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[Question] Modability of Break and Turn Values of Ships with Systems


Fenrir

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I can't give you a tutorial or anything close to it, because I haven't looked into it, BUT the following "Common Components" should allow you to manipulate Entities the way you want to:

 

local physicsComponent = Physics()
local engineComponent = Engine()
local velocityComponent = Velocity()

call it in context of an Entity

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