A cannon shell just ceasing to exist a few dozen meters before its target is... Unintuitive to say the least. Especially when the other cannon hits.
You can't have a weapon group for every single weapon on your ship. It's just messy. Not to mention there's not enough groups.
This is a big problem with weapons that spend energy or can overheat. Energy starts scaling up and some weapons enter their range just when they overheat.
SUGGESTED SOLUTION:
Give all weapons damage dropoff with range. 2 lines should be fine (constant damage and dropoff after optimal range).
In the tooltip, we get a graph, showing range on X (0-10km) and DPS on Y (disregards accuracy).
This might call for some nerfs to base ranges, but whatever. Enemies get it, too.
Suggestion
Uthael
ISSUES:
Most weapons in the game have different ranges.
A cannon shell just ceasing to exist a few dozen meters before its target is... Unintuitive to say the least. Especially when the other cannon hits.
You can't have a weapon group for every single weapon on your ship. It's just messy. Not to mention there's not enough groups.
This is a big problem with weapons that spend energy or can overheat. Energy starts scaling up and some weapons enter their range just when they overheat.
SUGGESTED SOLUTION:
Give all weapons damage dropoff with range. 2 lines should be fine (constant damage and dropoff after optimal range).
In the tooltip, we get a graph, showing range on X (0-10km) and DPS on Y (disregards accuracy).
This might call for some nerfs to base ranges, but whatever. Enemies get it, too.
Link to comment
Share on other sites
0 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now