Delemus Posted November 26, 2017 Share Posted November 26, 2017 Hey, after todays patch for crewmoral I had another problem. Looks like it's not using the actual work force of officers (for me it was leutnants) BUT the amount of them - making workforce above 1.0 per officer completely useless. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted November 26, 2017 Boxelware Team Share Posted November 26, 2017 Yes, we realized that and a new patch is already underway :) Link to comment Share on other sites More sharing options...
Hammelpilaw Posted November 26, 2017 Share Posted November 26, 2017 Ah just posted this in another topic (did not see this before). Nice to see it fixed soon :) Link to comment Share on other sites More sharing options...
Hammelpilaw Posted November 27, 2017 Share Posted November 27, 2017 Yes, we realized that and a new patch is already underway :) Will it come soon? Currently i do not login cause i loose my whole crew on all ships and stations because of this bug. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted November 27, 2017 Boxelware Team Share Posted November 27, 2017 The patch fixing this specific issue is already live. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted November 27, 2017 Share Posted November 27, 2017 But a working power of 36 commander should be enaugh for 108 leutnants (not sure how to spell in english). It should be at 100%, but it is not as you can see on the screenshot. Same for generals. Or did I mess anything up? Link to comment Share on other sites More sharing options...
Kamo Posted January 2, 2018 Share Posted January 2, 2018 Yup, it's still an issue. Need for lieutenants is based on the hypothetical need for sergeants instead of the actual number of sergeants, and so on ! It needs to be based on actual numbers once there is at least one crew member of the previous rank. It's a little complicated. For example, with a ship needing 12 sergents, if 4 Level 3 sergeants (2,5x4 = 10 workforce) are recruited, the projected need would be 6 sergeants (the actual amount of sergeants plus the actual workforce difference), which would then show a need for 1 lieutenant (for the 6 sergeants) and 0 commander (instead of 3 lieuts and 1 commander if all sergeants and lieutenants were untrained). This way, the UI would show, when empty, the amount of order-screaming idiots that the ship would theorically need, and when filling it up with said idiots, would treat professional order-screamers with the workforce amounts they actually confer while needing as much "superiors" as normal order-screamers, as for now, those 4 Level 3 sergeants actually need to be managed by as much lieutenants as 10 untrained ones (they must be really rowdy to need that much supervision :P), making professional order-screamers obsolete. Link to comment Share on other sites More sharing options...
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