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Game crashing on launch


Dadycupcakes

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Avorion refuses to launch for me, when I launch it a black screen pops up for a second then the game crashes back to desktop. I'm running the latest version. The demo I downloaded from the Avorion site runs just fine but not the actual steam version for some reason. Any help would be much appreciated.

 

System Specs: AMD 9590, AMD RX 480, Windows 10

 

This is my client log:

 

2017-04-14 14-49-24| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-04-14 14-49-24| Enabled Traces:

2017-04-14 14-49-24| Client Beta 0.11 r7857, running on Windows 8.1+.

2017-04-14 14-49-24| CPU: AuthenticAMD 8 Cores

2017-04-14 14-49-24| Init Steamworks...Installed Steam exception handler

2017-04-14 14-49-24| Init Steamworks... ok

2017-04-14 14-49-24| Init Steamworks ok

2017-04-14 14-49-24| Init SDL2... ok

2017-04-14 14-49-24| Getting display mode... ok

2017-04-14 14-49-24| Current display mode: 1920 x 1080

2017-04-14 14-49-24| Creating settings... loading... setting language... ok

2017-04-14 14-49-24| Creating client window...Creating borderless window

2017-04-14 14-49-24| Detected 1 displays

2017-04-14 14-49-24| Display 0: x: 0, y: 0, w: 1920, h: 1080

2017-04-14 14-49-24| Using display 0

2017-04-14 14-49-24| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

2017-04-14 14-49-25| GetDrawableSize: 1920 1080

2017-04-14 14-49-25| GetWindowSize: 1920 1080

2017-04-14 14-49-25| Creating GL context... ok

2017-04-14 14-49-25| Setting window mode WindowedSeamless... ok

2017-04-14 14-49-25| Creating client window ok

2017-04-14 14-49-25| Init rendering... starting rendering... initialize...OpenGL Context Information:

2017-04-14 14-49-25| Version: 4.5

2017-04-14 14-49-25| VersionString: 4.5.13474 Compatibility Profile/Debug Context 22.19.156.1

2017-04-14 14-49-25| Vendor: ATI Technologies Inc.

2017-04-14 14-49-25| Renderer: Radeon RX 480 Graphics

2017-04-14 14-49-25| GLSL Version: 4.50

2017-04-14 14-49-25| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384

2017-04-14 14-49-25| GL_MAX_VERTEX_UNIFORM_VECTORS: 4096

2017-04-14 14-49-25| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-04-14 14-49-25| GL_MAX_ELEMENTS_INDICES: 2147483647

2017-04-14 14-49-25| GL_MAX_ELEMENTS_VERTICES: 2147483647

2017-04-14 14-49-25| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-04-14 14-49-25| GL_MAX_TEXTURE_SIZE: 16384

2017-04-14 14-49-25| GL_MAX_VERTEX_ATTRIBS: 29

2017-04-14 14-49-25| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-04-14 14-49-25| Init GLEW... ok

2017-04-14 14-49-25| Init Debug Message Callback... ok

2017-04-14 14-49-25| Set VSync... ok

2017-04-14 14-49-25| Secure BackBuffer... ok

2017-04-14 14-49-25| Init Canvas...Create canvas of size 1920 x 1080... ok

2017-04-14 14-49-25| Init Canvas ok

2017-04-14 14-49-25| Init Refraction Texture... ok

2017-04-14 14-49-25| Init Post Processing... ok

2017-04-14 14-49-25| Init Debug Renderers... ok

2017-04-14 14-49-25| DepthTexturesSupported: yes

2017-04-14 14-49-25| IntVertexAttributesSupported: yes

2017-04-14 14-49-25| DeferredSupported: yes

2017-04-14 14-49-25| LowSpecGPUDetected: no

2017-04-14 14-49-25| Rendering initialized

2017-04-14 14-49-25| Init rendering ok

2017-04-14 14-49-25| Check problematic drivers... ok

2017-04-14 14-49-25| Init shader level... ok

2017-04-14 14-49-25| Init loading screen... ok

2017-04-14 14-49-25| Draw first loading screen... draw...Error: EXCEPTION_ACCESS_VIOLATION

2017-04-14 14-49-26| [1] ?? 55619069

2017-04-14 14-49-26| [2] ?? 486607565

2017-04-14 14-49-26| [3] ?? 140722512920757

2017-04-14 14-49-26| [4] SwapBuffers 140722772655790

2017-04-14 14-49-26| [5] ?? 10349982

2017-04-14 14-49-26| [6] ?? 4241869

2017-04-14 14-49-26| [7] ?? 4208482

2017-04-14 14-49-26| [8] Mix_SetPanning 17072207

2017-04-14 14-49-26| [9] ?? 4199416

2017-04-14 14-49-26| [10] ?? 4199659

2017-04-14 14-49-26| [11] BaseThreadInitThunk 140722806621028

2017-04-14 14-49-26|

 

and that's where it ends.

 

 

 

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There have been a lot of changes between the last demo and the current version. So it is not very surprising that the demo works for you.

 

The only thing I could suggest as a fix are the usual ones:

1. Try updating your graphics card drivers

2. Try to verify the game files using steam (unlikely to fix it imo)

 

If these won't work you will probably have to wait for a new patch from the devs :/

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Yah I have updated every driver I could think of, reinstalled the game at least 50-100 times, verified countless times, got a friend to send me his game files to test if something was missing, tried anything and everything I could find within the Steam Forums and Avorion Forums.  Was super excited to play this game but after 3+ hours of messing around I'm really starting to lose interest.

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  • 1 month later...

I got an almost similar problem. When i logged in on the server i'm playing currently the game crashes. When i logged in on a offline galaxy a new player was created

 

2017-05-28 09-38-39| Error: EXCEPTION_ACCESS_VIOLATION
2017-05-28 09-38-40| [1] ?? 8233192
2017-05-28 09-38-40| [2] ?? 6268512
2017-05-28 09-38-40| [3] ?? 8717696
2017-05-28 09-38-40| [4] ?? 4969594
2017-05-28 09-38-40| [5] ?? 8714330
2017-05-28 09-38-40| [6] ?? 8717869
2017-05-28 09-38-40| [7] ?? 4946058
2017-05-28 09-38-40| [8] ?? 4959698
2017-05-28 09-38-40| [9] ?? 4227440
2017-05-28 09-38-40| [10] ?? 4231473
2017-05-28 09-38-40| [11] ?? 4208494
2017-05-28 09-38-40| [12] Mix_SetPanning 17072207
2017-05-28 09-38-40| [13] ?? 4199416
2017-05-28 09-38-40| [14] ?? 4199659
2017-05-28 09-38-40| [15] BaseThreadInitThunk 2004638141
2017-05-28 09-38-40| 

 

I fixed that by deleting the settings files client.ini and settings.ini.

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