First of all, excellent job with the game, there are already many features available and i think this game has great potential. I also really like how similar to minecraft this is in that you can build your own.
However, there are major problems currently with this game, and i hope devs can address them before the final release, one of them being trading.
Trading is absolutely broken right now with factories constantly empty, stuck haulers and the galaxy as a whole feels dead, nothing ever happens, and change only occurs through faction wars which results in empty spaces. Nothing feels progressing, and things are stagnating as a whole. Fixing the cargo hauler bug would be an excellent way to make the game feels abit more alive and im sure the devs are already working hard on that one. However, i noticed that several trade items actually dont have a "consumer" - that is something that buys them, examples include jewlery, force generator, liquor etc. In addition to this problem, many end products such as body armor are not use up. Together they make the galaxy trading system actually finite, because eventually the stocks of these end products will be full, and no further trading or produce can occur. Once this happens, the galaxy starts to die.
I think the way to fix this problem is to actually make stations that accept these end produces, e.g. military outposts to regularly restock and reset their storage to continue the supply line. In doing so you are making the entire factory and trading system constantly moving, so you will never get a fully stocked situation where player cant sell to make money, nor player buying all the stocks and make billions in minutes. By making the trading system dynamic, you are ensuring that factories are constantly running, and stocks remain a relatively moderate amount. Players can still make millions, but to make billions they will actually have to engage some empire building, and that makes the game far more interesting.
Theres another feature i'd like to suggest: how about making these end products such as drills or body armors actually used by something? So consumption and supply is constantly going on to support a lively galaxy.
Example: Body armors now make stations that don't have crews to sell restock their population, Body armor together with a bunch of other commodities now allows factions to spawn additional ships, additional cargo haulers and even stations if the desired amount is reached.
Jewelers provide to stations such as Casino and make them able to supply money for gambling features that you might be planning. Foods are regular consumed to generate population, which in turn facilitates the generation of ships for AI faction war. Turret factories when having enough material will make advanced weaponry for the ships that spawned from the system.
This system would make the faction system even more complex: want a faction to win a war? supply to them exclusively. want a faction to lose a war? raid their cargo will exhaust their supply.
Additional suggestions:
1. It would also be great if devs can make winning factions actually take over a sector, and with the resources acquired from trading/economy, build more stations. This does not have to happen in real time, could be simulated to reduce the load. But never the less a feature like this would make sure the galaxy feels truly changing.
2. Make trading posts always slightly more expensive to buy and less profitable to sell compared to factories in the X surrounding sector, and make them regularly restock randomized items instead of a crude 500k profit limit. They are trade posts after all, they are to make profits the same as you.
3. Make factions actually formidable, perhaps a chance to spawn super ships (high hp/shield comparable to bosses) if the faction is fully supplied with commodities. This could create a goal of an end game for players - to conquer the galaxy.
TL:DR A dynamic system that makes all the current end products being consumed by AI factions to make a variety of ships, supplies, or even stations. With this dynamic system, people without empires or home-base will make money easily without being over the top, people who build empires will shape the very foundation of the galaxy.
Suggestion
Cyka
First of all, excellent job with the game, there are already many features available and i think this game has great potential. I also really like how similar to minecraft this is in that you can build your own.
However, there are major problems currently with this game, and i hope devs can address them before the final release, one of them being trading.
Trading is absolutely broken right now with factories constantly empty, stuck haulers and the galaxy as a whole feels dead, nothing ever happens, and change only occurs through faction wars which results in empty spaces. Nothing feels progressing, and things are stagnating as a whole. Fixing the cargo hauler bug would be an excellent way to make the game feels abit more alive and im sure the devs are already working hard on that one. However, i noticed that several trade items actually dont have a "consumer" - that is something that buys them, examples include jewlery, force generator, liquor etc. In addition to this problem, many end products such as body armor are not use up. Together they make the galaxy trading system actually finite, because eventually the stocks of these end products will be full, and no further trading or produce can occur. Once this happens, the galaxy starts to die.
I think the way to fix this problem is to actually make stations that accept these end produces, e.g. military outposts to regularly restock and reset their storage to continue the supply line. In doing so you are making the entire factory and trading system constantly moving, so you will never get a fully stocked situation where player cant sell to make money, nor player buying all the stocks and make billions in minutes. By making the trading system dynamic, you are ensuring that factories are constantly running, and stocks remain a relatively moderate amount. Players can still make millions, but to make billions they will actually have to engage some empire building, and that makes the game far more interesting.
Theres another feature i'd like to suggest: how about making these end products such as drills or body armors actually used by something? So consumption and supply is constantly going on to support a lively galaxy.
Example: Body armors now make stations that don't have crews to sell restock their population, Body armor together with a bunch of other commodities now allows factions to spawn additional ships, additional cargo haulers and even stations if the desired amount is reached.
Jewelers provide to stations such as Casino and make them able to supply money for gambling features that you might be planning. Foods are regular consumed to generate population, which in turn facilitates the generation of ships for AI faction war. Turret factories when having enough material will make advanced weaponry for the ships that spawned from the system.
This system would make the faction system even more complex: want a faction to win a war? supply to them exclusively. want a faction to lose a war? raid their cargo will exhaust their supply.
Additional suggestions:
1. It would also be great if devs can make winning factions actually take over a sector, and with the resources acquired from trading/economy, build more stations. This does not have to happen in real time, could be simulated to reduce the load. But never the less a feature like this would make sure the galaxy feels truly changing.
2. Make trading posts always slightly more expensive to buy and less profitable to sell compared to factories in the X surrounding sector, and make them regularly restock randomized items instead of a crude 500k profit limit. They are trade posts after all, they are to make profits the same as you.
3. Make factions actually formidable, perhaps a chance to spawn super ships (high hp/shield comparable to bosses) if the faction is fully supplied with commodities. This could create a goal of an end game for players - to conquer the galaxy.
TL:DR A dynamic system that makes all the current end products being consumed by AI factions to make a variety of ships, supplies, or even stations. With this dynamic system, people without empires or home-base will make money easily without being over the top, people who build empires will shape the very foundation of the galaxy.
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