AlanEsh Posted October 2, 2017 Share Posted October 2, 2017 Hey everyone! I'm trying to build a long-range scout/blockade runner, but I'm having trouble keeping the size down. I don't want a hulking ship, I want something nimble with a little cargo space (20?), some shielding (500?), and good speed (400m/s+). My tech is only at level 3 (naonite) so please bear that in mind. The problem I'm having is building a ship with a jump range of 5 or more (not counting upgrades) requires a really large hyperdrive, and that requires a very large generator. It doesn't seem to matter that my ship starts out small, it's like the hyperdrive doesn't care how much mass/volume your ship has. If you have any tips on building a small ship within these parameters, let me know! And please link examples if you have any. Thanks! Link to comment Share on other sites More sharing options...
Ravien Posted October 2, 2017 Share Posted October 2, 2017 If you want to stick to a small ship, just use hyperspace upgrade modules (and a generator upgrade if you need extra power). Maybe in the future they will rebalance hyperspace and you'll be able to make a small ship with a large jump range but it's hard to do right now. Link to comment Share on other sites More sharing options...
AlanEsh Posted October 3, 2017 Author Share Posted October 3, 2017 Thanks for the reply. I did manage to make a smallish, nimble scout ship with two upgrade slots, that can jump 5.x sans upgrades. It doesn't have any cargo space, buy I might still try to add that since it isn't very heavy and shouldn't affect performance much. Link to comment Share on other sites More sharing options...
AlanEsh Posted October 4, 2017 Author Share Posted October 4, 2017 If thedamngod or someone would care to delete this topic, sorry, I did not read the "read this first" post. :) Link to comment Share on other sites More sharing options...
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