Hammelpilaw Posted August 8, 2017 Share Posted August 8, 2017 We have a problem on our server while founding mines from claimable asteroids: 2017-08-07 12-39-39| could not execute function 'foundFactory' in '"data/scripts/entity/minefounder.lua"': 2017-08-07 12-39-39| Entity exists already 2017-08-07 12-39-39| [C]:-1: in function createEntity 2017-08-07 12-39-39| data/scripts/entity/minefounder.lua:285: in function transformToStation 2017-08-07 12-39-39| data/scripts/entity/minefounder.lua:252: in function ? 2017-08-07 12-39-39| Setting state to invalid. 2017-08-07 12-39-43| An error occurred during remote call to 'foundFactory' in script "data/scripts/entity/minefounder.lua". Function doesn't exist. When this happens the claimable asteroid does not despawn, but most times the claimed mine spawns anywhere in the sector with strange plans loaded, wich already exist on other player mines. For example this one: The huge stone block looks like a mine wich already exists in the galaxy (sadly we do not know wich one exactly), the small cargo blocks wich looks like what a founded station adds to a founding ship are automaticly added. This was generated when I founded the mine, I did not modify it... and it caused the error log above. Could this be caused by loading ship plans on founded mines? Link to comment Share on other sites More sharing options...
Daemon Posted August 8, 2017 Share Posted August 8, 2017 Do you have any mod? It seems like the script file is missing a function but I just checked the original avorion files and it's there: function foundFactory(goodName, productionIndex) Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 8, 2017 Author Share Posted August 8, 2017 We use a lot of mods, but the scripts itself does not seem to be the problem. The scripts itself works. 2017-08-07 12-39-39| Entity exists already I think there should be a problem with entities... we just backed up the galaxy and started to destroy and delete some of the existing player mines, now it works fine again. But this was not the first time that this error accured... the last time there was only one player mine wich needed to be completely deleted to make everything work fine again. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 8, 2017 Author Share Posted August 8, 2017 Just did some testing: The problem seems to happen, when you found two mines of the same type, like two copper mines. The first one works fine, the 2nd one gets bugged. I reproduced this in a vanilla offline game, in a new galaxy (ok I used the Avorion command package to spawn some equipment for finding asteroids, but this should not cause these issues). So to me it looks like an avorion bug. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 10, 2017 Author Share Posted August 10, 2017 Finally i completely uninstalled Avorion, deleted all config and user-data and tried again with a new installed game: It is still the same, I can't imagine that I am the only one with this problem. Can anybody confirm if it works or not? Link to comment Share on other sites More sharing options...
Devious Posted August 10, 2017 Share Posted August 10, 2017 Can confirm this issue, we haven't find out the cause yet as we have a lot of mods aswell. The only one that directly involves claimable asteroids is MineCorp, but there doesn't seem to be an issue with that. This isn't the first time the engine has issues with duplicate entities so my bet is that it's a vanilla bug. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 10, 2017 Author Share Posted August 10, 2017 Can confirm this issue, we haven't find out the cause yet as we have a lot of mods aswell. The only one that directly involves claimable asteroids is MineCorp, but there doesn't seem to be an issue with that. This isn't the first time the engine has issues with duplicate entities so my bet is that it's a vanilla bug. It is definitely not caused by a mod, because i get this issue also in a new generated vanilla galaxy. MineCorp should not touch claimable asteroids... but even if it does, the mod works fine. So if I am not the only one this must be an Avorion bug. Lets hope for a fix soon. Link to comment Share on other sites More sharing options...
Devious Posted August 12, 2017 Share Posted August 12, 2017 Just replicated this issue on vanilla, here are the steps: - Build a mine on a claimable asteroid, doesn't matter which type. - Build the same type of mine in the same sector or elsewhere, doesn't matter. - When acknowledging the warning screen of the second mine it draws the money but doesn't build the mine. - When you jump out of the sector and back in, the old asteroid is still at its original position but in the center of the sector a glitched mine will spawn of the type you purchased, without any functionality besides being able to hire crew there. Here is a screenshot of the associated error: Link to comment Share on other sites More sharing options...
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