A lightning bolt dealing 1500 damage shouldn't be stopped by a rock-paper. The voltage should pierce right through. First, I thought "Add flat electrical damage reduction for each hit". In that case, tesla weapons would be sad.
So, how about each Rock Armor block gets a "buffer" for electric damage? Dissipation rate depending on its volume and material. It starts taking damage after it's "full". But its dissipations still works even after it is full, reducing the damage taken. And if the DPS is smaller than dissipation, it's still invulnerable to electric.
If you have all electric-based weapons on you, you'd eventually punch through. If you have "rainbow" weapons (just stacked on yourself whatever has highest DPS), your teslas get negated.
I don't know if railguns have a "blocks pierced" stat yet. Regardless, 0.05 thickness of heavy armor shouldn't stop ARMOR PIERCING projectiles. Heck, not even regular, slower-firing bolters. Small bullets and anything that explodes is fine.
Possible solutions:
- Railguns could inflict a guaranteed amount of damage. If a block is destroyed, the damage travels on.
- Composite Armor... Could reduce any piercing and explosion damage by a percentage before it takes a hit. 30%, 95%, or whatever in-between.
- Amount of blocks pierced could be replaced with distance pierced, but that would have to take angles into account. Might be a problem to code.
Suggestion
Uthael
A lightning bolt dealing 1500 damage shouldn't be stopped by a rock-paper. The voltage should pierce right through. First, I thought "Add flat electrical damage reduction for each hit". In that case, tesla weapons would be sad.
So, how about each Rock Armor block gets a "buffer" for electric damage? Dissipation rate depending on its volume and material. It starts taking damage after it's "full". But its dissipations still works even after it is full, reducing the damage taken. And if the DPS is smaller than dissipation, it's still invulnerable to electric.
If you have all electric-based weapons on you, you'd eventually punch through. If you have "rainbow" weapons (just stacked on yourself whatever has highest DPS), your teslas get negated.
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I don't know if railguns have a "blocks pierced" stat yet. Regardless, 0.05 thickness of heavy armor shouldn't stop ARMOR PIERCING projectiles. Heck, not even regular, slower-firing bolters. Small bullets and anything that explodes is fine.
Possible solutions:
- Railguns could inflict a guaranteed amount of damage. If a block is destroyed, the damage travels on.
- Composite Armor... Could reduce any piercing and explosion damage by a percentage before it takes a hit. 30%, 95%, or whatever in-between.
- Amount of blocks pierced could be replaced with distance pierced, but that would have to take angles into account. Might be a problem to code.
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