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Engine cosmetics: exhaust trails and hyperspace jumps


eduty

Suggestion

Minor bump and divergence of discussion from a previous engine cosmetics post: http://www.avorion.net/forum/index.php/topic,2017.0.html

 

Totally not critical, but can add more "flavor" to players interested in faction building and achieving a specific look and/feel to their fleets.

 

  • Add exhaust trail effects to engines and thrusters
  • Create additional engine and thruster blocks (or effect palette) for exhaust trail effects (complete with thematically appropriate engine noise). Flames, distortion, light trail, etc. Coloring engine/thruster blocks changes the color of the effect. Maybe make those effects specific to different material tiers. Iron could be more old-school rocket and advance up to impulse/graviton type engines.
  • Add hyperspace jump effects
  • Create additional hyperspace blocks (or effect palette) for jumps. Warp, fade-out, gate-out, implode, etc. Coloring hyperspace blocks changes the color of the effect.

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