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Turret factories incorrectly modify the range/damage for turrets with mods


xJammer

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Turret factory producing +80% range mining laser would REDUCE the range when higher amount of relevant components is selected (Lenses I believe).

 

I suspect the cause of the bug is in the range calculation formula, where the minimum range is multiplied with the turret mod, while the maximum range is not, i.e. :

 

range = mod*min_range + (max_range - mod*min_range) * scaling * (lenses - min_lenses)

 

Thus increasing the number of lenses would reduce the resulting range.

 

 

Same applies to factories producing turrets with +% damage mod.

 

Not tested: currently not tested if the produced turret is different from the outcome card that turret factory gives you, or it still retains incorrect stated range.

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