I just made a ship with 1 accurate weapon having almost 9 range. And a whole bunch of random weapons slapped on it from the top of the DPS list. I usually start the combat by rushing in, parking myself so I can be accurate and unloading hell on my enemies while they do the same to me. Then I boost away when my shield is low. I use that one weapon to keep the enemies' shields from regenerating while I regenerate mine. Repeat. Not boring like kiting and much faster. Low risk.
You also shouldn't be able to destroy a shielded station with 1 Iron-quality machinegun. Shields should regenerate all the time. If you deal less damage than it can regenerate - too bad.
When it's down, to prevent big cannon hits being wasted on 10 hitpoints of shield, the shield won't reactivate until it has regenerated 1500HP or 5% (whichever is bigger).
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Uthael
I just made a ship with 1 accurate weapon having almost 9 range. And a whole bunch of random weapons slapped on it from the top of the DPS list. I usually start the combat by rushing in, parking myself so I can be accurate and unloading hell on my enemies while they do the same to me. Then I boost away when my shield is low. I use that one weapon to keep the enemies' shields from regenerating while I regenerate mine. Repeat. Not boring like kiting and much faster. Low risk.
You also shouldn't be able to destroy a shielded station with 1 Iron-quality machinegun. Shields should regenerate all the time. If you deal less damage than it can regenerate - too bad.
When it's down, to prevent big cannon hits being wasted on 10 hitpoints of shield, the shield won't reactivate until it has regenerated 1500HP or 5% (whichever is bigger).
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