Kamo Posted December 8, 2017 Share Posted December 8, 2017 I just understood why the AI flies some ships efficiently while making other ships crash, almost regardless of their agility. I'm using inertial dampeners so much, I am almost not putting direction thrusters on the forward-back axis, and in an emergency collision avoidance scenario, it tries to stop the ship using the reverse thrusters, which shut down the dampeners. It just caused a extremely agile cruiser which could go from 1000 m/s to 0 in 7 km to crash on a poor corvette it was following with far smaller brakes and velocity (800 m/s to 0 in 12 km) ::). (And a station, at 650 m/s. And it survived, litterally almost clipping through. Yay for boring but robust design ??? ?! Cue summary captain ejection by an angry corvette pilot and faction leader, covered in splints and bandages >:(.) The AI should be updated to be able to tell the main purveyor of brake thrust. Link to comment Share on other sites More sharing options...
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