One of the nicest things of building civilisations, empires or cities in other "building games" is to be able to name your assets and later look back on them and go "Oh, yeah, that's the Mr. Fancypants Partyhouse. Muggers like to patrol the scene there."
There's just something fun about naming things the way you want to.
To that end, could you please lift the Read-Only attribute on the name property of Sector()? That way we could make a mod ourselves that sets the name using
if onServer() then
sector = Sector()
print(sector.name)
sector.name = "My New Sector Name"
print(sector.name)
end
, a script that currently fails due to Sector.name not being writable.
I hope this should prove an easy-ish feature to implement. I'm not asking for a renaming function or a UI that does this for us, nor anything fancy. If you only lift the Read-Only property of Sector.name, I'll do the heavy lifting. ;)
Suggestion
Shrooblord
Hi devs,
One of the nicest things of building civilisations, empires or cities in other "building games" is to be able to name your assets and later look back on them and go "Oh, yeah, that's the Mr. Fancypants Partyhouse. Muggers like to patrol the scene there."
There's just something fun about naming things the way you want to.
To that end, could you please lift the Read-Only attribute on the name property of Sector()? That way we could make a mod ourselves that sets the name using
, a script that currently fails due to Sector.name not being writable.
I hope this should prove an easy-ish feature to implement. I'm not asking for a renaming function or a UI that does this for us, nor anything fancy. If you only lift the Read-Only property of Sector.name, I'll do the heavy lifting. ;)
Thank you for reading,
Shrooblord
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