myth Posted February 14, 2019 Share Posted February 14, 2019 I think you are simply unlucky. Salvaging fighters have always had problems hitting very small moving targets. Wonder how I can be that unlucky.. happend yesterday around 20-30 times with unmoving wracks Btw docking all fighters works fine for me too. Link to comment Share on other sites More sharing options...
katastrofa02 Posted February 17, 2019 Share Posted February 17, 2019 Hey, wonna ask, in one of old versions, you can split your drones to like each squad to each target, and they will salvage ships in this style with personal targeting system, but now i think it's don't work coz they have one for all target system or something, can i do something to make this work again ? Link to comment Share on other sites More sharing options...
maxfire Posted February 19, 2019 Share Posted February 19, 2019 Hey, I've just started with Avorion a few days ago and installed this mod to make my carrier life easier. Great work :D After the latest patch I updated the mod to version 1.10.1 and noticed some wrack parts that can't be salvaged and all salvagers are stuck till they are called back. It seems, you've used double-beam turret for your salvagers. With very small pieces beams simply miss with both beams as their target point is right between them, use single-beams turret only. Link to comment Share on other sites More sharing options...
Bocephus666 Posted February 25, 2019 Share Posted February 25, 2019 Is there something special i need to do to make this work when I'm flying an Alliance carrier? I don't even get t he 'Carrier Command' icon in top right corner when I enter an alliance carrier. Hmm.. Nevermind. It seems to be working fine today. I have no clue what has changed, outside of the passage of time, and both a client and server restart. Link to comment Share on other sites More sharing options...
Gantradies Posted March 10, 2019 Share Posted March 10, 2019 Is there something special i need to do to make this work when I'm flying an Alliance carrier? I don't even get t he 'Carrier Command' icon in top right corner when I enter an alliance carrier. Hmm.. Nevermind. It seems to be working fine today. I have no clue what has changed, outside of the passage of time, and both a client and server restart. broken for me as well! Link to comment Share on other sites More sharing options...
kirknay Posted March 11, 2019 Share Posted March 11, 2019 I can't get the carrier command icon to show up for my Alliance ships. Anyone know the cause? Link to comment Share on other sites More sharing options...
Gantradies Posted March 16, 2019 Share Posted March 16, 2019 additional question (it started working), ive been seeing some delays before my fighters will deploy on my server, longer (20-30 seconds) then id expect- the main thing ive changed since i last had it up was some changes to the number of worker ect threads- ive seen some odd script lag with larger numbers of threads before, and was wondering if this could be related? Link to comment Share on other sites More sharing options...
Laserzwei Posted March 17, 2019 Author Share Posted March 17, 2019 additional question (it started working), ive been seeing some delays before my fighters will deploy on my server, longer (20-30 seconds) then id expect- the main thing ive changed since i last had it up was some changes to the number of worker ect threads- ive seen some odd script lag with larger numbers of threads before, and was wondering if this could be related? It can, in fact, take up to 30 seconds until fighters start. Link to comment Share on other sites More sharing options...
Gantradies Posted March 18, 2019 Share Posted March 18, 2019 little heads up, minor issue with the new support for repair fighters- if the mothership is damaged, they seem to just aimlessly swarm around it (ignoring all other damaged friendlies) like they do if you give them a vanilla attack command on their carrier Link to comment Share on other sites More sharing options...
Laserzwei Posted March 18, 2019 Author Share Posted March 18, 2019 little heads up, minor issue with the new support for repair fighters- if the mothership is damaged, they seem to just aimlessly swarm around it (ignoring all other damaged friendlies) like they do if you give them a vanilla attack command on their carrier Thanks for the heads up. It seems the fighter beahaviour has changed. Repair fighters have to "FighterOrders.Defend" their own mothership, while they have to "FighterOrders.Attack" any other ship, to even start repairing. Link to comment Share on other sites More sharing options...
Gantradies Posted March 20, 2019 Share Posted March 20, 2019 little heads up, minor issue with the new support for repair fighters- if the mothership is damaged, they seem to just aimlessly swarm around it (ignoring all other damaged friendlies) like they do if you give them a vanilla attack command on their carrier Thanks for the heads up. It seems the fighter beahaviour has changed. Repair fighters have to "FighterOrders.Defend" their own mothership, while they have to "FighterOrders.Attack" any other ship, to even start repairing. happy to help! ^^ Link to comment Share on other sites More sharing options...
Athreon Posted March 22, 2019 Share Posted March 22, 2019 Will this still work for the current beta? Looks like an awesome mod, I'd love to use it. Link to comment Share on other sites More sharing options...
Halfton Posted March 22, 2019 Share Posted March 22, 2019 Yes, I am using this mod on current Beta version. Seems to work fine, no problems as yet. Link to comment Share on other sites More sharing options...
marmalade Posted April 27, 2019 Share Posted April 27, 2019 started a new game with the new patch. mod still work perfectly. Until I build my second ship and the icon is nowhere to be found. I can pilot my first craft and use the mod. I can pilot my second craft and use the mod on the first craft by orders. I cannot pilot the first craft and use the mod on the second craft by orders. mod probably thinks I still have just the one since the patch changed Founding cost. dunno what to do now. send help. Link to comment Share on other sites More sharing options...
ChipPatton Posted April 27, 2019 Share Posted April 27, 2019 started a new game with the new patch. mod still work perfectly. Until I build my second ship and the icon is nowhere to be found. I can pilot my first craft and use the mod. I can pilot my second craft and use the mod on the first craft by orders. I cannot pilot the first craft and use the mod on the second craft by orders. mod probably thinks I still have just the one since the patch changed Founding cost. dunno what to do now. send help. This is because steam over-wrote a core script on the update that Carrier Command modifies to attach the mod's icon in your UI when you're in a compatible ship/station. You will need to re-add that script from Carrier Command and over-write: data/scripts/entity/init.lua Link to comment Share on other sites More sharing options...
maraudir Posted July 18, 2019 Share Posted July 18, 2019 Can this be automatically installed using the modconfig.lua and SteamCMD? Will this auto-install on the client if subscribed to? Link to comment Share on other sites More sharing options...
Laserzwei Posted July 18, 2019 Author Share Posted July 18, 2019 Can this be automatically installed using the modconfig.lua and SteamCMD? Will this auto-install on the client if subscribed to? All yes. But there is a bug with dedicated servers that prevent the Carrier Command mod from properly working right now. It will be fixed with the next Avorion-update: Link to comment Share on other sites More sharing options...
fordhamflash Posted July 22, 2019 Share Posted July 22, 2019 I am having an impossible time with some of my mods. Seemed to be working before. Is there some sort of bug causing problems at this time??? Link to comment Share on other sites More sharing options...
maraudir Posted July 22, 2019 Share Posted July 22, 2019 With the new beta release, is it good to go? Link to comment Share on other sites More sharing options...
Phenex69 Posted August 28, 2019 Share Posted August 28, 2019 Hello, I have used your mod in the past and it worked always without any issue. I decided to start the game again recently and noticed that most things are moved to the workshop now. I have subscribed to the basic mod and the standart command mod. Steam downloaded it. But i does not work ingame for me. I can remember that i needed some kind of script loader in the past. Is this maybe the problem? Link to comment Share on other sites More sharing options...
Laserzwei Posted August 29, 2019 Author Share Posted August 29, 2019 Hello, I have used your mod in the past and it worked always without any issue. I decided to start the game again recently and noticed that most things are moved to the workshop now. I have subscribed to the basic mod and the standart command mod. Steam downloaded it. But i does not work ingame for me. I can remember that i needed some kind of script loader in the past. Is this maybe the problem? There is no script needed, other than the 2 mods (main mod and commands package). You will also have to activate them in Settings -> Mods Link to comment Share on other sites More sharing options...
Phenex69 Posted August 29, 2019 Share Posted August 29, 2019 There is no script needed, other than the 2 mods (main mod and commands package). You will also have to activate them in Settings -> Mods Yes exactly that was the problem. I almost feel a bit stupid now. But at least I can enjoy this mod now :) Thank you alot. Have a nice day. Link to comment Share on other sites More sharing options...
kellyR Posted July 16, 2021 Share Posted July 16, 2021 Does this mod need an update? It seems like it's not working at present. If I activate the mining or salvaging commands for a ship through carrier commands, the fighters launch but do nothing. If I issue their carrier ship a normal vanilla command to salvage or mine, the fighters suddenly work. Link to comment Share on other sites More sharing options...
FuryoftheStars Posted July 16, 2021 Share Posted July 16, 2021 2 hours ago, kellyR said: Does this mod need an update? It seems like it's not working at present. If I activate the mining or salvaging commands for a ship through carrier commands, the fighters launch but do nothing. If I issue their carrier ship a normal vanilla command to salvage or mine, the fighters suddenly work. If you check the bottom of the initial post, it says for game versions 0.23.0+ you need to download the Steam versions and gives links. Link to comment Share on other sites More sharing options...
kellyR Posted July 16, 2021 Share Posted July 16, 2021 (edited) Yeah, I got it off the workshop, I just figured posting here might get attention since the workshop comments where other people have posted about this issue haven't been replied to. Also I figured I'd see if anyone else was having the same problem, other than the one or two comments on the steam workshop. Edited July 16, 2021 by kellyR Link to comment Share on other sites More sharing options...
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