Zarakynel666 Posted January 31, 2018 Share Posted January 31, 2018 by making the largest flat holo block, and attaching the smallest engine (engine possibly not needed) then scaling the ship down to the minimum size you are able to fit a gun, and attaching a railgun with crew. add the limit remover once firing i achieved 7.767........10^18 m/s, now, my game did crash at this point, so do not try. hence no screenshot. Just thought you lot might be interested. just maybe, think this may be a unverified speed record. Link to comment Share on other sites More sharing options...
Cygnus001 Posted February 1, 2018 Share Posted February 1, 2018 congratulations! you just defeated Einstein^^ Link to comment Share on other sites More sharing options...
Cyka Posted February 1, 2018 Share Posted February 1, 2018 Who needs hyperjump :o Link to comment Share on other sites More sharing options...
Shrooblord Posted February 2, 2018 Share Posted February 2, 2018 congratulations! you just defeated Einstein^^ Except Einstein is quick to enact his revengeance and he killed the game as soon as it got there...? Link to comment Share on other sites More sharing options...
Cygnus001 Posted February 2, 2018 Share Posted February 2, 2018 Nope. That is beyond relativity. The user is just not fast enough at this point 8) Link to comment Share on other sites More sharing options...
Kamo Posted February 2, 2018 Share Posted February 2, 2018 Since Avorion uses flotation point coordinates like Minecraft, the ship coordinates become more and more imprecise with the distance to sector center, which at this extent causes game physics to break down and crash the game :). In , you'll see the ordinary symptom of "jittering". I guess its some sort of "relativity" ::), except it uses arbitrary absolute coordinates. A similar thing also happens when the game slows down, the ship and her turrets turning back and forth to get a pixel perfect alignment with the mouse, but overcompensating. Link to comment Share on other sites More sharing options...
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