something Posted September 4 Share Posted September 4 (edited) Hey guys. So, I bought the game yday, 14hrs so far, and I'm still trying to play the game. The issue is that whenever I start a singleplayer game, I get stuck on the "Starting Singleplayer" screen. What do I do exactly: Run the game (steam is running as administrator) Press Singleplayer I set the world's name and choose a normal difficulty I press the play button The game goes to a loading screen, the "Starting Singleplayer" is in the left-bottom corner After 5 seconds or so, the lighting on the spaceship on the screen goes a bit off, but nothing else happens I see that I get around 8-10 fps during this screen It's endless, it never loads When I press Alt+F4, the "Starting Singleplayer" changes to "Saving world" or something like that My specs are: i7-7700k RX 7700 XT 32 GB RAM Win 11 What I tried so far: I reinstalled the game I reinstalled the game and wiped out the according folders in AppData I tried to run the steam as admin I tried to go offline in steam and run the game I tried to join a multiplayer game (it works) I tunneled my VPN connection around the steam and the game I turned off the VPN completely I closed the VPN app I whitelisted the game and the server in Windows Firewall I checked several ports with ncat specifically (details are below) I also want to note that I regularly set up various dedicated servers on my side, and they always work fine I might've forgotten about something, but that's it, so far serverlog 2024-09-04 19-38-00.txt clientlog 2024-09-04 18-18-56.txt In the clientlog I noticed that client fails hard trying to connect to localhost:27003, so I tried to work around this one a bit, but with no success. I specifically whitelisted 27003 in Windows Firewall, both TCP and UDP. netstat returns: C:\Program Files (x86)\Nmap>netstat -an | findstr :27003 UDP 192.168.37.136:27003 *:* ncat returns: C:\Program Files (x86)\Nmap>ncat -u 127.0.0.1 27003 (It just listens, no further promt) Tried to feed some unity server requests to the port (not sure I did it correctly, though): C:\Program Files (x86)\Nmap>ncat -u 127.0.0.1 27003 echo "ClientConnectionRequest { clientID: 12345 gameVersion: 1.0.0 }" Ncat: An existing connection was forcibly closed by the remote host. . Please help me. I really don't want to refund the game, it seems really fun. And I'd really like to play it locally-locally, instead of struggling with a dedicated server again. Edited September 5 by something Attached a screenshot by mistake Link to comment Share on other sites More sharing options...
Boxelware Team Hans Posted September 5 Boxelware Team Share Posted September 5 Do you use any VPN or virtualization software that might change some networking things? Link to comment Share on other sites More sharing options...
something Posted September 5 Author Share Posted September 5 I use AmazingVPN client, though I tried to turn it off, tunnel it around Steam, and all the game executables. And I tried to close the VPN app completely. Other than that, I don't use any virtualization or advanced net forwarding. Link to comment Share on other sites More sharing options...
Boxelware Team Hans Posted September 6 Boxelware Team Share Posted September 6 Can you send the output of the following commands to support@avorion.net? Also include a link to this thread. cmd: ping -4 127.0.0.1 ping -4 localhost ipconfig /all route print -4 powershell: Get-NetIPInterface Get-NetIPAddress -AddressFamily IPv4 Resolve-DnsName localhost Link to comment Share on other sites More sharing options...
something Posted September 6 Author Share Posted September 6 (edited) I mean, sure thing. But ping uses icmp protocol, so isn't it kinda useless since the game goes through udp, isn't it? But here you go: C:\Users\***>ping -4 127.0.0.1 [works] --- C:\Users\***>ping -4 localhost [works] --- C:\Users\***>ipconfig /all [looked fine] --- C:\Users\***>route print -4 [looked fine] --- PS C:\Windows\system32> Get-NetIPInterface Get-NetIPInterface : Cannot connect to CIM server. Invalid namespace At line:1 char:1 + Get-NetIPInterface + ~~~~~~~~~~~~~~~~~~ + CategoryInfo : ResourceUnavailable: (MSFT_NetIPInterface:String) [Get-NetIPInterface], CimJobException + FullyQualifiedErrorId : CimJob_BrokenCimSession,Get-NetIPInterface --- PS C:\Windows\system32> Get-NetIPAddress -AddressFamily IPv4 Get-NetIPAddress : Cannot connect to CIM server. Invalid namespace At line:1 char:1 + Get-NetIPAddress -AddressFamily IPv4 + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : ResourceUnavailable: (MSFT_NetIPAddress:String) [Get-NetIPAddress], CimJobException + FullyQualifiedErrorId : CimJob_BrokenCimSession,Get-NetIPAddress --- PS C:\Windows\system32> Resolve-DnsName localhost Name Type TTL Section IPAddress ---- ---- --- ------- --------- localhost AAAA 1200 Question ::1 localhost A 1200 Question 127.0.0.1 According to NCAT, :27003 UDP works fine, it listens, it receives requests. Still, the server can't reach it, which baffles me. Edited September 6 by Hans removed some information for compactness (and privacy) Link to comment Share on other sites More sharing options...
Boxelware Team Hans Posted September 6 Boxelware Team Share Posted September 6 Yes, those things did not directly test UDP. I've asked for those things to make sure the layers before UDP are working correctly (IP address assignment, routing, etc). Everything looks fine so far. I'm a bit surprised by your ncat experiment as well (compared to what Avorion sees). I need to think about it for a bit. In the meantime you could try to explicitly disable network-adapters that are not used/not connected in windows network settings and see if that makes a difference. I'm also wondering why those powershell commands did not work, maybe you can find out why? I'm not sure if it is important. Link to comment Share on other sites More sharing options...
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