A bunch of hits that all happen in a short time period result in one big hit.
If that one big hit happens while an enemy shield is low, the shield will negte ALL of it before disappearing.
Try mounting 5-10 railguns for example and get an enemy whose shield remains up but low after the first hit. The second hit won't do any health damage, but will take down the shield.
Sooo... Chain fire?
While this is selected, All selected weapons that aren't cooling down fire in sequence. This wouldn't apply to weapons with fire rate over 4 shots per second. Those would just fire constantly.
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Uthael
A bunch of hits that all happen in a short time period result in one big hit.
If that one big hit happens while an enemy shield is low, the shield will negte ALL of it before disappearing.
Try mounting 5-10 railguns for example and get an enemy whose shield remains up but low after the first hit. The second hit won't do any health damage, but will take down the shield.
Sooo... Chain fire?
While this is selected, All selected weapons that aren't cooling down fire in sequence. This wouldn't apply to weapons with fire rate over 4 shots per second. Those would just fire constantly.
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