Uthael Posted December 8, 2017 Share Posted December 8, 2017 If there's an enemy targeting a player, the combat music starts. This happens even if you're both outside of each other's range. The music should start either: - when an enemy inflicts damage to a player - when an enemy with weapons targets the player after being shot at - when an enemy with weapons and you both target each other The Shooting an unarmed station ain't really exciting. The excitment should start when reinforcements arrive. Also, as I've said in the title... Ambient stuff we can't interact with shouldn't help us in combat. Link to comment Share on other sites More sharing options...
0 Rinart73 Posted December 8, 2017 Share Posted December 8, 2017 Agree, it's not really a big deal though. Link to comment Share on other sites More sharing options...
0 Perq Posted December 8, 2017 Share Posted December 8, 2017 Not sure about player's senses here. Even if you don't notice enemies, your ship's scanners will. I'd agree if you couldn't see the enemy, but as for now you can pretty much always. Link to comment Share on other sites More sharing options...
0 WSY Posted December 8, 2017 Share Posted December 8, 2017 If all else fails, easily fixed by turning music off and opening an epic music playlist on a stream page or app. Link to comment Share on other sites More sharing options...
Suggestion
Uthael
If there's an enemy targeting a player, the combat music starts. This happens even if you're both outside of each other's range.
The music should start either:
- when an enemy inflicts damage to a player
- when an enemy with weapons targets the player after being shot at
- when an enemy with weapons and you both target each other
The Shooting an unarmed station ain't really exciting. The excitment should start when reinforcements arrive.
Also, as I've said in the title... Ambient stuff we can't interact with shouldn't help us in combat.
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