Dragon327 Posted April 12, 2017 Share Posted April 12, 2017 I would like to see 1 - be able to summon my ships from other sectors 2 - have the ship captains be able to choose mission when i dont give them orders...like salvage or mine or defend sector.... 3 - and be able to get money and materials from my stations when i am out of sector... 4 - be able to put turrets and or mods into storage like a 'Favorites' cargo hold or something like that...even possibly rename them as well thanks. Link to comment Share on other sites More sharing options...
0 Spacefaring_Guy Posted April 12, 2017 Share Posted April 12, 2017 1 - Rather than summon them (which is a different kind of change, requiring out-of-sector AI), it MIGHT be easier to be able to take control of any ship you have in any sector. Move the player's perspective, not the ship. 2 - There are still bugs with the primary orders that are probably a higher priority, but yes... if a ship isn't told to stay put and it is loaded up with mining lasers in an asteroid field, it should go mining rather than sit idle. If it is battle-capable and the player's assets are taking damage, it should assist (and after the battle, salvage). 3 - Keeping sectors operational is supposedly in the works There is currently a mod that will sort of patch this by calculating what would have been done in a sector retroactively, as soon as a player re-enters. 4 - I don't see the point of renaming them, but a more flexible organization system might be nice. I mean, I'd love a 3D interface where the x axis represents DPS, the y material, and the z the special attributes. But perhaps a nice, robust 'sort and filter' interface would suffice. I believe there is at least one mod that attempts to improve the player's ability to judge the worth of a turret. Link to comment Share on other sites More sharing options...
0 Wilponderoci Posted April 12, 2017 Share Posted April 12, 2017 There has been some discussion on these topics guys :) Take a little time and investigate the forums better :) Also mining and salvaging for AI ships is already implemented so... not sure if you are just not looking hard enough. 8) Look here! Check here! And Here! Also Here! And Especially Here! Enjoy! Link to comment Share on other sites More sharing options...
0 Spacefaring_Guy Posted April 12, 2017 Share Posted April 12, 2017 mining and salvaging for AI ships is already implemented so... not sure if you are just not looking hard enough. Mining and salvaging as sole orders has been implemented. We're talking about ships defaulting to secondary activities when their primary orders don't apply. What I've seen previously discussed (IIRC, I started the thread) was ships overriding their primary instructions when it made sense to do so - such as switching to combat mode (and possibly even jumping out of sector) if attacked while mining, salvaging, or idle. Link to comment Share on other sites More sharing options...
Suggestion
Dragon327
I would like to see
1 - be able to summon my ships from other sectors
2 - have the ship captains be able to choose mission when i dont give them orders...like salvage or mine or defend sector....
3 - and be able to get money and materials from my stations when i am out of sector...
4 - be able to put turrets and or mods into storage like a 'Favorites' cargo hold or something like that...even possibly rename them as well
thanks.
Link to comment
Share on other sites
3 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now