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Stuck on single player loading screen


samdil

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I am getting stuck on the single player loading screen, it stays at the starting single player screen, I've tried loading it for 30 minutes, uninstalling and reinstalling the game with no help. Here is my error log:

 

2017-11-18 18-59-21| Enabled Traces:

2017-11-18 18-59-21| Avorion server Beta 0.14.5 r9490 running on Windows 8.1+ starting up in "C:\Users\samdil\AppData\Roaming\Avorion\galaxies\gal3"

2017-11-18 18-59-21| CPU: GenuineIntel 4 Cores

2017-11-18 18-59-21| RAM: 16GB

2017-11-18 18-59-21| name: chrisking_68's Server

2017-11-18 18-59-21| seed: seEbveykxl

2017-11-18 18-59-21| port: 27000

2017-11-18 18-59-21| max online players: 10

2017-11-18 18-59-21| save interval: 600

2017-11-18 18-59-21| broadcast interval: 5

2017-11-18 18-59-21| max loaded sector time: 300

2017-11-18 18-59-21| weak update: yes

2017-11-18 18-59-21| worker threads: 3

2017-11-18 18-59-21| generator threads: 2

2017-11-18 18-59-21| script background threads: 2

2017-11-18 18-59-21| difficulty: Beginner

2017-11-18 18-59-21| infiniteResources: no

2017-11-18 18-59-21| collision: 0.5

2017-11-18 18-59-21| access list: Blacklist

2017-11-18 18-59-21| public: no

2017-11-18 18-59-21| authentication: no

2017-11-18 18-59-21| listed: no

2017-11-18 18-59-21| steam networking: yes

2017-11-18 18-59-21| server will exit once all admins logged out.

2017-11-18 18-59-21| administrators: 'admin'

2017-11-18 18-59-21| Initializing sector database...

2017-11-18 18-59-21| Initializing faction database...

2017-11-18 18-59-21| Initializing galaxy...

2017-11-18 18-59-21| Starting up 3 worker threads...

2017-11-18 18-59-21| Starting up 2 script background threads...

2017-11-18 18-59-21| Loading jumping entities...

2017-11-18 18-59-22| Loaded  11 jumping entities.

2017-11-18 18-59-22| Loading groups...

2017-11-18 18-59-22| Galaxy initialized.

2017-11-18 18-59-22| Loading global variables...

2017-11-18 18-59-22| Setting startup script...

2017-11-18 18-59-22| Initializing networking...

2017-11-18 18-59-22| Listed server version: 0.14.5.9490

2017-11-18 18-59-22| Game Port: 27000

2017-11-18 18-59-22| Steam Port: 27021

2017-11-18 18-59-22| Steam Query Port: 27020

2017-11-18 18-59-22| Query Port: 27003

2017-11-18 18-59-22|

2017-11-18 18-59-22| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-18 18-59-22| Installed Steam exception handler

2017-11-18 18-59-22| Warning: No RCON password set. RCON disabled.

2017-11-18 18-59-22| Server startup complete.

2017-11-18 18-59-24| Error: EXCEPTION_ACCESS_VIOLATION

2017-11-18 18-59-24| [1] RaiseException 140733797146008

2017-11-18 18-59-24| [2] CreateVProfile 1632540433

2017-11-18 18-59-24| [3] RtlCaptureContext 140733858682371

2017-11-18 18-59-24| [4] CValidator::BMemLeaks 1632441239

2017-11-18 18-59-24| [5] CatchAndWriteMiniDumpForVoidPtrFn 1632445616

2017-11-18 18-59-24| [6] CThread::ThreadProc 1632464615

2017-11-18 18-59-24| [7] BaseThreadInitThunk 140733833160564

2017-11-18 18-59-24|

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stuck on polling to the server

 

 

2017-11-19 16-44-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-11-19 16-44-55| Enabled Traces:

2017-11-19 16-44-55| Client Beta 0.14.5 r9490, running on Windows 8.1+.

2017-11-19 16-44-55| CPU: GenuineIntel 4 Cores

2017-11-19 16-44-55| RAM: 16GB

2017-11-19 16-44-55| Init Steamworks...Installed Steam exception handler

2017-11-19 16-44-55| Init Steamworks... ok

2017-11-19 16-44-55| Init Steamworks ok

2017-11-19 16-44-55| Init SDL2... ok

2017-11-19 16-44-56| Getting display mode... ok

2017-11-19 16-44-56| Current display mode: 1366 x 768

2017-11-19 16-44-56| Creating settings... loading... setting language... ok

2017-11-19 16-44-56| Creating client window...Creating borderless window

2017-11-19 16-44-56| Detected 1 displays

2017-11-19 16-44-56| Display 0: x: 0, y: 0, w: 1366, h: 768

2017-11-19 16-44-56| Using display 0

2017-11-19 16-44-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok

2017-11-19 16-44-57| GetDrawableSize: 1366 768

2017-11-19 16-44-57| GetWindowSize: 1366 768

2017-11-19 16-44-57| Creating GL context... ok

2017-11-19 16-44-57| Setting window mode WindowedSeamless... ok

2017-11-19 16-44-57| Creating client window ok

2017-11-19 16-44-57| Init rendering... starting rendering... initialize...OpenGL Context Information:

2017-11-19 16-44-57| Version: 4.6

2017-11-19 16-44-57| VersionString: 4.6.0 NVIDIA 388.13

2017-11-19 16-44-57| Vendor: NVIDIA Corporation

2017-11-19 16-44-57| Renderer: GeForce GTX 650/PCIe/SSE2

2017-11-19 16-44-57| GLSL Version: 4.60 NVIDIA

2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096

2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024

2017-11-19 16-44-57| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-11-19 16-44-57| GL_MAX_ELEMENTS_INDICES: 1048576

2017-11-19 16-44-57| GL_MAX_ELEMENTS_VERTICES: 1048576

2017-11-19 16-44-57| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-11-19 16-44-57| GL_MAX_TEXTURE_SIZE: 16384

2017-11-19 16-44-57| GL_MAX_VERTEX_ATTRIBS: 16

2017-11-19 16-44-57| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-11-19 16-44-57| Init GLEW... ok

2017-11-19 16-44-57| Init Debug Message Callback... ok

2017-11-19 16-44-57| Set VSync... ok

2017-11-19 16-44-57| Secure BackBuffer... ok

2017-11-19 16-44-57| Init Canvas...Create canvas of size 1366 x 768... ok

2017-11-19 16-44-57| Init Canvas ok

2017-11-19 16-44-57| Init Refraction Texture... ok

2017-11-19 16-44-57| Init Post Processing... ok

2017-11-19 16-44-57| Init Debug Renderers... ok

2017-11-19 16-44-57| DepthTexturesSupported: yes

2017-11-19 16-44-57| IntVertexAttributesSupported: yes

2017-11-19 16-44-57| DeferredSupported: yes

2017-11-19 16-44-57| LowSpecGPUDetected: no

2017-11-19 16-44-57| Rendering initialized

2017-11-19 16-44-57| Init rendering ok

2017-11-19 16-44-57| Check problematic drivers... ok

2017-11-19 16-44-57| Init shader level... ok

2017-11-19 16-44-57| Init loading screen... ok

2017-11-19 16-44-57| Draw first loading screen... draw... ok

2017-11-19 16-44-58| Init SFX... ok

2017-11-19 16-44-58| Init Input... ok

2017-11-19 16-44-58| Init GameInput... ok

2017-11-19 16-44-58| Init WorkerPool... ok

2017-11-19 16-44-58| Init Main Menu... ok

2017-11-19 16-44-59| Init Music... ok

2017-11-19 16-44-59| Apply loaded settings... ok

2017-11-19 16-44-59| Adjust settings to GPU... ok

2017-11-19 16-44-59| Client initialized

2017-11-19 16-45-00| Received stats and achievements from Steam

2017-11-19 16-45-00| STAT_PIRATES_DESTROYED: 74i

2017-11-19 16-45-00| STAT_XSOTAN_DESTROYED: 23i

2017-11-19 16-45-00| STAT_CIVIL_SHIPS_DESTROYED: 0i

2017-11-19 16-45-00| STAT_SHIPS_DESTROYED: 14i

2017-11-19 16-45-00| STAT_STATIONS_DESTROYED: 0i

2017-11-19 16-45-00| STAT_RESOURCES_MINED: 113660i

2017-11-19 16-45-00| STAT_GOODS_TRADED: 2i

2017-11-19 16-45-00| STAT_GOODS_SOLD: 2i

2017-11-19 16-45-00| STAT_GOODS_BOUGHT: 0i

2017-11-19 16-45-00| STAT_GATES_USED: 4i

2017-11-19 16-45-00| STAT_WORMHOLES_USED: 1i

2017-11-19 16-45-00| STAT_JUMPS_USED: 58i

2017-11-19 16-45-00| STAT_SECTORS_DISCOVERED: 57i

2017-11-19 16-45-00| STAT_SECTORS_TRAVELED: 327.878f

2017-11-19 16-45-00| STAT_METERS_FLOWN: 27264558i

2017-11-19 16-45-00| Startup successful.

2017-11-19 16-45-05| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name gal3 --server-name chrisking_68's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 '

2017-11-19 16-45-07| Connecting to 127.0.0.1:27000, query port: 27003

2017-11-19 16-45-08| Waiting for Online polling threads

2017-11-19 16-45-08| Online polling threads finished

2017-11-19 16-45-08| Waiting for LAN polling threads

2017-11-19 16-45-08| LAN polling threads finished

2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-11-19 16-45-10| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

 

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Any help to this would be an awesome I can play the game in multiplayer but not single player.  I've deleted the game and all the files with it, reinstalled it started a new single player server and same issue.

 

2017-11-21 16-22-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-11-21 16-22-55| Enabled Traces:

2017-11-21 16-22-55| Client Beta 0.14.5 r9490, running on Windows 8.1+.

2017-11-21 16-22-55| CPU: GenuineIntel 4 Cores

2017-11-21 16-22-55| RAM: 16GB

2017-11-21 16-22-55| Init Steamworks...Installed Steam exception handler

2017-11-21 16-22-55| Init Steamworks... ok

2017-11-21 16-22-56| Init Steamworks ok

2017-11-21 16-22-56| Init SDL2... ok

2017-11-21 16-22-56| Getting display mode... ok

2017-11-21 16-22-56| Current display mode: 1366 x 768

2017-11-21 16-22-56| Creating settings... loading...Old client.ini version 0.0 detected. Self: Beta 0.14.5 r9490. Ignoring.

2017-11-21 16-22-56|  setting language... ok

2017-11-21 16-22-56| Creating client window...Creating borderless window

2017-11-21 16-22-56| Detected 1 displays

2017-11-21 16-22-56| Display 0: x: 0, y: 0, w: 1366, h: 768

2017-11-21 16-22-56| Using display 0

2017-11-21 16-22-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok

2017-11-21 16-22-56| GetDrawableSize: 1366 768

2017-11-21 16-22-56| GetWindowSize: 1366 768

2017-11-21 16-22-56| Creating GL context... ok

2017-11-21 16-22-56| Setting window mode WindowedSeamless... ok

2017-11-21 16-22-56| Creating client window ok

2017-11-21 16-22-56| Init rendering... starting rendering... initialize...OpenGL Context Information:

2017-11-21 16-22-56| Version: 4.6

2017-11-21 16-22-56| VersionString: 4.6.0 NVIDIA 388.13

2017-11-21 16-22-56| Vendor: NVIDIA Corporation

2017-11-21 16-22-56| Renderer: GeForce GTX 650/PCIe/SSE2

2017-11-21 16-22-56| GLSL Version: 4.60 NVIDIA

2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096

2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024

2017-11-21 16-22-56| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-11-21 16-22-56| GL_MAX_ELEMENTS_INDICES: 1048576

2017-11-21 16-22-56| GL_MAX_ELEMENTS_VERTICES: 1048576

2017-11-21 16-22-56| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-11-21 16-22-56| GL_MAX_TEXTURE_SIZE: 16384

2017-11-21 16-22-56| GL_MAX_VERTEX_ATTRIBS: 16

2017-11-21 16-22-56| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-11-21 16-22-56| Init GLEW... ok

2017-11-21 16-22-56| Init Debug Message Callback... ok

2017-11-21 16-22-56| Set VSync... ok

2017-11-21 16-22-56| Secure BackBuffer... ok

2017-11-21 16-22-56| Init Canvas...Create canvas of size 1366 x 768... ok

2017-11-21 16-22-56| Init Canvas ok

2017-11-21 16-22-56| Init Refraction Texture... ok

2017-11-21 16-22-56| Init Post Processing... ok

2017-11-21 16-22-56| Init Debug Renderers... ok

2017-11-21 16-22-56| DepthTexturesSupported: yes

2017-11-21 16-22-56| IntVertexAttributesSupported: yes

2017-11-21 16-22-56| DeferredSupported: yes

2017-11-21 16-22-56| LowSpecGPUDetected: no

2017-11-21 16-22-56| Rendering initialized

2017-11-21 16-22-56| Init rendering ok

2017-11-21 16-22-56| Check problematic drivers... ok

2017-11-21 16-22-56| Init shader level... ok

2017-11-21 16-22-56| Init loading screen... ok

2017-11-21 16-22-57| Draw first loading screen... draw... ok

2017-11-21 16-22-57| Init SFX... ok

2017-11-21 16-22-57| Init Input... ok

2017-11-21 16-22-57| Init GameInput... ok

2017-11-21 16-22-57| Init WorkerPool... ok

2017-11-21 16-22-57| Init Main Menu... ok

2017-11-21 16-23-01| Init Music... ok

2017-11-21 16-23-01| Apply loaded settings... ok

2017-11-21 16-23-01| Adjust settings to GPU... ok

2017-11-21 16-23-01| Client initialized

2017-11-21 16-23-01| Received stats and achievements from Steam

2017-11-21 16-23-01| STAT_PIRATES_DESTROYED: 74i

2017-11-21 16-23-01| STAT_XSOTAN_DESTROYED: 25i

2017-11-21 16-23-01| STAT_CIVIL_SHIPS_DESTROYED: 0i

2017-11-21 16-23-01| STAT_SHIPS_DESTROYED: 14i

2017-11-21 16-23-01| STAT_STATIONS_DESTROYED: 0i

2017-11-21 16-23-01| STAT_RESOURCES_MINED: 115572i

2017-11-21 16-23-01| STAT_GOODS_TRADED: 2i

2017-11-21 16-23-01| STAT_GOODS_SOLD: 2i

2017-11-21 16-23-01| STAT_GOODS_BOUGHT: 0i

2017-11-21 16-23-01| STAT_GATES_USED: 4i

2017-11-21 16-23-01| STAT_WORMHOLES_USED: 1i

2017-11-21 16-23-01| STAT_JUMPS_USED: 58i

2017-11-21 16-23-01| STAT_SECTORS_DISCOVERED: 58i

2017-11-21 16-23-01| STAT_SECTORS_TRAVELED: 327.878f

2017-11-21 16-23-01| STAT_METERS_FLOWN: 27433092i

2017-11-21 16-23-03| Startup successful.

2017-11-21 16-23-19| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name C Galaxy --server-name chrisking_68's Server --seed 5e7s3G60iH --difficulty -3 --infinite-resources 0 --collision-damage 0.25 --same-start-sector 1 --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 '

2017-11-21 16-23-20| Connecting to 127.0.0.1:27000, query port: 27003

2017-11-21 16-23-21| Waiting for Online polling threads

2017-11-21 16-23-21| Online polling threads finished

2017-11-21 16-23-21| Waiting for LAN polling threads

2017-11-21 16-23-21| LAN polling threads finished

2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

 

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same issue as original poster I have tried disabling all firewalls and port forward 27000, 27003, 27020-27021

 

Also tried updating to beta version.

 

Purchased yesterday I have never actually gotten into a game.

 

2017-11-25 21-37-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-11-25 21-37-55| Enabled Traces:

2017-11-25 21-37-55| Client Beta 0.15.1 r9989, running on Windows 8.1+.

2017-11-25 21-37-55| CPU: GenuineIntel 12 Cores

2017-11-25 21-37-55| RAM: 16GB

2017-11-25 21-37-55| Init Steamworks...Installed Steam exception handler

2017-11-25 21-37-55| Init Steamworks... ok

2017-11-25 21-37-55| Init Steamworks ok

2017-11-25 21-37-55| Init SDL2... ok

2017-11-25 21-37-55| SDL version (compiled): 2.0.3

2017-11-25 21-37-55| SDL version (linked): 2.0.3

2017-11-25 21-37-55| Getting display mode... ok

2017-11-25 21-37-55| Current display mode: 1920 x 1080

2017-11-25 21-37-55| Creating settings... loading... setting language... ok

2017-11-25 21-37-55| Creating client window...Creating window ...

2017-11-25 21-37-55| Detected 2 displays

2017-11-25 21-37-55| Display 0: x: 0, y: 0, w: 1920, h: 1080

2017-11-25 21-37-55| Display 1: x: 1920, y: 0, w: 1920, h: 1080

2017-11-25 21-37-55| Using display 0

2017-11-25 21-37-55| Trying to create OpenGL 4.0 core window ...

2017-11-25 21-37-55| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

2017-11-25 21-37-56| Creating GL context... ok

2017-11-25 21-37-56| Setting display mode 1920 x 1080 (FullScreen)... ok

2017-11-25 21-37-56| GetDrawableSize: 1920 1080

2017-11-25 21-37-56| GetWindowSize: 1920 1080

2017-11-25 21-37-56| Creating client window ok

2017-11-25 21-37-56| Init rendering... starting rendering... initialize...Init GLEW... ok

2017-11-25 21-37-56| OpenGL Context Information:

2017-11-25 21-37-56| Version: 4.0

2017-11-25 21-37-56| VersionString: 4.0.0 NVIDIA 388.31

2017-11-25 21-37-56| Vendor: NVIDIA Corporation

2017-11-25 21-37-56| Renderer: GeForce GTX 970/PCIe/SSE2

2017-11-25 21-37-56| GLSL Version: 4.00 NVIDIA via Cg compiler

2017-11-25 21-37-56| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-11-25 21-37-56| GL_MAX_ELEMENTS_INDICES: 1048576

2017-11-25 21-37-56| GL_MAX_ELEMENTS_VERTICES: 1048576

2017-11-25 21-37-56| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-11-25 21-37-56| GL_MAX_TEXTURE_SIZE: 16384

2017-11-25 21-37-56| GL_MAX_VERTEX_ATTRIBS: 16

2017-11-25 21-37-56| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-11-25 21-37-56| Init Debug Message Callback... ok

2017-11-25 21-37-56| Set VSync... ok

2017-11-25 21-37-56| Secure BackBuffer... ok

2017-11-25 21-37-56| Init Canvas...Create canvas of size 1920 x 1080... ok

2017-11-25 21-37-56| Init Canvas ok

2017-11-25 21-37-56| Init Refraction Texture... ok

2017-11-25 21-37-56| Init Post Processing... ok

2017-11-25 21-37-56| Init Debug Renderers... ok

2017-11-25 21-37-56| DepthTexturesSupported: yes

2017-11-25 21-37-56| IntVertexAttributesSupported: yes

2017-11-25 21-37-56| DeferredSupported: yes

2017-11-25 21-37-56| LowSpecGPUDetected: no

2017-11-25 21-37-56| Available video memory: 3.56641 GB

2017-11-25 21-37-56| Rendering initialized

2017-11-25 21-37-56| Init rendering ok

2017-11-25 21-37-56| Check problematic drivers... ok

2017-11-25 21-37-56| Init shader level... ok

2017-11-25 21-37-56| Init loading screen... ok

2017-11-25 21-37-56| Draw first loading screen... draw... ok

2017-11-25 21-37-56| Init SFX... ok

2017-11-25 21-37-56| Init Input... ok

2017-11-25 21-37-56| Init GameInput... ok

2017-11-25 21-37-56| Init WorkerPool... ok

2017-11-25 21-37-56| Init Main Menu... ok

2017-11-25 21-37-57| Init Music... ok

2017-11-25 21-37-57| Apply loaded settings... ok

2017-11-25 21-37-57| Adjust settings to GPU... ok

2017-11-25 21-37-57| Client initialized

2017-11-25 21-37-57| Received stats and achievements from Steam

2017-11-25 21-37-57| STAT_PIRATES_DESTROYED: 0i

2017-11-25 21-37-57| STAT_XSOTAN_DESTROYED: 0i

2017-11-25 21-37-57| STAT_CIVIL_SHIPS_DESTROYED: 0i

2017-11-25 21-37-57| STAT_SHIPS_DESTROYED: 0i

2017-11-25 21-37-57| STAT_STATIONS_DESTROYED: 0i

2017-11-25 21-37-57| STAT_RESOURCES_MINED: 0i

2017-11-25 21-37-57| STAT_GOODS_TRADED: 0i

2017-11-25 21-37-57| STAT_GOODS_SOLD: 0i

2017-11-25 21-37-57| STAT_GOODS_BOUGHT: 0i

2017-11-25 21-37-57| STAT_GATES_USED: 0i

2017-11-25 21-37-57| STAT_WORMHOLES_USED: 0i

2017-11-25 21-37-57| STAT_JUMPS_USED: 0i

2017-11-25 21-37-57| STAT_SECTORS_DISCOVERED: 0i

2017-11-25 21-37-57| STAT_SECTORS_TRAVELED: 0f

2017-11-25 21-37-57| STAT_METERS_FLOWN: 0i

2017-11-25 21-37-58| Startup successful.

2017-11-25 21-38-02| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name test1 --server-name Gutless's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198017116534 --use-steam-networking 1 --threads 11 '

2017-11-25 21-38-02| Connecting to 127.0.0.1:27000, query port: 27003

2017-11-25 21-38-02| Waiting for Online polling threads

2017-11-25 21-38-02| Online polling threads finished

2017-11-25 21-38-02| Waiting for LAN polling threads

2017-11-25 21-38-02| LAN polling threads finished

2017-11-25 21-38-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-25 21-38-03| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

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Those last two lines:

 

 

2017-11-25 21-38-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-11-25 21-38-03| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes:

 

I could be wrong but that Screams "Firewall here!!!!!" (Could also be a problem with avorion, as the first line I believe can come from that)

 

What do you mean by port forwarding? As 127.x.x.x is usually local. Shouldn't be a need to forward ports, unless you mean opening them in local firewall on your PC.

 

You need to disable  firewalla or open the ports on your local PC. This of course gets muddy when you have either multiple firewalls,

Or as is more common, anti-virus that doesn't actually turn off the firewall when you tell it too. (I'm looking at you Norton AV). Such AVs will have a "firewall" and then also a "internet protection" that needs to be disabled as it can really muddy things up.

 

Some anti-virus set up local proxy on your PC for email and web filtering, and it "may" interfere as well. It shouldn't mess with all ports on your local IP of 127.0.0.1, but I have seem much weirder things from Anti virus programs.

 

Chance it could be known issue someone has an easy fix for that I am not aware as well, but barring that, I'm leaning towards your AV or firewall.

 

 

 

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Hmmm.

 

Do you run Steam as administrator, and thus the games run as administrator?

 

Curious if we can telnet into those ports on a single player instance if you have the game running. Where the local server is running but local client cannot connect. It appears that is how the single player works.

 

Wonder if there also is a "server" side log for local instance. I will have to check on the log and the telnet option when I get home tonight.

 

Last idea:

Have you tried starting a multiplayer local game? I believe it is the "host game" option. Curious if you get the same thing in your logs.

 

Also you can disable the "press spacebar" to continue on loading screen option I find that makes the act up at times.

 

I will try to get back to you tonight on the log and telnet idea as I'm at work at the moment.

 

 

 

 

 

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So I still can not get a single player game to work but I was finally able to log onto a multiplayer server these are the logs just in case it helps

 

 

2017-12-01 00-17-40| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-12-01 00-17-40| Enabled Traces:

2017-12-01 00-17-40| Client Beta 0.15.2 r10042, running on Windows 8.1+.

2017-12-01 00-17-40| CPU: GenuineIntel 12 Cores

2017-12-01 00-17-40| RAM: 16GB

2017-12-01 00-17-40| Init Steamworks...Installed Steam exception handler

2017-12-01 00-17-40| Init Steamworks... ok

2017-12-01 00-17-40| Init Steamworks ok

2017-12-01 00-17-40| Init SDL2... ok

2017-12-01 00-17-40| SDL version (compiled): 2.0.3

2017-12-01 00-17-40| SDL version (linked): 2.0.3

2017-12-01 00-17-40| Getting display mode... ok

2017-12-01 00-17-40| Current display mode: 1920 x 1080

2017-12-01 00-17-40| Creating settings... loading... setting language... ok

2017-12-01 00-17-40| Creating client window...Creating window ...

2017-12-01 00-17-40| Detected 2 displays

2017-12-01 00-17-40| Display 0: x: 0, y: 0, w: 1920, h: 1080

2017-12-01 00-17-40| Display 1: x: 1920, y: 0, w: 1920, h: 1080

2017-12-01 00-17-40| Using display 0

2017-12-01 00-17-40| Trying to create OpenGL 4.0 core window ...

2017-12-01 00-17-40| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

2017-12-01 00-17-40| Creating GL context... ok

2017-12-01 00-17-40| Initializing GLEW... ok

2017-12-01 00-17-40| Setting display mode 1920 x 1080 (FullScreen)... ok

2017-12-01 00-17-40| GetDrawableSize: 1920 1080

2017-12-01 00-17-40| GetWindowSize: 1920 1080

2017-12-01 00-17-40| Creating client window ok

2017-12-01 00-17-40| Init rendering... starting rendering... initialize...OpenGL Context Information:

2017-12-01 00-17-40| Version: 4.0

2017-12-01 00-17-40| VersionString: 4.0.0 NVIDIA 388.31

2017-12-01 00-17-40| Vendor: NVIDIA Corporation

2017-12-01 00-17-40| Renderer: GeForce GTX 970/PCIe/SSE2

2017-12-01 00-17-40| GLSL Version: 4.00 NVIDIA via Cg compiler

2017-12-01 00-17-40| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-12-01 00-17-40| GL_MAX_ELEMENTS_INDICES: 1048576

2017-12-01 00-17-40| GL_MAX_ELEMENTS_VERTICES: 1048576

2017-12-01 00-17-40| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-12-01 00-17-40| GL_MAX_TEXTURE_SIZE: 16384

2017-12-01 00-17-40| GL_MAX_VERTEX_ATTRIBS: 16

2017-12-01 00-17-40| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-12-01 00-17-40| Init Debug Message Callback... ok

2017-12-01 00-17-40| Set VSync... ok

2017-12-01 00-17-40| Secure BackBuffer... ok

2017-12-01 00-17-40| Init Canvas...Create canvas of size 1920 x 1080... ok

2017-12-01 00-17-40| Init Canvas ok

2017-12-01 00-17-40| Init Refraction Texture... ok

2017-12-01 00-17-40| Init Post Processing... ok

2017-12-01 00-17-40| Init Debug Renderers... ok

2017-12-01 00-17-40| DepthTexturesSupported: yes

2017-12-01 00-17-40| IntVertexAttributesSupported: yes

2017-12-01 00-17-40| DeferredSupported: yes

2017-12-01 00-17-40| LowSpecGPUDetected: no

2017-12-01 00-17-40| Available video memory: 3.67285 GB

2017-12-01 00-17-40| Rendering initialized

2017-12-01 00-17-40| Init rendering ok

2017-12-01 00-17-40| Check problematic drivers... ok

2017-12-01 00-17-40| Init shader level... ok

2017-12-01 00-17-40| Init loading screen... ok

2017-12-01 00-17-40| Draw first loading screen... draw... ok

2017-12-01 00-17-41| Init SFX... ok

2017-12-01 00-17-41| Init Input... ok

2017-12-01 00-17-41| Init GameInput... ok

2017-12-01 00-17-41| Init WorkerPool... ok

2017-12-01 00-17-41| Init Main Menu... ok

2017-12-01 00-17-42| Init Music... ok

2017-12-01 00-17-42| Apply loaded settings... ok

2017-12-01 00-17-42| Adjust settings to GPU... ok

2017-12-01 00-17-42| Client initialized

2017-12-01 00-17-42| Received stats and achievements from Steam

2017-12-01 00-17-42| STAT_PIRATES_DESTROYED: 0i

2017-12-01 00-17-42| STAT_XSOTAN_DESTROYED: 0i

2017-12-01 00-17-42| STAT_CIVIL_SHIPS_DESTROYED: 0i

2017-12-01 00-17-42| STAT_SHIPS_DESTROYED: 0i

2017-12-01 00-17-42| STAT_STATIONS_DESTROYED: 0i

2017-12-01 00-17-42| STAT_RESOURCES_MINED: 0i

2017-12-01 00-17-42| STAT_GOODS_TRADED: 0i

2017-12-01 00-17-42| STAT_GOODS_SOLD: 0i

2017-12-01 00-17-42| STAT_GOODS_BOUGHT: 0i

2017-12-01 00-17-42| STAT_GATES_USED: 0i

2017-12-01 00-17-42| STAT_WORMHOLES_USED: 0i

2017-12-01 00-17-42| STAT_JUMPS_USED: 0i

2017-12-01 00-17-42| STAT_SECTORS_DISCOVERED: 0i

2017-12-01 00-17-42| STAT_SECTORS_TRAVELED: 0f

2017-12-01 00-17-42| STAT_METERS_FLOWN: 0i

2017-12-01 00-17-42| Startup successful.

2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2017-12-01 00-17-55| UDP closed

2017-12-01 00-17-55| Client UDP: Connection closed

2017-12-01 00-17-59| Refreshing internet servers

2017-12-01 00-18-04| Serverbrowser refresh complete: Responded

2017-12-01 00-19-04| Connecting to 90112164525667336

2017-12-01 00-19-05| Waiting for Online polling threads

2017-12-01 00-19-05| Online polling threads finished

2017-12-01 00-19-05| Waiting for LAN polling threads

2017-12-01 00-19-05| LAN polling threads finished

2017-12-01 00-19-05| remote address: steamID, init: steam

2017-12-01 00-19-05| Initiating connection with server ID 90112164525667336

2017-12-01 00-19-09| Querying for an authentication session ticket

2017-12-01 00-19-09| Authentication successful!

2017-12-01 00-19-12| <Rusty> Welcome Gutless! Check your mail for important information and a starting package.

2017-12-01 00-19-14| <Server> Player Gutless joined the galaxy

2017-12-01 00-19-15| Warning: Couldn't add script from stream: Script 'mods/mos/scripts/player/asteroidMover.lua' not found. Tried the following paths:

2017-12-01 00-19-15| mods/mos/scripts/player/asteroidMover.lua

2017-12-01 00-19-15| mods/mos/scripts/player/asteroidMover.lua.lua

 

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This is the log of me connecting to avorion test server with no issues.

 

I only post this because this game is very interesting and I would like to be able to play on a single player mode where I can set the parameters.  So I am hoping these logs will help find a solution.

 

 

2017-12-01 02-04-45| Enabled Traces:

2017-12-01 02-04-45| Avorion server Beta 0.15.2 r10042 running on Windows 8.1+ starting up in "C:\Users\Cole\AppData\Roaming\Avorion\galaxies\dedicated_server"

2017-12-01 02-04-45| CPU: GenuineIntel 12 Cores

2017-12-01 02-04-45| RAM: 16GB

2017-12-01 02-04-45| name: Gutless's Server

2017-12-01 02-04-45| seed: 7ixNcPcIsl

2017-12-01 02-04-45| port: 27000

2017-12-01 02-04-45| max online players: 10

2017-12-01 02-04-45| save interval: 600

2017-12-01 02-04-45| broadcast interval: 5

2017-12-01 02-04-45| max loaded sector time: 300

2017-12-01 02-04-45| weak update: yes

2017-12-01 02-04-45| worker threads: 12

2017-12-01 02-04-45| generator threads: 2

2017-12-01 02-04-45| script background threads: 2

2017-12-01 02-04-45| difficulty: Normal

2017-12-01 02-04-45| infiniteResources: no

2017-12-01 02-04-45| collision: 0.5

2017-12-01 02-04-45| access list: Blacklist

2017-12-01 02-04-45| public: yes

2017-12-01 02-04-45| authentication: no

2017-12-01 02-04-45| listed: no

2017-12-01 02-04-45| steam networking: yes

2017-12-01 02-04-45| administrators: 'admin'

2017-12-01 02-04-45| Initializing sector database...

2017-12-01 02-04-45| Initializing faction database...

2017-12-01 02-04-45| Initializing galaxy...

2017-12-01 02-04-45| Starting up 12 worker threads...

2017-12-01 02-04-45| Starting up 2 script background threads...

2017-12-01 02-04-45| Loading jumping entities...

2017-12-01 02-04-45| no file "C:\Users\Cole\AppData\Roaming\Avorion\galaxies\dedicated_server\jumps.dat" found

2017-12-01 02-04-45| Loading groups...

2017-12-01 02-04-45| Galaxy initialized.

2017-12-01 02-04-45| Loading global variables...

2017-12-01 02-04-45| Setting startup script...

2017-12-01 02-04-45| Initializing networking...

2017-12-01 02-04-45| Listed server version: 0.15.2.10042

2017-12-01 02-04-45| Game Port: 27000

2017-12-01 02-04-45| Steam Port: 27021

2017-12-01 02-04-45| Steam Query Port: 27020

2017-12-01 02-04-45| Query Port: 27003

2017-12-01 02-04-45|

2017-12-01 02-04-45| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2017-12-01 02-04-45| Installed Steam exception handler

2017-12-01 02-04-45| Warning: No RCON password set. RCON disabled.

2017-12-01 02-04-45| Server startup complete.

2017-12-01 02-04-46| Error: EXCEPTION_ILLEGAL_INSTRUCTION

2017-12-01 02-04-46| [1] RaiseException 140737311645080

2017-12-01 02-04-46| [2] CreateVProfile 1477482257

2017-12-01 02-04-46| [3] RtlCaptureContext 140737370822147

2017-12-01 02-04-46| [4] CValidator::BMemLeaks 1477383063

2017-12-01 02-04-46| [5] CatchAndWriteMiniDumpForVoidPtrFn 1477387440

2017-12-01 02-04-46| [6] CThread::ThreadProc 1477406439

2017-12-01 02-04-46| [7] BaseThreadInitThunk 140737346283380

 

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Hey Gutless,

 

Looking at this, that first post looks like your client side logs, a couple fails to your singleplayer, then it looks like you tried connecting to the server and it succeeded.

 

Your second post looks like a local server log and may explain why you cannot login to a single player game because it is crashing.

 

The question is why.  I've have only just begun to explore how the game works, so possibly someone with more time and experience may already know. This time of year my personal time becomes more limited for a bit so I cannot designate as much time as I would to checking on this.

 

Can you try running steam as system administrator so avorion will run as administrator?

 

Do you have some anti virus software running you can temporarily turn off and try? Be sure to turn back on of course when done testing.

 

 

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I appreciate you looking into this.  I have tried removing all antivirus programs (I Use AVG), and firewalls, I also ran steam as Admin, remove space to continue, and have tried every other suggestion.  I try to open a game in single player and get my first message posted a week ago every time.  I try to connect multiplayer and I get the same error but appears the loop is broken somehow and then works.  I have also tried running my own server, hosting my own game, and I get the same error. For some reason when I try to run the game from my localhost it gets stuck in an infinite loopback.

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Ok so I have been trying to think on some of this.

 

Do you have your paging file disabled? Normally people don't disable it, but some people do, and some applications do not like that. Most shouldn't care but I have not checked whether avorion cares about this.

 

Do you get adds when you open your browser? (This seems like a simple question but as I don't know your PC knowledge level I'm asking some of what so.e would call the basics...sorry in advance)

 

Make sure you don't have any ship files in your workstation folder. That seems to be causing a couple issue for people.

 

If your comfortable providing a list of running applications:

 

Run powershell as admin then type in the following:

 

GPS | out-file "c:\process.txt"

 

Copy and paste or attach contents to a post.

 

It would be good if both of you having issues could do this to see if there is something similar between the two. (Unlikely, but worth a shot as well).

 

If your feeling really adventurous, you can do a cold startup. If there is a incompatibility with a software on your PC, this will 98% likely address it. Now BIG disclosure on this though, your modifying your startup of your machine if you do the following, that means, disabling any applications that startup automatically, including performance tweak applications, fan controller softwares, anti virus, steam etc. Though this shouldn't cause issues hardly ever,  if you have your machine super over clocked and rely on software to force all your coolers to run higher, it won't.

 

In addition, some AV will still run as it has special processes that make sure it cannot be shutoff, in which case you have to uninstall it, sometimes with a special utility cause the darn things won't uninstall.

 

So here we go: (Write down how to restore from this before doing it as well, just in case)

Start-> Run then type

Msconfig

 

Since you both have windows 8 you can type msconfig in the search bar and it should come up to.

 

Selective startup,

Services tab:

- check the box next to Hide all Microsoft services, then click disable all. (Make sure you hit the checkbox next to hide Microsoft services BEFORE disable all or you will shut off most of your operating system and nothing will work!)

 

Then startup tab and uncheck everything.

 

Click ok.

 

Restart PC, you will a pop-up saying you've done this and you can click ok to continue.

 

To undo this:

 

Start->Run (or search box) type MSCONFIG

Then click dot next to Normal startup.

 

Restart PC and everything will be back to how it was.

 

 

You can also Google this to find some more in depth guides with pictures to if it helps. I wouldn't do anything more complicated though as some guides will want you to do a bunch more which is unnecessary for our purposes here.

 

 

 

 

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I am getting a similar issue. Start up the single player game and it gets stuck loading forever. The game does not crash, it just stays on the loading screen.

 

The client log looks normal except for the repeating line:

 

"Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1"

 

Does this mean anything to you? I have tried deleting the Avorion "roaming" folder and that didnt seem to work.

I have also uninstalled and reinstalled the game and that doesnt seem to work either.

 

Any help at all would be greatly appreciated!!!

 

 

2017-12-01 20-10-05| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2017-12-01 20-10-05| Enabled Traces:

2017-12-01 20-10-05| Client Beta 0.14.5 r9490, running on Windows 7.

2017-12-01 20-10-05| CPU: AuthenticAMD 8 Cores

2017-12-01 20-10-05| RAM: 16GB

2017-12-01 20-10-05| Init Steamworks...Installed Steam exception handler

2017-12-01 20-10-05| Init Steamworks... ok

2017-12-01 20-10-05| Init Steamworks ok

2017-12-01 20-10-05| Init SDL2... ok

2017-12-01 20-10-05| Getting display mode... ok

2017-12-01 20-10-05| Current display mode: 1920 x 1080

2017-12-01 20-10-05| Creating settings... loading... setting language... ok

2017-12-01 20-10-05| Creating client window...Creating borderless window

2017-12-01 20-10-05| Detected 1 displays

2017-12-01 20-10-05| Display 0: x: 0, y: 0, w: 1920, h: 1080

2017-12-01 20-10-05| Using display 0

2017-12-01 20-10-05| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

2017-12-01 20-10-06| GetDrawableSize: 1920 1080

2017-12-01 20-10-06| GetWindowSize: 1920 1080

2017-12-01 20-10-06| Creating GL context... ok

2017-12-01 20-10-06| Setting window mode WindowedSeamless... ok

2017-12-01 20-10-06| Creating client window ok

2017-12-01 20-10-06| Init rendering... starting rendering... initialize...OpenGL Context Information:

2017-12-01 20-10-06| Version: 4.6

2017-12-01 20-10-06| VersionString: 4.6.0 NVIDIA 388.43

2017-12-01 20-10-06| Vendor: NVIDIA Corporation

2017-12-01 20-10-06| Renderer: GeForce GTX 960/PCIe/SSE2

2017-12-01 20-10-06| GLSL Version: 4.60 NVIDIA

2017-12-01 20-10-06| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096

2017-12-01 20-10-06| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024

2017-12-01 20-10-06| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

2017-12-01 20-10-06| GL_MAX_ELEMENTS_INDICES: 1048576

2017-12-01 20-10-06| GL_MAX_ELEMENTS_VERTICES: 1048576

2017-12-01 20-10-06| GL_MAX_RENDERBUFFER_SIZE: 16384

2017-12-01 20-10-06| GL_MAX_TEXTURE_SIZE: 16384

2017-12-01 20-10-06| GL_MAX_VERTEX_ATTRIBS: 16

2017-12-01 20-10-06| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2017-12-01 20-10-06| Init GLEW... ok

2017-12-01 20-10-06| Init Debug Message Callback... ok

2017-12-01 20-10-06| Set VSync... ok

2017-12-01 20-10-06| Secure BackBuffer... ok

2017-12-01 20-10-06| Init Canvas...Create canvas of size 1920 x 1080... ok

2017-12-01 20-10-06| Init Canvas ok

2017-12-01 20-10-06| Init Refraction Texture... ok

2017-12-01 20-10-06| Init Post Processing... ok

2017-12-01 20-10-06| Init Debug Renderers... ok

2017-12-01 20-10-06| DepthTexturesSupported: yes

2017-12-01 20-10-06| IntVertexAttributesSupported: yes

2017-12-01 20-10-06| DeferredSupported: yes

2017-12-01 20-10-06| LowSpecGPUDetected: no

2017-12-01 20-10-06| Rendering initialized

2017-12-01 20-10-06| Init rendering ok

2017-12-01 20-10-06| Check problematic drivers... ok

2017-12-01 20-10-06| Init shader level... ok

2017-12-01 20-10-06| Init loading screen... ok

2017-12-01 20-10-06| Draw first loading screen... draw... ok

2017-12-01 20-10-06| Init SFX... ok

2017-12-01 20-10-06| Init Input... ok

2017-12-01 20-10-06| Init GameInput... ok

2017-12-01 20-10-06| Init WorkerPool... ok

2017-12-01 20-10-06| Init Main Menu... ok

2017-12-01 20-10-07| Init Music... ok

2017-12-01 20-10-07| Apply loaded settings... ok

2017-12-01 20-10-07| Adjust settings to GPU... ok

2017-12-01 20-10-07| Client initialized

2017-12-01 20-10-07| Received stats and achievements from Steam

2017-12-01 20-10-07| STAT_PIRATES_DESTROYED: 0i

2017-12-01 20-10-07| STAT_XSOTAN_DESTROYED: 0i

2017-12-01 20-10-07| STAT_CIVIL_SHIPS_DESTROYED: 0i

2017-12-01 20-10-07| STAT_SHIPS_DESTROYED: 0i

2017-12-01 20-10-07| STAT_STATIONS_DESTROYED: 0i

2017-12-01 20-10-07| STAT_RESOURCES_MINED: 136i

2017-12-01 20-10-07| STAT_GOODS_TRADED: 0i

2017-12-01 20-10-07| STAT_GOODS_SOLD: 0i

2017-12-01 20-10-07| STAT_GOODS_BOUGHT: 0i

2017-12-01 20-10-07| STAT_GATES_USED: 0i

2017-12-01 20-10-07| STAT_WORMHOLES_USED: 0i

2017-12-01 20-10-07| STAT_JUMPS_USED: 2i

2017-12-01 20-10-07| STAT_SECTORS_DISCOVERED: 1i

2017-12-01 20-10-07| STAT_ Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-06| No faction found with the given index.SECTORS_TRAVELED: 4.47214f

2017-12-01 20-10-07| STAT_METERS_FLOWN: 53713i

2017-12-01 20-10-08| Startup successful.

2017-12-01 20-10-21| Waiting for Online polling threads

2017-12-01 20-10-21| Online polling threads finished

2017-12-01 20-10-21| Waiting for LAN polling threads

2017-12-01 20-10-21| LAN polling threads finished

2017-12-01 20-10-24| Startup successful.

2017-12-01 20-10-49| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name Derek 1 --server-name Derkster's Server --seed gU9GQrJhy0sdf --difficulty -2 --infinite-resources 0 --collision-damage 1 --same-start-sector 1 --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198067163814 --use-steam-networking 1 --threads 7 '

2017-12-01 20-10-49| Connecting to 127.0.0.1:27000, query port: 27003

2017-12-01 20-10-50| Waiting for Online polling threads

2017-12-01 20-10-50| Online polling threads finished

2017-12-01 20-10-50| Waiting for LAN polling threads

2017-12-01 20-10-50| LAN polling threads finished

2017-12-01 20-10-57| remote address: ip, init: steam

2017-12-01 20-10-57| Connecting to server at 127.0.0.1:27000

2017-12-01 20-10-57| Initiating connection with server ID 90112178511967241

2017-12-01 20-11-01| Authentication successful!

2017-12-01 20-11-05| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-05| No faction found with the given index.

2017-12-01 20-11-07| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-07| No faction found with the given index.

2017-12-01 20-11-08| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-08| No faction found with the given index.

2017-12-01 20-11-09| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-09| No faction found with the given index.

2017-12-01 20-11-10| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-10| No faction found with the given index.

2017-12-01 20-11-11| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-11| No faction found with the given index.

2017-12-01 20-11-12| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-12| No faction found with the given index.

2017-12-01 20-11-13| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-13| No faction found with the given index.

2017-12-01 20-11-14| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-14| No faction found with the given index.

2017-12-01 20-11-15| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-15| No faction found with the given index.

2017-12-01 20-11-16| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-16| No faction found with the given index.

2017-12-01 20-11-17| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-17| No faction found with the given index.

2017-12-01 20-11-18| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-18| No faction found with the given index.

2017-12-01 20-11-19| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-19| No faction found with the given index.

2017-12-01 20-11-20| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1

2017-12-01 20-11-20| No faction found with the given index.

2017-12-01 20-13-40| Exited client main loop.

2017-12-01 20-13-41| UDP closed

2017-12-01 20-13-41| Client UDP: Connection closed

2017-12-01 20-13-41| UDP closed

2017-12-01 20-13-41| Client UDP: Connection closed

2017-12-01 20-13-41| Stopping local server ...

2017-12-01 20-13-43| Server shutdown successful.

2017-12-01 20-13-43| UDP closed

2017-12-01 20-13-43| Client UDP: Connection closed

 

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Derkster,

 

I don't want to be rude but could you edit your post and move the one you have to a new thread? It looks to be a different issue from logs and I don't want this thread to grow confusing.

 

(EDIT: or add your post to ukroprovich's thread, he seems to be having similar issue with same message.)

 

 

On that note, I have a couple questions already once you start a new thread.

 

 

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So i was actually able to find a solution that worked!

 

I did some more searching and i found a thread on steam about someone having a similar issue. Turns out their fix was to disable any VPN they had on in the background.

 

So i went into services and disabled Hamachi because it was apparently running in the background!

 

Tried to start up the single player again and it worked right away, so something with having a VPN interferes with the client from using 127.0.0.1 to connect to the single player server.

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Oh wow, yeah that would def be a troubleshooting step, it is why I bring up the cold boot and listing processes because you never know what people are running on their machines  ;)

 

Glad that solved the problem. Interesting that would cause the faction error and not something more direct.

 

Thanks for the update.

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  • 4 weeks later...

If a dev could please answer and help that would be awesome.  I've tried unistalling and deleting the folders and reinstalling.  To no avail same issue as above.  I can join multiplayer but cannot start a single or multiplayer game.

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  • 3 weeks later...

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