Jump to content

[Mod] My first Mod (of a mod)... --C_Corp2002


C_Corp2002

Recommended Posts

Hello world! I have made a mod of a mod, allowing you to create your own shipyards and HeadQuarters! (YES IT WORKS!) My mod-of-a-mod is based on Theoman02's mod, which is here: http://www.avorion.net/forum/index.php/topic,781.msg3579.html#msg3579

 

Anyways, now you can make your *OWN* galactic empire!

Have fun Dudes!

 

--C_Corp2002

 

(Download: https://mega.nz/#!fw0EUDAY!M92zcNBIbjGvDqb1bO4RFESt_lI5z9kmIhOVW2sZlzU)

Place this script in: /home/christian/Desktop/Avorion/data/scripts/entity

Link to comment
Share on other sites

UPDATE!! (Just a day later.)

 

Yep, I finally got around to adding fighter factories!

 

Now you can make tiny fighter ships, with out any other hard-to-use-mods.

 

Here is the download;

Same as install as last time, but override the previous file.

This Version:

https://mega.nz/#!ysEAULIC!1hdL-LPy_YhfbJ9d1XsNWLlLx90eXZXWi_LoK3VUqFA

A folder, with all versions, in folders:

https://mega.nz/#F!K5tymKSA!tknDxgJEewEkRWKikPLRdg

[move]Yay![/move]

Link to comment
Share on other sites

  • 2 weeks later...

Cool. I'll probably mess around creating some Galactic Empires, yeah.

 

Just as an aside: this doesn't allow you to create NPC-like Faction behaviour, or does it? It only adds two new buildings to the game (which is cool nonetheless)?

 

P.S.

The install dir in the OP mentions a pathname that's specific to your person computer, C_Corp2002. You'll probably want to edit that out. ;)

 

EDIT:

I can't download properly from the mega.nz folder you linked to, but the direct download link works. In the folder version, the file is forever "initialising" and has a "temporary error, retrying" message indefinitely. Not sure if that's something you can fix on your end, but something to look out for.

 

EDIT II:

Just checked out your script in a diff, and I'm wondering: what is this script based off of? It seems to remove the namespace from stationfounder.lua, which has a comment right above it that explicitly says not to remove the namespace or the script will break. There are other edits I'm not quite sure of either.

Is the mod based off of an older version of stationfounder.lua? In that case, you may want to re-create it using an original stationfounder.lua from the most recent patch of the game.

Link to comment
Share on other sites

Just checked out your script in a diff, and I'm wondering: what is this script based off of? It seems to remove the namespace from stationfounder.lua, which has a comment right above it that explicitly says not to remove the namespace or the script will break. There are other edits I'm not quite sure of either.

Is the mod based off of an older version of stationfounder.lua? In that case, you may want to re-create it using an original stationfounder.lua from the most recent patch of the game.

 

Yes, it is an older version of stationfounder.lua from Avorion version 0.11. So there is no namespace or alli support in this file wich will cause issues. Also diffed the file with Theomans original mod, there is almost no difference, and this is also outdated since Avorion 0.12 (there is a fixed version for current Avorion in Theomans topic in the replies btw).

Link to comment
Share on other sites

Right! Which, for everyone's convenience, is right here. Thanks Hammel! A note to the OP: Hammel has enabled the creation of Shipyards with this mod, but I don't think anyone's added HQs yet, so you could base your HQ work off of the way Hammel and others added Shipyards in the most recent version I just linked.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...