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Combat music shouldn't assist player's senses


Uthael

Suggestion

If there's an enemy targeting a player, the combat music starts. This happens even if you're both outside of each other's range.

 

The music should start either:

- when an enemy inflicts damage to a player

- when an enemy with weapons targets the player after being shot at

- when an enemy with weapons and you both target each other

 

The Shooting an unarmed station ain't really exciting. The excitment should start when reinforcements arrive.

Also, as I've said in the title... Ambient stuff we can't interact with shouldn't help us in combat.

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