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Dockable player ships coop content


AikawaKizuna

Suggestion

Think about two coop situations:

#1:Fly a specific fighter as leader, taking control of a fighter squad on your friend's carrier ship...

          a. Able to pilot a single fighter with fighter control mechanism.

        b.Fighter squad orders or tactics AI easy to use by the squad leader.

        c.Docking mechanism between different players' ships.(A dock button with auto dock is enough

#2:Flies a flagship with larger hangar, that fits a gunship or light frigate as patrol ship or miner or whatever. The other player can fly it away when you are still on the bigger ship.

        a.Docking mechanism between different players' ships.(same with above

      b.Hangar blocks volume calculation for holding smaller player ships.

    c.Merging ships with merge block?(let players make twin ships just like the AI do

 

 

oh... By the way, please make hotkeys for switching the auto-turrets fire mode. We now have to click the icons below the screen every time after entered a new sector.

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2 answers to this suggestion

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So crazy, I was just thinking about this today and was going to make the same suggestion. :)

 

AikawaKizuna laid it out pretty well. Being able to dock player-made ships to other, larger player-made ships would be awesome, and seems like it would be relatively straightforward to implement as well. Having a carrier-type ship lumbering through a system and being able to launch in a shuttle or smaller transport ship for quick runs to a station without having to dock a giant ship would be neat.

 

Once again, as AikawaKizuna said, calculating the volume of a contiguous hangar module and comparing it to that of a ship that is trying to dock would be a viable and simple way of adding this feature.

 

Would love to see this make it into the game!

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