xisec Posted January 4, 2018 Share Posted January 4, 2018 Hello guys. I am interesting in how the game health mechanics works. I have a lot of doubts, but the most important are this two: Question number 1: The damage taken does depends of the piece beaten? For example, if someone hit me on the generators, do I receive more damage than if someone hit me on the armor? Question number 2: If someone hits a mall piece of my ship with a huge damage, what happends with the excess of damage that exceed that little piece health? I have readed this two posts that contain information about this issue: https://steamcommunity.com/app/445220/discussions/0/135510393198186982/ https://www.avorion.net/forum/index.php/topic,2219.0.html If you have any other information, I would like to know it too :) Maybe we could make this post like a summary of the health mechanics and then put it into wiki ;D See u o> Link to comment Share on other sites More sharing options...
Uthael Posted January 4, 2018 Share Posted January 4, 2018 From my xp: 1) There's no "armor" or "damage bonuses". All the damage numbers are flat and are applies as such. ... Except when mining/salvaging. 2) The extra damage is gone. But AoE and block pierce exist. If your ship had 1000 layers of 1HP blocks, it would take a lot of time to drill into it with slow-firing weapons. 3) Let's say that shooting an enemy ship with 20-30 lightnings (or railguns) took off 95% of their shield. After reload, another shot would take the remaining 5% of their shield. All guns fired at once. Those 5% will stop the whole burst. If all your weapons would hit at once and reload, it's better to fire them in groups. Link to comment Share on other sites More sharing options...
xisec Posted January 5, 2018 Author Share Posted January 5, 2018 From my xp: 1) There's no "armor" or "damage bonuses". All the damage numbers are flat and are applies as such. ... Except when mining/salvaging. 2) The extra damage is gone. But AoE and block pierce exist. If your ship had 1000 layers of 1HP blocks, it would take a lot of time to drill into it with slow-firing weapons. 3) Let's say that shooting an enemy ship with 20-30 lightnings (or railguns) took off 95% of their shield. After reload, another shot would take the remaining 5% of their shield. All guns fired at once. Those 5% will stop the whole burst. If all your weapons would hit at once and reload, it's better to fire them in groups. Oh, I see. And here there is a mate that says that the IFG not only multiplies the block's health, but also spread the damage if the piece is destroyed (which is most cases is a bad thing, in my opinion): So if I have not IFG and I hit an asteroid at 5000km/s, I only will break one of my pieces and I will not dead? :D After testing it seems that it is not the case. Maybe the collision mechanics are different? Link to comment Share on other sites More sharing options...
Uthael Posted January 5, 2018 Share Posted January 5, 2018 IFG doesn't give anything any extra health. It just spreads the damage over all the other components of your ship. ... Up to 10x the current block's health. Link to comment Share on other sites More sharing options...
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