Recently I raided a couple factions and destroyed some stations and went from a few million credits to literally BILLIONS!
Combat is way too easy, insane is trivial...
Shields are obviously OP still, combat is trivial...
Turret factories are OP, making combat meaningless and trivial...
Now the economy and trading which I loved is now totally trivialized by simply attacking 1 or 2 factions (pirate or otherwise) and selling goods at ridiculous prices.
I honestly LOVE this game and am so impressed by all the efforts taken to make it so good. AND I realize it's early-access/beta, but please drastically change balance or at least make "normal" difficulty be 100% damage and higher levels 200%, 500%, 1000%...that would still not be enough but will give some challenge while we wait for release and hopefully more balance. "Insane" difficulty should feel "insane" and punishing not trivial after you get a little naonite shields going.
It's just getting very discouraging because I really believe in this game and it's potential, but as it is now, it's beginning to just be boring.
...and P.S. to the "it's a sandbox game" and "they shouldn't ruin it for everyone" and "that'll just make it more 'grindy'" crowd.... That's why I'm asking for it only to be a DIFFICULTY scaling issue. If you want it easy and relaxed with no real challenge, put it on easy/normal, otherwise all of us who want to have to work to survive can use hard/insane.
Suggestion
Wayleran
Recently I raided a couple factions and destroyed some stations and went from a few million credits to literally BILLIONS!
Combat is way too easy, insane is trivial...
Shields are obviously OP still, combat is trivial...
Turret factories are OP, making combat meaningless and trivial...
Now the economy and trading which I loved is now totally trivialized by simply attacking 1 or 2 factions (pirate or otherwise) and selling goods at ridiculous prices.
I honestly LOVE this game and am so impressed by all the efforts taken to make it so good. AND I realize it's early-access/beta, but please drastically change balance or at least make "normal" difficulty be 100% damage and higher levels 200%, 500%, 1000%...that would still not be enough but will give some challenge while we wait for release and hopefully more balance. "Insane" difficulty should feel "insane" and punishing not trivial after you get a little naonite shields going.
It's just getting very discouraging because I really believe in this game and it's potential, but as it is now, it's beginning to just be boring.
...and P.S. to the "it's a sandbox game" and "they shouldn't ruin it for everyone" and "that'll just make it more 'grindy'" crowd.... That's why I'm asking for it only to be a DIFFICULTY scaling issue. If you want it easy and relaxed with no real challenge, put it on easy/normal, otherwise all of us who want to have to work to survive can use hard/insane.
Thanks so much.
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