Rinart73 Posted December 8, 2017 Share Posted December 8, 2017 I totally understand "dangerous" license. I don't really get which goods can be suspicious, but I totaly understand that your character is just gathering more data (paperwork) to confirm that this cargo is not suspicious at all. As for "stolen", it's like.. you're paying the right people to be able to keep cargo or what? But what about illegal? How can you buy a license from facton station to keep illegal cargo at your ship? This makes no sense for me. Another thing: what will happen if you'll buy a license, say for dangerous goods, and then move it to the Alliance inventory? Will it work if I'll give some dangerous cargo to the alliance ship that has captain inside and it's given command to follow me? Will cargo be confiscated from Alliance ship with captain if Alliance doesn't have a license? Link to comment Share on other sites More sharing options...
saith70 Posted December 10, 2017 Share Posted December 10, 2017 Alliance licenses work that way, they have to be in the Alliance's inventory, and from what I have seen cover all alliance ships. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now