on using it as a core item for a "Purge Squad" to create a agressive administration fleet on a server. A good way to "kick" people when they talk trash ;) Link to comment Share on other sites More sharing options...
Sether0 Posted July 9, 2017 Author Share Posted July 9, 2017 Could there is an option so it doesn't drop from kills nor sell at vendor? You can use the method suggested by Mattoropael: Only use the modified upgradegenerator.lua briefly, when only the admins are around to obtain it with the dev commands, then revert to the normal upgradegenerator.lua, but keeping universalsystem.lua around. This will keep any Universal System modules you have already created, but making it unobtainable through normal means. Probably won't stop it from dropping when your ship is destroyed Link to comment Share on other sites More sharing options...
Feather Posted July 9, 2017 Share Posted July 9, 2017 Thank you, still that's kind of a jenky way. It would mean that each time I want to add a ship to this fleet, I would have to swap files, reboot the server, be sure there is no player, do my thing, reswap and reboot the server again. Well I'll see if I could integrate your mod with some command-based item-spawning mods out there, would be a more practical solution imo ;) Link to comment Share on other sites More sharing options...
plablo Posted July 23, 2017 Share Posted July 23, 2017 so if i want to change the numbers for more or less do i need to change the base value or the * 100 ? Link to comment Share on other sites More sharing options...
Sether0 Posted July 24, 2017 Author Share Posted July 24, 2017 so if i want to change the numbers for more or less do i need to change the base value or the * 100 ? Only lines that contain the marking "base value". Link to comment Share on other sites More sharing options...
raz334 Posted February 9, 2018 Share Posted February 9, 2018 Hey, its a nice idea, but that module is so overpowered i just can't see using it. Anychance of getting a weaker version, perhaps with actual varying qualities? Link to comment Share on other sites More sharing options...
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