Shrek Posted February 18, 2018 Share Posted February 18, 2018 Yesterday i traveled near center for salvaging wracks. After warping to a mass signature, i have met some pirates. Usually nothing special. But in this case, they have shot 1 Torpedo on me and my ship was destroyed. Its a ship with 4.500.000 hull and 21.000.000 shild. So i have rebuilt my ship and put some anti-torpedo guns on it (2 on auto target and 2 on my target). Moved to the pirates again... same story. 1 Torpedo and rekt. My Antiguns didnt even try to hit a torpedo (clicked "r" for target). My question, should pirates that strong and why didnt my anti turrets work? Usually i get some decent Damage from a pirate-torpedo (like 500.000 shild dmg) but onehit seems really op. Link to comment Share on other sites More sharing options...
Ravien Posted February 18, 2018 Share Posted February 18, 2018 Equip more PDCs (Point Defense Chainguns). You'll probably want ~8 on a larger ship, but I'm just guessing here. Set all PDCs to the new defensive mode. They will automatically prioritize incoming torpedoes. When a torpedo is incoming, try to steady your ship so your PDCs can aim at the incoming torpedoes easier. PDCs have a high turn speed but it's not instant. They will have trouble tracking torpedoes if your ship is turning. With that said, I don't think that a torpedo should be able to one shot a ship with 4.5 million hull through shields, even on the highest difficulty. It's possible that particular pirate ship had some really lucky scaling on its torpedoes. Leave your feedback on this in the beta forum so it can get sorted out. :) Link to comment Share on other sites More sharing options...
Shrek Posted February 18, 2018 Author Share Posted February 18, 2018 Ah ty. The new defensive mode worked for me. Feeling a bit safer now. But still iam a scared if i see pirates near center with torpedos. Just to painful. Ty :) Link to comment Share on other sites More sharing options...
NaBeev Posted February 19, 2018 Share Posted February 19, 2018 This is almost definitely a bug - report it. A 4.5 mil hull ship should not be getting 1 shot. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted February 25, 2018 Share Posted February 25, 2018 I wouldn't call it a bug currently. There are torps that have ludicrously high damage amount. The highest I've seen being .67 Mill on a green anti matter torps that spawned in my station at 1 0 so who is to say that there aren't truly scarey torps out there. Link to comment Share on other sites More sharing options...
Wanderer Posted March 4, 2018 Share Posted March 4, 2018 But still a 4,5 mill ship shouldnt be killed with one shot. That way you could win by using pdc, a trading module and a fast, agile ship Link to comment Share on other sites More sharing options...
Ravien Posted March 4, 2018 Share Posted March 4, 2018 Sounds like the "infinite pirate damage" bug that they fixed. Link to comment Share on other sites More sharing options...
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