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Some suggestions/Criticisms with the Experimental branch Trading Licences, etc..


Dramegno

Suggestion

I think that there should be a tutorial/warning given to the player the first time the player is caught with dangerous cargo, because it is easy to overlook and end up in a bad way (i.e. no cargo, no money, and stuck in the middle of an abhorrent faction if your knee jerk reaction is to fire back when you get fired upon.)

 

Areas that have trading posts only sell licenses for the faction that owns the sector not necessarily the faction that the trading post is part of.

 

An actual way to see all items and counts of cargo that wrecks have in them would be helpful.

 

A slight change as to how the object detector works to where the module doesn't have to be taken out and put back in to see if there is any more detectable objects in the system. A few examples would be an icon under the velocity meter or a number of objects in a system along one of the sides or better yet an icon on the galaxy map like the wreckages, foes, friendlies, and asteroids.

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It would be nice to see some kind of icon in the popup on mouse-over the faction/sectors for which we have purchased a special license.

 

Also, the licenses show up in the research station list under the ships systems for some reason.  Research on these licenses appears to be disabled.

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