Firstly I must point out that with the current spawning method I get the feeling like I'm a convict on the run and It gets mighty tedious at times and is my biggest gripe with the game other than not being able to toggle boost (holding a key 24/7 to move)
A) Pirates should have to travel from a pirate station to reach you, the most organic method of this was In
(X2 The Threat) Distance from a pirate station would better determine the regularity of seeing a pirate
raid rather than a timer..
B) Pirates could better be described as space hooligans as they do not act like I would imagine any pirate
would act, they don't even salvage the ships they kill.. The endless stream of pirate raids from the
pirate conveyor belt is a tad ridiculous considering they have zero infrastructure to support it.
C) If I visit a sector and fly far enough away from the centre and afk pirates and Xsotan will lay waste to it
In time, the defenders get wiped out and it becomes a total mess.. The faction owning the sector don't
seem to care less unless another faction invades the territory and this needs to change because it is far
too easy for the player to delete factions from the map.
D) Spawning new defenders for sector defence from the nearest (friendly) shipyard to determine how long
they are arrive so if a player etc wants to delete a faction it is going to be alot harder and at the same
Suggestion
Valshala
Firstly I must point out that with the current spawning method I get the feeling like I'm a convict on the run and It gets mighty tedious at times and is my biggest gripe with the game other than not being able to toggle boost (holding a key 24/7 to move)
A) Pirates should have to travel from a pirate station to reach you, the most organic method of this was In
(X2 The Threat) Distance from a pirate station would better determine the regularity of seeing a pirate
raid rather than a timer..
B) Pirates could better be described as space hooligans as they do not act like I would imagine any pirate
would act, they don't even salvage the ships they kill.. The endless stream of pirate raids from the
pirate conveyor belt is a tad ridiculous considering they have zero infrastructure to support it.
C) If I visit a sector and fly far enough away from the centre and afk pirates and Xsotan will lay waste to it
In time, the defenders get wiped out and it becomes a total mess.. The faction owning the sector don't
seem to care less unless another faction invades the territory and this needs to change because it is far
too easy for the player to delete factions from the map.
D) Spawning new defenders for sector defence from the nearest (friendly) shipyard to determine how long
they are arrive so if a player etc wants to delete a faction it is going to be alot harder and at the same
time feel alot more organic.
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