I wanted to suggest making pirate and xsotan spawn rates adjustable, because they're currently just annoying: there's no point in ship wrecks or other nice things we find in space because just staying in place will get me more than enough to salvage.
Another thing I wanted to suggest was making jump calculation time dependent on processing power, but scaling with mass to keep them +- the same without computer core blocks, and probably reduce processing power for "simple" blocks like armor, cargo or glass, all this making computer cores a more useful thing to have and giving an opportunity to make really fast travelling ships.
Suggestion
Amber
I wanted to suggest making pirate and xsotan spawn rates adjustable, because they're currently just annoying: there's no point in ship wrecks or other nice things we find in space because just staying in place will get me more than enough to salvage.
Another thing I wanted to suggest was making jump calculation time dependent on processing power, but scaling with mass to keep them +- the same without computer core blocks, and probably reduce processing power for "simple" blocks like armor, cargo or glass, all this making computer cores a more useful thing to have and giving an opportunity to make really fast travelling ships.
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