samdil Posted November 19, 2017 Share Posted November 19, 2017 I am getting stuck on the single player loading screen, it stays at the starting single player screen, I've tried loading it for 30 minutes, uninstalling and reinstalling the game with no help. Here is my error log: 2017-11-18 18-59-21| Enabled Traces: 2017-11-18 18-59-21| Avorion server Beta 0.14.5 r9490 running on Windows 8.1+ starting up in "C:\Users\samdil\AppData\Roaming\Avorion\galaxies\gal3" 2017-11-18 18-59-21| CPU: GenuineIntel 4 Cores 2017-11-18 18-59-21| RAM: 16GB 2017-11-18 18-59-21| name: chrisking_68's Server 2017-11-18 18-59-21| seed: seEbveykxl 2017-11-18 18-59-21| port: 27000 2017-11-18 18-59-21| max online players: 10 2017-11-18 18-59-21| save interval: 600 2017-11-18 18-59-21| broadcast interval: 5 2017-11-18 18-59-21| max loaded sector time: 300 2017-11-18 18-59-21| weak update: yes 2017-11-18 18-59-21| worker threads: 3 2017-11-18 18-59-21| generator threads: 2 2017-11-18 18-59-21| script background threads: 2 2017-11-18 18-59-21| difficulty: Beginner 2017-11-18 18-59-21| infiniteResources: no 2017-11-18 18-59-21| collision: 0.5 2017-11-18 18-59-21| access list: Blacklist 2017-11-18 18-59-21| public: no 2017-11-18 18-59-21| authentication: no 2017-11-18 18-59-21| listed: no 2017-11-18 18-59-21| steam networking: yes 2017-11-18 18-59-21| server will exit once all admins logged out. 2017-11-18 18-59-21| administrators: 'admin' 2017-11-18 18-59-21| Initializing sector database... 2017-11-18 18-59-21| Initializing faction database... 2017-11-18 18-59-21| Initializing galaxy... 2017-11-18 18-59-21| Starting up 3 worker threads... 2017-11-18 18-59-21| Starting up 2 script background threads... 2017-11-18 18-59-21| Loading jumping entities... 2017-11-18 18-59-22| Loaded 11 jumping entities. 2017-11-18 18-59-22| Loading groups... 2017-11-18 18-59-22| Galaxy initialized. 2017-11-18 18-59-22| Loading global variables... 2017-11-18 18-59-22| Setting startup script... 2017-11-18 18-59-22| Initializing networking... 2017-11-18 18-59-22| Listed server version: 0.14.5.9490 2017-11-18 18-59-22| Game Port: 27000 2017-11-18 18-59-22| Steam Port: 27021 2017-11-18 18-59-22| Steam Query Port: 27020 2017-11-18 18-59-22| Query Port: 27003 2017-11-18 18-59-22| 2017-11-18 18-59-22| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-18 18-59-22| Installed Steam exception handler 2017-11-18 18-59-22| Warning: No RCON password set. RCON disabled. 2017-11-18 18-59-22| Server startup complete. 2017-11-18 18-59-24| Error: EXCEPTION_ACCESS_VIOLATION 2017-11-18 18-59-24| [1] RaiseException 140733797146008 2017-11-18 18-59-24| [2] CreateVProfile 1632540433 2017-11-18 18-59-24| [3] RtlCaptureContext 140733858682371 2017-11-18 18-59-24| [4] CValidator::BMemLeaks 1632441239 2017-11-18 18-59-24| [5] CatchAndWriteMiniDumpForVoidPtrFn 1632445616 2017-11-18 18-59-24| [6] CThread::ThreadProc 1632464615 2017-11-18 18-59-24| [7] BaseThreadInitThunk 140733833160564 2017-11-18 18-59-24| Link to comment Share on other sites More sharing options...
samdil Posted November 19, 2017 Author Share Posted November 19, 2017 stuck on polling to the server 2017-11-19 16-44-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-11-19 16-44-55| Enabled Traces: 2017-11-19 16-44-55| Client Beta 0.14.5 r9490, running on Windows 8.1+. 2017-11-19 16-44-55| CPU: GenuineIntel 4 Cores 2017-11-19 16-44-55| RAM: 16GB 2017-11-19 16-44-55| Init Steamworks...Installed Steam exception handler 2017-11-19 16-44-55| Init Steamworks... ok 2017-11-19 16-44-55| Init Steamworks ok 2017-11-19 16-44-55| Init SDL2... ok 2017-11-19 16-44-56| Getting display mode... ok 2017-11-19 16-44-56| Current display mode: 1366 x 768 2017-11-19 16-44-56| Creating settings... loading... setting language... ok 2017-11-19 16-44-56| Creating client window...Creating borderless window 2017-11-19 16-44-56| Detected 1 displays 2017-11-19 16-44-56| Display 0: x: 0, y: 0, w: 1366, h: 768 2017-11-19 16-44-56| Using display 0 2017-11-19 16-44-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok 2017-11-19 16-44-57| GetDrawableSize: 1366 768 2017-11-19 16-44-57| GetWindowSize: 1366 768 2017-11-19 16-44-57| Creating GL context... ok 2017-11-19 16-44-57| Setting window mode WindowedSeamless... ok 2017-11-19 16-44-57| Creating client window ok 2017-11-19 16-44-57| Init rendering... starting rendering... initialize...OpenGL Context Information: 2017-11-19 16-44-57| Version: 4.6 2017-11-19 16-44-57| VersionString: 4.6.0 NVIDIA 388.13 2017-11-19 16-44-57| Vendor: NVIDIA Corporation 2017-11-19 16-44-57| Renderer: GeForce GTX 650/PCIe/SSE2 2017-11-19 16-44-57| GLSL Version: 4.60 NVIDIA 2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 2017-11-19 16-44-57| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-11-19 16-44-57| GL_MAX_ELEMENTS_INDICES: 1048576 2017-11-19 16-44-57| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-11-19 16-44-57| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-11-19 16-44-57| GL_MAX_TEXTURE_SIZE: 16384 2017-11-19 16-44-57| GL_MAX_VERTEX_ATTRIBS: 16 2017-11-19 16-44-57| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-11-19 16-44-57| Init GLEW... ok 2017-11-19 16-44-57| Init Debug Message Callback... ok 2017-11-19 16-44-57| Set VSync... ok 2017-11-19 16-44-57| Secure BackBuffer... ok 2017-11-19 16-44-57| Init Canvas...Create canvas of size 1366 x 768... ok 2017-11-19 16-44-57| Init Canvas ok 2017-11-19 16-44-57| Init Refraction Texture... ok 2017-11-19 16-44-57| Init Post Processing... ok 2017-11-19 16-44-57| Init Debug Renderers... ok 2017-11-19 16-44-57| DepthTexturesSupported: yes 2017-11-19 16-44-57| IntVertexAttributesSupported: yes 2017-11-19 16-44-57| DeferredSupported: yes 2017-11-19 16-44-57| LowSpecGPUDetected: no 2017-11-19 16-44-57| Rendering initialized 2017-11-19 16-44-57| Init rendering ok 2017-11-19 16-44-57| Check problematic drivers... ok 2017-11-19 16-44-57| Init shader level... ok 2017-11-19 16-44-57| Init loading screen... ok 2017-11-19 16-44-57| Draw first loading screen... draw... ok 2017-11-19 16-44-58| Init SFX... ok 2017-11-19 16-44-58| Init Input... ok 2017-11-19 16-44-58| Init GameInput... ok 2017-11-19 16-44-58| Init WorkerPool... ok 2017-11-19 16-44-58| Init Main Menu... ok 2017-11-19 16-44-59| Init Music... ok 2017-11-19 16-44-59| Apply loaded settings... ok 2017-11-19 16-44-59| Adjust settings to GPU... ok 2017-11-19 16-44-59| Client initialized 2017-11-19 16-45-00| Received stats and achievements from Steam 2017-11-19 16-45-00| STAT_PIRATES_DESTROYED: 74i 2017-11-19 16-45-00| STAT_XSOTAN_DESTROYED: 23i 2017-11-19 16-45-00| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-11-19 16-45-00| STAT_SHIPS_DESTROYED: 14i 2017-11-19 16-45-00| STAT_STATIONS_DESTROYED: 0i 2017-11-19 16-45-00| STAT_RESOURCES_MINED: 113660i 2017-11-19 16-45-00| STAT_GOODS_TRADED: 2i 2017-11-19 16-45-00| STAT_GOODS_SOLD: 2i 2017-11-19 16-45-00| STAT_GOODS_BOUGHT: 0i 2017-11-19 16-45-00| STAT_GATES_USED: 4i 2017-11-19 16-45-00| STAT_WORMHOLES_USED: 1i 2017-11-19 16-45-00| STAT_JUMPS_USED: 58i 2017-11-19 16-45-00| STAT_SECTORS_DISCOVERED: 57i 2017-11-19 16-45-00| STAT_SECTORS_TRAVELED: 327.878f 2017-11-19 16-45-00| STAT_METERS_FLOWN: 27264558i 2017-11-19 16-45-00| Startup successful. 2017-11-19 16-45-05| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name gal3 --server-name chrisking_68's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 ' 2017-11-19 16-45-07| Connecting to 127.0.0.1:27000, query port: 27003 2017-11-19 16-45-08| Waiting for Online polling threads 2017-11-19 16-45-08| Online polling threads finished 2017-11-19 16-45-08| Waiting for LAN polling threads 2017-11-19 16-45-08| LAN polling threads finished 2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-11-19 16-45-10| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 Link to comment Share on other sites More sharing options...
samdil Posted November 21, 2017 Author Share Posted November 21, 2017 Any help to this would be an awesome I can play the game in multiplayer but not single player. I've deleted the game and all the files with it, reinstalled it started a new single player server and same issue. 2017-11-21 16-22-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-11-21 16-22-55| Enabled Traces: 2017-11-21 16-22-55| Client Beta 0.14.5 r9490, running on Windows 8.1+. 2017-11-21 16-22-55| CPU: GenuineIntel 4 Cores 2017-11-21 16-22-55| RAM: 16GB 2017-11-21 16-22-55| Init Steamworks...Installed Steam exception handler 2017-11-21 16-22-55| Init Steamworks... ok 2017-11-21 16-22-56| Init Steamworks ok 2017-11-21 16-22-56| Init SDL2... ok 2017-11-21 16-22-56| Getting display mode... ok 2017-11-21 16-22-56| Current display mode: 1366 x 768 2017-11-21 16-22-56| Creating settings... loading...Old client.ini version 0.0 detected. Self: Beta 0.14.5 r9490. Ignoring. 2017-11-21 16-22-56| setting language... ok 2017-11-21 16-22-56| Creating client window...Creating borderless window 2017-11-21 16-22-56| Detected 1 displays 2017-11-21 16-22-56| Display 0: x: 0, y: 0, w: 1366, h: 768 2017-11-21 16-22-56| Using display 0 2017-11-21 16-22-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok 2017-11-21 16-22-56| GetDrawableSize: 1366 768 2017-11-21 16-22-56| GetWindowSize: 1366 768 2017-11-21 16-22-56| Creating GL context... ok 2017-11-21 16-22-56| Setting window mode WindowedSeamless... ok 2017-11-21 16-22-56| Creating client window ok 2017-11-21 16-22-56| Init rendering... starting rendering... initialize...OpenGL Context Information: 2017-11-21 16-22-56| Version: 4.6 2017-11-21 16-22-56| VersionString: 4.6.0 NVIDIA 388.13 2017-11-21 16-22-56| Vendor: NVIDIA Corporation 2017-11-21 16-22-56| Renderer: GeForce GTX 650/PCIe/SSE2 2017-11-21 16-22-56| GLSL Version: 4.60 NVIDIA 2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 2017-11-21 16-22-56| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-11-21 16-22-56| GL_MAX_ELEMENTS_INDICES: 1048576 2017-11-21 16-22-56| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-11-21 16-22-56| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-11-21 16-22-56| GL_MAX_TEXTURE_SIZE: 16384 2017-11-21 16-22-56| GL_MAX_VERTEX_ATTRIBS: 16 2017-11-21 16-22-56| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-11-21 16-22-56| Init GLEW... ok 2017-11-21 16-22-56| Init Debug Message Callback... ok 2017-11-21 16-22-56| Set VSync... ok 2017-11-21 16-22-56| Secure BackBuffer... ok 2017-11-21 16-22-56| Init Canvas...Create canvas of size 1366 x 768... ok 2017-11-21 16-22-56| Init Canvas ok 2017-11-21 16-22-56| Init Refraction Texture... ok 2017-11-21 16-22-56| Init Post Processing... ok 2017-11-21 16-22-56| Init Debug Renderers... ok 2017-11-21 16-22-56| DepthTexturesSupported: yes 2017-11-21 16-22-56| IntVertexAttributesSupported: yes 2017-11-21 16-22-56| DeferredSupported: yes 2017-11-21 16-22-56| LowSpecGPUDetected: no 2017-11-21 16-22-56| Rendering initialized 2017-11-21 16-22-56| Init rendering ok 2017-11-21 16-22-56| Check problematic drivers... ok 2017-11-21 16-22-56| Init shader level... ok 2017-11-21 16-22-56| Init loading screen... ok 2017-11-21 16-22-57| Draw first loading screen... draw... ok 2017-11-21 16-22-57| Init SFX... ok 2017-11-21 16-22-57| Init Input... ok 2017-11-21 16-22-57| Init GameInput... ok 2017-11-21 16-22-57| Init WorkerPool... ok 2017-11-21 16-22-57| Init Main Menu... ok 2017-11-21 16-23-01| Init Music... ok 2017-11-21 16-23-01| Apply loaded settings... ok 2017-11-21 16-23-01| Adjust settings to GPU... ok 2017-11-21 16-23-01| Client initialized 2017-11-21 16-23-01| Received stats and achievements from Steam 2017-11-21 16-23-01| STAT_PIRATES_DESTROYED: 74i 2017-11-21 16-23-01| STAT_XSOTAN_DESTROYED: 25i 2017-11-21 16-23-01| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-11-21 16-23-01| STAT_SHIPS_DESTROYED: 14i 2017-11-21 16-23-01| STAT_STATIONS_DESTROYED: 0i 2017-11-21 16-23-01| STAT_RESOURCES_MINED: 115572i 2017-11-21 16-23-01| STAT_GOODS_TRADED: 2i 2017-11-21 16-23-01| STAT_GOODS_SOLD: 2i 2017-11-21 16-23-01| STAT_GOODS_BOUGHT: 0i 2017-11-21 16-23-01| STAT_GATES_USED: 4i 2017-11-21 16-23-01| STAT_WORMHOLES_USED: 1i 2017-11-21 16-23-01| STAT_JUMPS_USED: 58i 2017-11-21 16-23-01| STAT_SECTORS_DISCOVERED: 58i 2017-11-21 16-23-01| STAT_SECTORS_TRAVELED: 327.878f 2017-11-21 16-23-01| STAT_METERS_FLOWN: 27433092i 2017-11-21 16-23-03| Startup successful. 2017-11-21 16-23-19| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name C Galaxy --server-name chrisking_68's Server --seed 5e7s3G60iH --difficulty -3 --infinite-resources 0 --collision-damage 0.25 --same-start-sector 1 --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 ' 2017-11-21 16-23-20| Connecting to 127.0.0.1:27000, query port: 27003 2017-11-21 16-23-21| Waiting for Online polling threads 2017-11-21 16-23-21| Online polling threads finished 2017-11-21 16-23-21| Waiting for LAN polling threads 2017-11-21 16-23-21| LAN polling threads finished 2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 Link to comment Share on other sites More sharing options...
Gutless Posted November 26, 2017 Share Posted November 26, 2017 same issue as original poster I have tried disabling all firewalls and port forward 27000, 27003, 27020-27021 Also tried updating to beta version. Purchased yesterday I have never actually gotten into a game. 2017-11-25 21-37-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-11-25 21-37-55| Enabled Traces: 2017-11-25 21-37-55| Client Beta 0.15.1 r9989, running on Windows 8.1+. 2017-11-25 21-37-55| CPU: GenuineIntel 12 Cores 2017-11-25 21-37-55| RAM: 16GB 2017-11-25 21-37-55| Init Steamworks...Installed Steam exception handler 2017-11-25 21-37-55| Init Steamworks... ok 2017-11-25 21-37-55| Init Steamworks ok 2017-11-25 21-37-55| Init SDL2... ok 2017-11-25 21-37-55| SDL version (compiled): 2.0.3 2017-11-25 21-37-55| SDL version (linked): 2.0.3 2017-11-25 21-37-55| Getting display mode... ok 2017-11-25 21-37-55| Current display mode: 1920 x 1080 2017-11-25 21-37-55| Creating settings... loading... setting language... ok 2017-11-25 21-37-55| Creating client window...Creating window ... 2017-11-25 21-37-55| Detected 2 displays 2017-11-25 21-37-55| Display 0: x: 0, y: 0, w: 1920, h: 1080 2017-11-25 21-37-55| Display 1: x: 1920, y: 0, w: 1920, h: 1080 2017-11-25 21-37-55| Using display 0 2017-11-25 21-37-55| Trying to create OpenGL 4.0 core window ... 2017-11-25 21-37-55| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok 2017-11-25 21-37-56| Creating GL context... ok 2017-11-25 21-37-56| Setting display mode 1920 x 1080 (FullScreen)... ok 2017-11-25 21-37-56| GetDrawableSize: 1920 1080 2017-11-25 21-37-56| GetWindowSize: 1920 1080 2017-11-25 21-37-56| Creating client window ok 2017-11-25 21-37-56| Init rendering... starting rendering... initialize...Init GLEW... ok 2017-11-25 21-37-56| OpenGL Context Information: 2017-11-25 21-37-56| Version: 4.0 2017-11-25 21-37-56| VersionString: 4.0.0 NVIDIA 388.31 2017-11-25 21-37-56| Vendor: NVIDIA Corporation 2017-11-25 21-37-56| Renderer: GeForce GTX 970/PCIe/SSE2 2017-11-25 21-37-56| GLSL Version: 4.00 NVIDIA via Cg compiler 2017-11-25 21-37-56| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-11-25 21-37-56| GL_MAX_ELEMENTS_INDICES: 1048576 2017-11-25 21-37-56| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-11-25 21-37-56| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-11-25 21-37-56| GL_MAX_TEXTURE_SIZE: 16384 2017-11-25 21-37-56| GL_MAX_VERTEX_ATTRIBS: 16 2017-11-25 21-37-56| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-11-25 21-37-56| Init Debug Message Callback... ok 2017-11-25 21-37-56| Set VSync... ok 2017-11-25 21-37-56| Secure BackBuffer... ok 2017-11-25 21-37-56| Init Canvas...Create canvas of size 1920 x 1080... ok 2017-11-25 21-37-56| Init Canvas ok 2017-11-25 21-37-56| Init Refraction Texture... ok 2017-11-25 21-37-56| Init Post Processing... ok 2017-11-25 21-37-56| Init Debug Renderers... ok 2017-11-25 21-37-56| DepthTexturesSupported: yes 2017-11-25 21-37-56| IntVertexAttributesSupported: yes 2017-11-25 21-37-56| DeferredSupported: yes 2017-11-25 21-37-56| LowSpecGPUDetected: no 2017-11-25 21-37-56| Available video memory: 3.56641 GB 2017-11-25 21-37-56| Rendering initialized 2017-11-25 21-37-56| Init rendering ok 2017-11-25 21-37-56| Check problematic drivers... ok 2017-11-25 21-37-56| Init shader level... ok 2017-11-25 21-37-56| Init loading screen... ok 2017-11-25 21-37-56| Draw first loading screen... draw... ok 2017-11-25 21-37-56| Init SFX... ok 2017-11-25 21-37-56| Init Input... ok 2017-11-25 21-37-56| Init GameInput... ok 2017-11-25 21-37-56| Init WorkerPool... ok 2017-11-25 21-37-56| Init Main Menu... ok 2017-11-25 21-37-57| Init Music... ok 2017-11-25 21-37-57| Apply loaded settings... ok 2017-11-25 21-37-57| Adjust settings to GPU... ok 2017-11-25 21-37-57| Client initialized 2017-11-25 21-37-57| Received stats and achievements from Steam 2017-11-25 21-37-57| STAT_PIRATES_DESTROYED: 0i 2017-11-25 21-37-57| STAT_XSOTAN_DESTROYED: 0i 2017-11-25 21-37-57| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-11-25 21-37-57| STAT_SHIPS_DESTROYED: 0i 2017-11-25 21-37-57| STAT_STATIONS_DESTROYED: 0i 2017-11-25 21-37-57| STAT_RESOURCES_MINED: 0i 2017-11-25 21-37-57| STAT_GOODS_TRADED: 0i 2017-11-25 21-37-57| STAT_GOODS_SOLD: 0i 2017-11-25 21-37-57| STAT_GOODS_BOUGHT: 0i 2017-11-25 21-37-57| STAT_GATES_USED: 0i 2017-11-25 21-37-57| STAT_WORMHOLES_USED: 0i 2017-11-25 21-37-57| STAT_JUMPS_USED: 0i 2017-11-25 21-37-57| STAT_SECTORS_DISCOVERED: 0i 2017-11-25 21-37-57| STAT_SECTORS_TRAVELED: 0f 2017-11-25 21-37-57| STAT_METERS_FLOWN: 0i 2017-11-25 21-37-58| Startup successful. 2017-11-25 21-38-02| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name test1 --server-name Gutless's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198017116534 --use-steam-networking 1 --threads 11 ' 2017-11-25 21-38-02| Connecting to 127.0.0.1:27000, query port: 27003 2017-11-25 21-38-02| Waiting for Online polling threads 2017-11-25 21-38-02| Online polling threads finished 2017-11-25 21-38-02| Waiting for LAN polling threads 2017-11-25 21-38-02| LAN polling threads finished 2017-11-25 21-38-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-25 21-38-03| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 Link to comment Share on other sites More sharing options...
WSY Posted November 27, 2017 Share Posted November 27, 2017 Those last two lines: 2017-11-25 21-38-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-11-25 21-38-03| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: I could be wrong but that Screams "Firewall here!!!!!" (Could also be a problem with avorion, as the first line I believe can come from that) What do you mean by port forwarding? As 127.x.x.x is usually local. Shouldn't be a need to forward ports, unless you mean opening them in local firewall on your PC. You need to disable firewalla or open the ports on your local PC. This of course gets muddy when you have either multiple firewalls, Or as is more common, anti-virus that doesn't actually turn off the firewall when you tell it too. (I'm looking at you Norton AV). Such AVs will have a "firewall" and then also a "internet protection" that needs to be disabled as it can really muddy things up. Some anti-virus set up local proxy on your PC for email and web filtering, and it "may" interfere as well. It shouldn't mess with all ports on your local IP of 127.0.0.1, but I have seem much weirder things from Anti virus programs. Chance it could be known issue someone has an easy fix for that I am not aware as well, but barring that, I'm leaning towards your AV or firewall. Link to comment Share on other sites More sharing options...
samdil Posted November 28, 2017 Author Share Posted November 28, 2017 I can easily connect to multiplayer games but not single player, I've disabled my windows defender and McAfee still same issue, I've added the ports for the game to windows defender and MacAfee. Link to comment Share on other sites More sharing options...
WSY Posted November 28, 2017 Share Posted November 28, 2017 Hmmm. Do you run Steam as administrator, and thus the games run as administrator? Curious if we can telnet into those ports on a single player instance if you have the game running. Where the local server is running but local client cannot connect. It appears that is how the single player works. Wonder if there also is a "server" side log for local instance. I will have to check on the log and the telnet option when I get home tonight. Last idea: Have you tried starting a multiplayer local game? I believe it is the "host game" option. Curious if you get the same thing in your logs. Also you can disable the "press spacebar" to continue on loading screen option I find that makes the act up at times. I will try to get back to you tonight on the log and telnet idea as I'm at work at the moment. Link to comment Share on other sites More sharing options...
WSY Posted November 29, 2017 Share Posted November 29, 2017 Hello, Sorry I did not have a chance to do any testing last night as I was too tired when I got home from work. I will try to do some testing tonight. Thanks, Link to comment Share on other sites More sharing options...
samdil Posted November 29, 2017 Author Share Posted November 29, 2017 yes I tried to start up a multiplayer server and get the same issue. how do you disable the space bar? Link to comment Share on other sites More sharing options...
WSY Posted November 30, 2017 Share Posted November 30, 2017 It's in options, "press space on loading screens". Make sure it is disabled / not checked. Link to comment Share on other sites More sharing options...
Gutless Posted December 1, 2017 Share Posted December 1, 2017 So I still can not get a single player game to work but I was finally able to log onto a multiplayer server these are the logs just in case it helps 2017-12-01 00-17-40| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-12-01 00-17-40| Enabled Traces: 2017-12-01 00-17-40| Client Beta 0.15.2 r10042, running on Windows 8.1+. 2017-12-01 00-17-40| CPU: GenuineIntel 12 Cores 2017-12-01 00-17-40| RAM: 16GB 2017-12-01 00-17-40| Init Steamworks...Installed Steam exception handler 2017-12-01 00-17-40| Init Steamworks... ok 2017-12-01 00-17-40| Init Steamworks ok 2017-12-01 00-17-40| Init SDL2... ok 2017-12-01 00-17-40| SDL version (compiled): 2.0.3 2017-12-01 00-17-40| SDL version (linked): 2.0.3 2017-12-01 00-17-40| Getting display mode... ok 2017-12-01 00-17-40| Current display mode: 1920 x 1080 2017-12-01 00-17-40| Creating settings... loading... setting language... ok 2017-12-01 00-17-40| Creating client window...Creating window ... 2017-12-01 00-17-40| Detected 2 displays 2017-12-01 00-17-40| Display 0: x: 0, y: 0, w: 1920, h: 1080 2017-12-01 00-17-40| Display 1: x: 1920, y: 0, w: 1920, h: 1080 2017-12-01 00-17-40| Using display 0 2017-12-01 00-17-40| Trying to create OpenGL 4.0 core window ... 2017-12-01 00-17-40| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok 2017-12-01 00-17-40| Creating GL context... ok 2017-12-01 00-17-40| Initializing GLEW... ok 2017-12-01 00-17-40| Setting display mode 1920 x 1080 (FullScreen)... ok 2017-12-01 00-17-40| GetDrawableSize: 1920 1080 2017-12-01 00-17-40| GetWindowSize: 1920 1080 2017-12-01 00-17-40| Creating client window ok 2017-12-01 00-17-40| Init rendering... starting rendering... initialize...OpenGL Context Information: 2017-12-01 00-17-40| Version: 4.0 2017-12-01 00-17-40| VersionString: 4.0.0 NVIDIA 388.31 2017-12-01 00-17-40| Vendor: NVIDIA Corporation 2017-12-01 00-17-40| Renderer: GeForce GTX 970/PCIe/SSE2 2017-12-01 00-17-40| GLSL Version: 4.00 NVIDIA via Cg compiler 2017-12-01 00-17-40| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-12-01 00-17-40| GL_MAX_ELEMENTS_INDICES: 1048576 2017-12-01 00-17-40| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-12-01 00-17-40| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-12-01 00-17-40| GL_MAX_TEXTURE_SIZE: 16384 2017-12-01 00-17-40| GL_MAX_VERTEX_ATTRIBS: 16 2017-12-01 00-17-40| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-12-01 00-17-40| Init Debug Message Callback... ok 2017-12-01 00-17-40| Set VSync... ok 2017-12-01 00-17-40| Secure BackBuffer... ok 2017-12-01 00-17-40| Init Canvas...Create canvas of size 1920 x 1080... ok 2017-12-01 00-17-40| Init Canvas ok 2017-12-01 00-17-40| Init Refraction Texture... ok 2017-12-01 00-17-40| Init Post Processing... ok 2017-12-01 00-17-40| Init Debug Renderers... ok 2017-12-01 00-17-40| DepthTexturesSupported: yes 2017-12-01 00-17-40| IntVertexAttributesSupported: yes 2017-12-01 00-17-40| DeferredSupported: yes 2017-12-01 00-17-40| LowSpecGPUDetected: no 2017-12-01 00-17-40| Available video memory: 3.67285 GB 2017-12-01 00-17-40| Rendering initialized 2017-12-01 00-17-40| Init rendering ok 2017-12-01 00-17-40| Check problematic drivers... ok 2017-12-01 00-17-40| Init shader level... ok 2017-12-01 00-17-40| Init loading screen... ok 2017-12-01 00-17-40| Draw first loading screen... draw... ok 2017-12-01 00-17-41| Init SFX... ok 2017-12-01 00-17-41| Init Input... ok 2017-12-01 00-17-41| Init GameInput... ok 2017-12-01 00-17-41| Init WorkerPool... ok 2017-12-01 00-17-41| Init Main Menu... ok 2017-12-01 00-17-42| Init Music... ok 2017-12-01 00-17-42| Apply loaded settings... ok 2017-12-01 00-17-42| Adjust settings to GPU... ok 2017-12-01 00-17-42| Client initialized 2017-12-01 00-17-42| Received stats and achievements from Steam 2017-12-01 00-17-42| STAT_PIRATES_DESTROYED: 0i 2017-12-01 00-17-42| STAT_XSOTAN_DESTROYED: 0i 2017-12-01 00-17-42| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-12-01 00-17-42| STAT_SHIPS_DESTROYED: 0i 2017-12-01 00-17-42| STAT_STATIONS_DESTROYED: 0i 2017-12-01 00-17-42| STAT_RESOURCES_MINED: 0i 2017-12-01 00-17-42| STAT_GOODS_TRADED: 0i 2017-12-01 00-17-42| STAT_GOODS_SOLD: 0i 2017-12-01 00-17-42| STAT_GOODS_BOUGHT: 0i 2017-12-01 00-17-42| STAT_GATES_USED: 0i 2017-12-01 00-17-42| STAT_WORMHOLES_USED: 0i 2017-12-01 00-17-42| STAT_JUMPS_USED: 0i 2017-12-01 00-17-42| STAT_SECTORS_DISCOVERED: 0i 2017-12-01 00-17-42| STAT_SECTORS_TRAVELED: 0f 2017-12-01 00-17-42| STAT_METERS_FLOWN: 0i 2017-12-01 00-17-42| Startup successful. 2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-50| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-51| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-52| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-53| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-54| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-55| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2017-12-01 00-17-55| UDP closed 2017-12-01 00-17-55| Client UDP: Connection closed 2017-12-01 00-17-59| Refreshing internet servers 2017-12-01 00-18-04| Serverbrowser refresh complete: Responded 2017-12-01 00-19-04| Connecting to 90112164525667336 2017-12-01 00-19-05| Waiting for Online polling threads 2017-12-01 00-19-05| Online polling threads finished 2017-12-01 00-19-05| Waiting for LAN polling threads 2017-12-01 00-19-05| LAN polling threads finished 2017-12-01 00-19-05| remote address: steamID, init: steam 2017-12-01 00-19-05| Initiating connection with server ID 90112164525667336 2017-12-01 00-19-09| Querying for an authentication session ticket 2017-12-01 00-19-09| Authentication successful! 2017-12-01 00-19-12| <Rusty> Welcome Gutless! Check your mail for important information and a starting package. 2017-12-01 00-19-14| <Server> Player Gutless joined the galaxy 2017-12-01 00-19-15| Warning: Couldn't add script from stream: Script 'mods/mos/scripts/player/asteroidMover.lua' not found. Tried the following paths: 2017-12-01 00-19-15| mods/mos/scripts/player/asteroidMover.lua 2017-12-01 00-19-15| mods/mos/scripts/player/asteroidMover.lua.lua Link to comment Share on other sites More sharing options...
Gutless Posted December 1, 2017 Share Posted December 1, 2017 This is the log of me connecting to avorion test server with no issues. I only post this because this game is very interesting and I would like to be able to play on a single player mode where I can set the parameters. So I am hoping these logs will help find a solution. 2017-12-01 02-04-45| Enabled Traces: 2017-12-01 02-04-45| Avorion server Beta 0.15.2 r10042 running on Windows 8.1+ starting up in "C:\Users\Cole\AppData\Roaming\Avorion\galaxies\dedicated_server" 2017-12-01 02-04-45| CPU: GenuineIntel 12 Cores 2017-12-01 02-04-45| RAM: 16GB 2017-12-01 02-04-45| name: Gutless's Server 2017-12-01 02-04-45| seed: 7ixNcPcIsl 2017-12-01 02-04-45| port: 27000 2017-12-01 02-04-45| max online players: 10 2017-12-01 02-04-45| save interval: 600 2017-12-01 02-04-45| broadcast interval: 5 2017-12-01 02-04-45| max loaded sector time: 300 2017-12-01 02-04-45| weak update: yes 2017-12-01 02-04-45| worker threads: 12 2017-12-01 02-04-45| generator threads: 2 2017-12-01 02-04-45| script background threads: 2 2017-12-01 02-04-45| difficulty: Normal 2017-12-01 02-04-45| infiniteResources: no 2017-12-01 02-04-45| collision: 0.5 2017-12-01 02-04-45| access list: Blacklist 2017-12-01 02-04-45| public: yes 2017-12-01 02-04-45| authentication: no 2017-12-01 02-04-45| listed: no 2017-12-01 02-04-45| steam networking: yes 2017-12-01 02-04-45| administrators: 'admin' 2017-12-01 02-04-45| Initializing sector database... 2017-12-01 02-04-45| Initializing faction database... 2017-12-01 02-04-45| Initializing galaxy... 2017-12-01 02-04-45| Starting up 12 worker threads... 2017-12-01 02-04-45| Starting up 2 script background threads... 2017-12-01 02-04-45| Loading jumping entities... 2017-12-01 02-04-45| no file "C:\Users\Cole\AppData\Roaming\Avorion\galaxies\dedicated_server\jumps.dat" found 2017-12-01 02-04-45| Loading groups... 2017-12-01 02-04-45| Galaxy initialized. 2017-12-01 02-04-45| Loading global variables... 2017-12-01 02-04-45| Setting startup script... 2017-12-01 02-04-45| Initializing networking... 2017-12-01 02-04-45| Listed server version: 0.15.2.10042 2017-12-01 02-04-45| Game Port: 27000 2017-12-01 02-04-45| Steam Port: 27021 2017-12-01 02-04-45| Steam Query Port: 27020 2017-12-01 02-04-45| Query Port: 27003 2017-12-01 02-04-45| 2017-12-01 02-04-45| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2017-12-01 02-04-45| Installed Steam exception handler 2017-12-01 02-04-45| Warning: No RCON password set. RCON disabled. 2017-12-01 02-04-45| Server startup complete. 2017-12-01 02-04-46| Error: EXCEPTION_ILLEGAL_INSTRUCTION 2017-12-01 02-04-46| [1] RaiseException 140737311645080 2017-12-01 02-04-46| [2] CreateVProfile 1477482257 2017-12-01 02-04-46| [3] RtlCaptureContext 140737370822147 2017-12-01 02-04-46| [4] CValidator::BMemLeaks 1477383063 2017-12-01 02-04-46| [5] CatchAndWriteMiniDumpForVoidPtrFn 1477387440 2017-12-01 02-04-46| [6] CThread::ThreadProc 1477406439 2017-12-01 02-04-46| [7] BaseThreadInitThunk 140737346283380 Link to comment Share on other sites More sharing options...
WSY Posted December 1, 2017 Share Posted December 1, 2017 Hey Gutless, Looking at this, that first post looks like your client side logs, a couple fails to your singleplayer, then it looks like you tried connecting to the server and it succeeded. Your second post looks like a local server log and may explain why you cannot login to a single player game because it is crashing. The question is why. I've have only just begun to explore how the game works, so possibly someone with more time and experience may already know. This time of year my personal time becomes more limited for a bit so I cannot designate as much time as I would to checking on this. Can you try running steam as system administrator so avorion will run as administrator? Do you have some anti virus software running you can temporarily turn off and try? Be sure to turn back on of course when done testing. Link to comment Share on other sites More sharing options...
Gutless Posted December 1, 2017 Share Posted December 1, 2017 I appreciate you looking into this. I have tried removing all antivirus programs (I Use AVG), and firewalls, I also ran steam as Admin, remove space to continue, and have tried every other suggestion. I try to open a game in single player and get my first message posted a week ago every time. I try to connect multiplayer and I get the same error but appears the loop is broken somehow and then works. I have also tried running my own server, hosting my own game, and I get the same error. For some reason when I try to run the game from my localhost it gets stuck in an infinite loopback. Link to comment Share on other sites More sharing options...
WSY Posted December 2, 2017 Share Posted December 2, 2017 Ok so I have been trying to think on some of this. Do you have your paging file disabled? Normally people don't disable it, but some people do, and some applications do not like that. Most shouldn't care but I have not checked whether avorion cares about this. Do you get adds when you open your browser? (This seems like a simple question but as I don't know your PC knowledge level I'm asking some of what so.e would call the basics...sorry in advance) Make sure you don't have any ship files in your workstation folder. That seems to be causing a couple issue for people. If your comfortable providing a list of running applications: Run powershell as admin then type in the following: GPS | out-file "c:\process.txt" Copy and paste or attach contents to a post. It would be good if both of you having issues could do this to see if there is something similar between the two. (Unlikely, but worth a shot as well). If your feeling really adventurous, you can do a cold startup. If there is a incompatibility with a software on your PC, this will 98% likely address it. Now BIG disclosure on this though, your modifying your startup of your machine if you do the following, that means, disabling any applications that startup automatically, including performance tweak applications, fan controller softwares, anti virus, steam etc. Though this shouldn't cause issues hardly ever, if you have your machine super over clocked and rely on software to force all your coolers to run higher, it won't. In addition, some AV will still run as it has special processes that make sure it cannot be shutoff, in which case you have to uninstall it, sometimes with a special utility cause the darn things won't uninstall. So here we go: (Write down how to restore from this before doing it as well, just in case) Start-> Run then type Msconfig Since you both have windows 8 you can type msconfig in the search bar and it should come up to. Selective startup, Services tab: - check the box next to Hide all Microsoft services, then click disable all. (Make sure you hit the checkbox next to hide Microsoft services BEFORE disable all or you will shut off most of your operating system and nothing will work!) Then startup tab and uncheck everything. Click ok. Restart PC, you will a pop-up saying you've done this and you can click ok to continue. To undo this: Start->Run (or search box) type MSCONFIG Then click dot next to Normal startup. Restart PC and everything will be back to how it was. You can also Google this to find some more in depth guides with pictures to if it helps. I wouldn't do anything more complicated though as some guides will want you to do a bunch more which is unnecessary for our purposes here. Link to comment Share on other sites More sharing options...
Derkster Posted December 2, 2017 Share Posted December 2, 2017 I am getting a similar issue. Start up the single player game and it gets stuck loading forever. The game does not crash, it just stays on the loading screen. The client log looks normal except for the repeating line: "Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1" Does this mean anything to you? I have tried deleting the Avorion "roaming" folder and that didnt seem to work. I have also uninstalled and reinstalled the game and that doesnt seem to work either. Any help at all would be greatly appreciated!!! 2017-12-01 20-10-05| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-12-01 20-10-05| Enabled Traces: 2017-12-01 20-10-05| Client Beta 0.14.5 r9490, running on Windows 7. 2017-12-01 20-10-05| CPU: AuthenticAMD 8 Cores 2017-12-01 20-10-05| RAM: 16GB 2017-12-01 20-10-05| Init Steamworks...Installed Steam exception handler 2017-12-01 20-10-05| Init Steamworks... ok 2017-12-01 20-10-05| Init Steamworks ok 2017-12-01 20-10-05| Init SDL2... ok 2017-12-01 20-10-05| Getting display mode... ok 2017-12-01 20-10-05| Current display mode: 1920 x 1080 2017-12-01 20-10-05| Creating settings... loading... setting language... ok 2017-12-01 20-10-05| Creating client window...Creating borderless window 2017-12-01 20-10-05| Detected 1 displays 2017-12-01 20-10-05| Display 0: x: 0, y: 0, w: 1920, h: 1080 2017-12-01 20-10-05| Using display 0 2017-12-01 20-10-05| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok 2017-12-01 20-10-06| GetDrawableSize: 1920 1080 2017-12-01 20-10-06| GetWindowSize: 1920 1080 2017-12-01 20-10-06| Creating GL context... ok 2017-12-01 20-10-06| Setting window mode WindowedSeamless... ok 2017-12-01 20-10-06| Creating client window ok 2017-12-01 20-10-06| Init rendering... starting rendering... initialize...OpenGL Context Information: 2017-12-01 20-10-06| Version: 4.6 2017-12-01 20-10-06| VersionString: 4.6.0 NVIDIA 388.43 2017-12-01 20-10-06| Vendor: NVIDIA Corporation 2017-12-01 20-10-06| Renderer: GeForce GTX 960/PCIe/SSE2 2017-12-01 20-10-06| GLSL Version: 4.60 NVIDIA 2017-12-01 20-10-06| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 2017-12-01 20-10-06| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 2017-12-01 20-10-06| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-12-01 20-10-06| GL_MAX_ELEMENTS_INDICES: 1048576 2017-12-01 20-10-06| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-12-01 20-10-06| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-12-01 20-10-06| GL_MAX_TEXTURE_SIZE: 16384 2017-12-01 20-10-06| GL_MAX_VERTEX_ATTRIBS: 16 2017-12-01 20-10-06| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-12-01 20-10-06| Init GLEW... ok 2017-12-01 20-10-06| Init Debug Message Callback... ok 2017-12-01 20-10-06| Set VSync... ok 2017-12-01 20-10-06| Secure BackBuffer... ok 2017-12-01 20-10-06| Init Canvas...Create canvas of size 1920 x 1080... ok 2017-12-01 20-10-06| Init Canvas ok 2017-12-01 20-10-06| Init Refraction Texture... ok 2017-12-01 20-10-06| Init Post Processing... ok 2017-12-01 20-10-06| Init Debug Renderers... ok 2017-12-01 20-10-06| DepthTexturesSupported: yes 2017-12-01 20-10-06| IntVertexAttributesSupported: yes 2017-12-01 20-10-06| DeferredSupported: yes 2017-12-01 20-10-06| LowSpecGPUDetected: no 2017-12-01 20-10-06| Rendering initialized 2017-12-01 20-10-06| Init rendering ok 2017-12-01 20-10-06| Check problematic drivers... ok 2017-12-01 20-10-06| Init shader level... ok 2017-12-01 20-10-06| Init loading screen... ok 2017-12-01 20-10-06| Draw first loading screen... draw... ok 2017-12-01 20-10-06| Init SFX... ok 2017-12-01 20-10-06| Init Input... ok 2017-12-01 20-10-06| Init GameInput... ok 2017-12-01 20-10-06| Init WorkerPool... ok 2017-12-01 20-10-06| Init Main Menu... ok 2017-12-01 20-10-07| Init Music... ok 2017-12-01 20-10-07| Apply loaded settings... ok 2017-12-01 20-10-07| Adjust settings to GPU... ok 2017-12-01 20-10-07| Client initialized 2017-12-01 20-10-07| Received stats and achievements from Steam 2017-12-01 20-10-07| STAT_PIRATES_DESTROYED: 0i 2017-12-01 20-10-07| STAT_XSOTAN_DESTROYED: 0i 2017-12-01 20-10-07| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-12-01 20-10-07| STAT_SHIPS_DESTROYED: 0i 2017-12-01 20-10-07| STAT_STATIONS_DESTROYED: 0i 2017-12-01 20-10-07| STAT_RESOURCES_MINED: 136i 2017-12-01 20-10-07| STAT_GOODS_TRADED: 0i 2017-12-01 20-10-07| STAT_GOODS_SOLD: 0i 2017-12-01 20-10-07| STAT_GOODS_BOUGHT: 0i 2017-12-01 20-10-07| STAT_GATES_USED: 0i 2017-12-01 20-10-07| STAT_WORMHOLES_USED: 0i 2017-12-01 20-10-07| STAT_JUMPS_USED: 2i 2017-12-01 20-10-07| STAT_SECTORS_DISCOVERED: 1i 2017-12-01 20-10-07| STAT_ Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-06| No faction found with the given index.SECTORS_TRAVELED: 4.47214f 2017-12-01 20-10-07| STAT_METERS_FLOWN: 53713i 2017-12-01 20-10-08| Startup successful. 2017-12-01 20-10-21| Waiting for Online polling threads 2017-12-01 20-10-21| Online polling threads finished 2017-12-01 20-10-21| Waiting for LAN polling threads 2017-12-01 20-10-21| LAN polling threads finished 2017-12-01 20-10-24| Startup successful. 2017-12-01 20-10-49| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name Derek 1 --server-name Derkster's Server --seed gU9GQrJhy0sdf --difficulty -2 --infinite-resources 0 --collision-damage 1 --same-start-sector 1 --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198067163814 --use-steam-networking 1 --threads 7 ' 2017-12-01 20-10-49| Connecting to 127.0.0.1:27000, query port: 27003 2017-12-01 20-10-50| Waiting for Online polling threads 2017-12-01 20-10-50| Online polling threads finished 2017-12-01 20-10-50| Waiting for LAN polling threads 2017-12-01 20-10-50| LAN polling threads finished 2017-12-01 20-10-57| remote address: ip, init: steam 2017-12-01 20-10-57| Connecting to server at 127.0.0.1:27000 2017-12-01 20-10-57| Initiating connection with server ID 90112178511967241 2017-12-01 20-11-01| Authentication successful! 2017-12-01 20-11-05| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-05| No faction found with the given index. 2017-12-01 20-11-07| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-07| No faction found with the given index. 2017-12-01 20-11-08| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-08| No faction found with the given index. 2017-12-01 20-11-09| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-09| No faction found with the given index. 2017-12-01 20-11-10| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-10| No faction found with the given index. 2017-12-01 20-11-11| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-11| No faction found with the given index. 2017-12-01 20-11-12| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-12| No faction found with the given index. 2017-12-01 20-11-13| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-13| No faction found with the given index. 2017-12-01 20-11-14| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-14| No faction found with the given index. 2017-12-01 20-11-15| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-15| No faction found with the given index. 2017-12-01 20-11-16| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-16| No faction found with the given index. 2017-12-01 20-11-17| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-17| No faction found with the given index. 2017-12-01 20-11-18| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-18| No faction found with the given index. 2017-12-01 20-11-19| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-19| No faction found with the given index. 2017-12-01 20-11-20| Received a PlayerDataMessage for a faction that's neither the player nor his alliance: 1 2017-12-01 20-11-20| No faction found with the given index. 2017-12-01 20-13-40| Exited client main loop. 2017-12-01 20-13-41| UDP closed 2017-12-01 20-13-41| Client UDP: Connection closed 2017-12-01 20-13-41| UDP closed 2017-12-01 20-13-41| Client UDP: Connection closed 2017-12-01 20-13-41| Stopping local server ... 2017-12-01 20-13-43| Server shutdown successful. 2017-12-01 20-13-43| UDP closed 2017-12-01 20-13-43| Client UDP: Connection closed Link to comment Share on other sites More sharing options...
WSY Posted December 3, 2017 Share Posted December 3, 2017 Derkster, I don't want to be rude but could you edit your post and move the one you have to a new thread? It looks to be a different issue from logs and I don't want this thread to grow confusing. (EDIT: or add your post to ukroprovich's thread, he seems to be having similar issue with same message.) On that note, I have a couple questions already once you start a new thread. Link to comment Share on other sites More sharing options...
Derkster Posted December 4, 2017 Share Posted December 4, 2017 So i was actually able to find a solution that worked! I did some more searching and i found a thread on steam about someone having a similar issue. Turns out their fix was to disable any VPN they had on in the background. So i went into services and disabled Hamachi because it was apparently running in the background! Tried to start up the single player again and it worked right away, so something with having a VPN interferes with the client from using 127.0.0.1 to connect to the single player server. Link to comment Share on other sites More sharing options...
WSY Posted December 4, 2017 Share Posted December 4, 2017 Oh wow, yeah that would def be a troubleshooting step, it is why I bring up the cold boot and listing processes because you never know what people are running on their machines ;) Glad that solved the problem. Interesting that would cause the faction error and not something more direct. Thanks for the update. Link to comment Share on other sites More sharing options...
samdil Posted December 27, 2017 Author Share Posted December 27, 2017 If a dev could please answer and help that would be awesome. I've tried unistalling and deleting the folders and reinstalling. To no avail same issue as above. I can join multiplayer but cannot start a single or multiplayer game. Link to comment Share on other sites More sharing options...
WSY Posted December 27, 2017 Share Posted December 27, 2017 Did you try the cold boot? Link to comment Share on other sites More sharing options...
samdil Posted December 30, 2017 Author Share Posted December 30, 2017 what do you mean by cold boot? Link to comment Share on other sites More sharing options...
WSY Posted January 18, 2018 Share Posted January 18, 2018 Previous post I had where you go into msconfig and turn off all the extra crap your PC normally runs. Link to comment Share on other sites More sharing options...
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