BAMcSH_ Posted February 18, 2018 Share Posted February 18, 2018 The Engine().brakeThrust field does not include braking thrust from Inertial Dampeners attached to the ship. Through some testing I have confirmed that the ShipAI():fly() function also does not consider Inertial Dampeners when calculating this value. A ship with no thrusters that apply braking thrust will fly obscenely slow if there are any entities anywhere along its flight path, including extremely long distances past the destination, even if it has sufficient Inertial Dampeners to halt it from maximum velocity in exceedingly short fashion. The same ship fitted with braking thrusters will fly considerably faster towards its destination, even if other entities exist along its flight path. A search of the forum indicates that this was reported more than a year ago, but went unanswered. This would be a useful calculation to have for flight management purposes. Link to comment Share on other sites More sharing options...
Nachtu Posted February 21, 2018 Share Posted February 21, 2018 Yeah. This would be a welcome fix. One wouldn't have to build different designs for AI ships and player ships regarding braking power. In player ships I use a lot of thrusters, but also some inertia dampeners, which in turn are wasted in AI captained ships. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted February 23, 2018 Boxelware Team Share Posted February 23, 2018 We will look into that. We haven't had the time yet to polish the AI flight. It does need a bit of work. Link to comment Share on other sites More sharing options...
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