lendarker Posted August 28, 2017 Share Posted August 28, 2017 Hi, I've been doing a bit of combat in a shipyard system that was attacked by Xsotan as well as (a bit later) pirates. I noticed that damage taken by my ship would not register at first....but if I flew out of combat for a few seconds, suddenly my shield and hull points would drop (i.e. damage was belatedly applied). This is similar to mining big asteroids in older versions (haven't tested in the current one) where if you just directed mining lasers at the center of an asteroid, and kept the mouse button pressed down, the asteroid would only update after you stopped firing. For asteroids this is all fine and dandy, but player damage (both dished out and taken) should be prioritized. :) Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted August 28, 2017 Boxelware Team Share Posted August 28, 2017 Thanks for reporting, this is a known issue and we're working on it at the moment. Link to comment Share on other sites More sharing options...
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