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Distress call ships/freighters shouldn't remain after rescuing them.


CaptPatrick01

Suggestion

After I complete a distress call mission, or rescue a freighter that jumped into the system from pirates, they shouldn't remain in the system just sitting there, especially if they belong to a hostile faction, turning them into a tempting target for this 10,000 omicron ship that had just otherwise saved it. And even more especially with the hidden timer in the background slowly counting down to an impending pirate/Xsotan attack.

 

Give them a little common sense. Once they've been saved, they should book it outta there rather than risk being next on the menu.

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Don't they usually appear with a message containing "our engines are down"?

 

Granted when you look at how hyper jumps work in the game right now, that whole scenario doesn't make sense. It would make more sense if they were attacked in hyperspace/warp travel. As it stands, jumps are more Battlestar Galactica style, so it would stand to reason the message should be more along the line of:

 

"Help we damaged our engines in an an emergency jump trying to escape from pirates! Please help, they are right behind us!!!"

 

Then have the pirates spawn 10 seconds later, and another message:

 

"Mayday, we are under.....zzz..ZZttt***......"

 

Then you, the ever benevolent captain with 10k omicrons of liberty delivering mercy cannons, can either leave them be after becoming their savior, or free them from their mortal coils...

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