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Exceptional Unarmed Turrets do not match turret factory tooltip


Dirtyredz

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When building an unarmed turret at a turret factory, with the rarity type of  "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui.

 

image.png

image.png

 

after spending a couple hours looking at the "turretfactory.lua" ive narrowed it down to only unarmed turrets, and that the

local additions = math.max(ingredient.minimum - ingredient.default, math.min(ingredient.maximum - ingredient.default, ingredient.amount - ingredient.default))

 

in the `makeTurret()` function was producing a negative value, pushed the `value = value + ingredient.statDelta * additions` to produce lower dps then expected.

 

to fix this temporarily I have added a small if statment to recalc the `additions` variable to match the `ingredients.amount`

 

local additions = math.max(ingredient.minimum - ingredient.default, math.min(ingredient.maximum - ingredient.default, ingredient.amount - ingredient.default))

--Dirtyredz | David McClain, Temporary fix for unamred turrets at the turret factory.
if weaponType == WeaponType.MiningLaser or weaponType == WeaponType.SalvagingLaser then
  additions = ingredient.amount
end

 

I hope this helps anyone with the same issue, as well as helps you Koon narrow the issue down.

Thxs again.

 

 

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