#1:Fly a specific fighter as leader, taking control of a fighter squad on your friend's carrier ship...
a. Able to pilot a single fighter with fighter control mechanism.
b.Fighter squad orders or tactics AI easy to use by the squad leader.
c.Docking mechanism between different players' ships.(A dock button with auto dock is enough
#2:Flies a flagship with larger hangar, that fits a gunship or light frigate as patrol ship or miner or whatever. The other player can fly it away when you are still on the bigger ship.
a.Docking mechanism between different players' ships.(same with above
b.Hangar blocks volume calculation for holding smaller player ships.
c.Merging ships with merge block?(let players make twin ships just like the AI do
oh... By the way, please make hotkeys for switching the auto-turrets fire mode. We now have to click the icons below the screen every time after entered a new sector.
Suggestion
AikawaKizuna
Think about two coop situations:
#1:Fly a specific fighter as leader, taking control of a fighter squad on your friend's carrier ship...
a. Able to pilot a single fighter with fighter control mechanism.
b.Fighter squad orders or tactics AI easy to use by the squad leader.
c.Docking mechanism between different players' ships.(A dock button with auto dock is enough
#2:Flies a flagship with larger hangar, that fits a gunship or light frigate as patrol ship or miner or whatever. The other player can fly it away when you are still on the bigger ship.
a.Docking mechanism between different players' ships.(same with above
b.Hangar blocks volume calculation for holding smaller player ships.
c.Merging ships with merge block?(let players make twin ships just like the AI do
oh... By the way, please make hotkeys for switching the auto-turrets fire mode. We now have to click the icons below the screen every time after entered a new sector.
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