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saith70

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  1. It makes no sense that I can't pick up salvaged cargo right away or my own cargo right away, but yet I can pick up stolen cargo instantly. No sense what so ever.
  2. ^ This is a good idea. Also would like to add, maybe add the name of the squad above its icon so you know what squad is what. Or maybe a different type of icon for civil fighters.
  3. Alliance licenses work that way, they have to be in the Alliance's inventory, and from what I have seen cover all alliance ships.
  4. When you destroy a transport and the cargo blows up is it supposed to take a min or so to be able to pick up that cargo? Stolen cargo has the same delay. Multiplayer private server for me and my roomie. If so, is there a way to change this behavior? Edit: So I deleted a cargo bay by accident and my cargo exploded out. Then I had to wait 30 second to a min for me to be allowed to pick it back up. This makes no sense...
  5. Need a way to tell if a fighter is a miner, salvage, or fighting fighter. There's way to see if it's a cargo or crew shuttle, why not a way to tell if it's equipped with a mining, salvage, or weapon? This would help scripting 100% for fighter functions.
  6. There is a bug on our server, where if you choose 'exceptional' quality mining or salvage laser and add to the DPS (compressors) the DPS goes down, remove them and DPS goes up. If you choose 'rare' it works as expected when adding or removing the compressors. No other turrets have this problem. Edit: Looks like this only happens on Trinium, found xanion turrent factory and it worked right. Edit: just got to a ogonite factory and it does the same thing as the trinium.
  7. A few things, You can't see what you stations are buying or selling at, would be nice to see this instead of '0', another column that shows prices maybe. Like a public sell/public buy line. You can't control prices on a trading post, maybe others too but right now I only have a trading station, would be nice to be able to set some type or profit margin. The ability to buy and sell the same item or what is in a trading station's cargo, user defined. An interface that shows a station's profit and loss over time, so you can see if it's profitable or not. In basics there needs to be much more user control over stations they own, as it stands right now it's almost pointless to have them. The global trading system needs love too, some type of system that emulates so many systems around a player's station for trading using only trade routes. I have sat and watched ships docking with my station and there are no messages saying what they are selling or buying and for how much displayed. I'm surprised there's no mods for this yet. (station control) Great game I do love it so far, keep up the great work.
  8. Does this work for alliances? If not can it be changed to do so?
  9. Where does one find the 'CarrierCommander.zip' file? I dont see a link to download it anywhere. Thanks! You have to be registered to the forums and the file will be on the first post in this thread.
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