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Suggestion

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UI for transfering items between ships:
- an option or a button to transfer all items of a certain type to other ship (I don't want to enter numbers)
  the number in the corresponding entry field shows mostly unrelated numbers compared to the number being in stock
- a filter to search for items in the ship/station inventory (similar to the box on the map to find systems)
  currently searching items in the inventory is cumbersome (you must know the icon or wait for the tool tip)

UI for marking items as trash:
- more options to trash specific items: 
  - based on DPS
  - based on item types (all mining turrets, all repair turrets)
  - combine filters (e.g. all mining turrets, naonite or lower)

UI for notes on map:
- button to clear the info being generated by exploration 
  (for a single system and for a region being marked with mouse on the map)
  currently cumbersome: you must open notes and press backspace to delete the text

UI strategic map view:
- active docking points on stations should be highlighted better ( so you can send your ship close to a docking point)

UI for stations:
- a button to jump from the trade view of one station to the next station 
  (quick and easy checking if stations are working and are profitable)

UI player tab:
- a new tab with an overview of the stations regarding their production (if components are missing, if stocks are full, profitability)

UI map with trade subsystem:
- it's cumbersome to check which commodities can be bought/sold for good profitability
- the list of commodities is long and you must scroll throught the list, select one and then the price heat map will be shown
  I would prefer to mark commodities as "favorite" and a button that cycles through favorite commodities, showing the price heat map


Reducing wait times switching sectors:
- single player: all sectors that contain ships of the player should be kept in memory, so loading of corresponding sectors is instant
- if a ship starts to jump to a new sector, the data for this sector should be loaded in the background, so no extra loading screen
  is necessary

UI for sending ships to procure:
- the list of commodities is long and you must scroll throught the list, select one
  typing the name of commodity would be much easier
- remember the last commodities being procured (its very likely that you will repeat the last job)

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