Boxelware Team Hans Posted November 15, 2023 Boxelware Team Posted November 15, 2023 (edited) Behemoth Events Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems Adjusted slightly misleading Behemoth Carrier Systems description Remote Ship Management Remote managing the selected ship now requires the player to hold "I" Briefly pressing "I" while having another ship selected now just opens your current ship's management window again Added visual clues to the remote manage window to make it more clear it is not your current ship's window Fleet Tab Improved compact view to take currently selected ship or station into account Ships that have yield ready to claim will now display an icon in compact view Misc Updated Credits Bugfixes Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range They will still attempt to use gates if their hyperspace engine is on cooldown Fixed an issue where escorting ships did not immediately jump with the leader when possible Fixed an issue that caused error messages "You can't modify the component ControlUnit" Fixed an issue where player owned resource depots gave incorrect amounts of resources and money Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't [edit 2023-12-07] Fixed an issue where duplicate mails were sent during the expedition to the center mission Edited December 7, 2023 by Hans
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