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Crewmoral


Delemus

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  • 1 month later...

Yup, it's still an issue. Need for lieutenants is based on the hypothetical need for sergeants instead of the actual number of sergeants, and so on ! It needs to be based on actual numbers once there is at least one crew member of the previous rank. It's a little complicated.

 

For example, with a ship needing 12 sergents, if 4 Level 3 sergeants (2,5x4 = 10 workforce) are recruited, the projected need would be 6 sergeants (the actual amount of sergeants plus the actual workforce difference), which would then show a need for 1 lieutenant (for the 6 sergeants) and 0 commander (instead of 3 lieuts and 1 commander if all sergeants and lieutenants were untrained).

 

This way, the UI would show, when empty, the amount of order-screaming idiots that the ship would theorically need, and when filling it up with said idiots, would treat professional order-screamers with the workforce amounts they actually confer while needing as much "superiors" as normal order-screamers, as for now, those 4 Level 3 sergeants actually need to be managed by as much lieutenants as 10 untrained ones (they must be really rowdy to need that much supervision :P), making professional order-screamers obsolete.

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