Multirez Posted January 19, 2018 Share Posted January 19, 2018 I want to make mod for quick swap and controlling of ship systems, but I can't seek a correct way to install system into ship from script. I tried to make something like this: Entity():addScript(systemPath, seed, rarity) And it adds a system script to the player ship and applies his bonuses, but it does not appear in the Ship-> Systems interface. In addition, where can I get the maximum number of system updates or how to calculate it from the processing power? Link to comment Share on other sites More sharing options...
Shrooblord Posted January 19, 2018 Share Posted January 19, 2018 Here's a list of numbers concerning Avorion, including at what sizes System Module Upgrades get unlocked. I'm afraid I'm not quite familiar with the other things you're asking about. Good luck! Link to comment Share on other sites More sharing options...
Flambo20 Posted February 18, 2018 Share Posted February 18, 2018 Is there anyway to find a list with all the upgrades? i can do cargo and shield and stuff, but cant find the right commands for turrets and generator upgrades. Link to comment Share on other sites More sharing options...
Nic_s Posted February 18, 2018 Share Posted February 18, 2018 I looked at making a similar mod not long after the release of the game, but the issue I ran into was that the modules did not have any unique way to identify them... or at least not as far as I could see. I'm not sure if that has changed by now. I should actually check... I asked about it on the forum back then, but eventually I gave up on the idea. Really hope you can make it work as this seems like such a simple idea, but will make game play waaayyyy better. Link to comment Share on other sites More sharing options...
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