Jump to content
  • 0

Damage falloff


Uthael

Suggestion

ISSUES:

Most weapons in the game have different ranges.

A cannon shell just ceasing to exist a few dozen meters before its target is... Unintuitive to say the least. Especially when the other cannon hits.

You can't have a weapon group for every single weapon on your ship. It's just messy. Not to mention there's not enough groups.

 

This is a big problem with weapons that spend energy or can overheat. Energy starts scaling up and some weapons enter their range just when they overheat.

 

SUGGESTED SOLUTION:

Give all weapons damage dropoff with range. 2 lines should be fine (constant damage and dropoff after optimal range).

In the tooltip, we get a graph, showing range on X (0-10km) and DPS on Y (disregards accuracy).

This might call for some nerfs to base ranges, but whatever. Enemies get it, too.

 

 

 

Link to comment
Share on other sites

0 answers to this suggestion

Recommended Posts

There have been no answers to this suggestion yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...